LivingNPC

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LivingNPC

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This mod adds villager waypoints to your Minecraft world, allowing you to save and manage specific locations for your villagers to interact with or travel to.

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Mod
Latest Version
livingnpc-1.0.1.jar

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Description

🧭 Villager Waypoints Mod

“Because even villagers deserve a sense of purpose.”

This mod adds a custom waypoint system for Minecraft villagers, giving you control over where they go and what they do. With just one special item, you can assign positions, create interaction points, and craft purposeful paths for your villagers—no GUI needed.


🎯 Core Features

  • Assign waypoints and task points to villagers.
  • Let villagers move between predefined locations.
  • All interaction is done exclusively with a special item, keeping things lightweight and immersive.

🛠️ Item-Based Interaction System

🔐 You must have the special item to use any waypoint functionality.

This version of the mod requires a specific tool item for all interactions related to waypoints. No GUIs or menus—everything is done in-world using right-click actions.

🎒 How to Obtain the Waypoint Item

Use the following command to get the item:

/give @p livingnpc:route_stick

🕹️ How to Use the Item

With the waypoint item in your hand, you can:

🧑‍🌾 Right-click on a Villager Assigns or links the villager to the waypoint system.

🧱 Right-click on a Block Sets a waypoint at that exact location. Use this to set up patrol routes, stations, guard posts, shop stalls, and more.

👁️ Smart AI Behavior

Villagers follow set waypoints in sequence or loop. Simulate guards, merchants, farmers, or patrols using just this simple tool. The system integrates with vanilla villager pathfinding but adds more control and precision.

⚠️ Notes & Limitations

  • Currently no GUI or drag-drop editor—everything is done in-world via the item.
  • This mod does not alter trades or professions—only movement behavior.

🚀 Planned Features

  • ✅ Waypoint types: idle, wait, interact
  • ✅ Route visualization and highlights
  • ✅ Optional GUI for easier management
  • ✅ Event triggers at waypoints (e.g., interact, talk, trade)

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