Community listing page, reviews here may not be monitored by the author.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Features
-
Ammo checks: Hold the reload key to inspect your ammunition, with a default activation time of 0.4 seconds. Tap the key to reload normally. Supported weapons feature dedicated animations, matching sounds, and third-person inspection poses.
-
Numeric ammo display: Shows remaining magazine rounds and capacity near the magazine, such as
10/17. Below 20% appears red, above 80% appears green, and all other amounts appear white. Display offsets are configurable. -
Prone movement: Press C by default to go prone or stand up, with or without a weapon. Includes ground-support transitions, getting up, crawling in four directions, and turning transitions. The jump key also lets you stand up.
-
Weapon handling and movement: Adds third-person holstering and drawing, directional leg animations, weapon-running animations, stopping inertia, and a front-slung long-gun display.
-
High ready and muzzle obstruction: Use Left Alt by default for high ready. Weapons raise near walls, and firing is restricted while the muzzle is obstructed.
-
Door interactions: Use F to open or kick doors, with linked double-door behavior, iron-door restrictions, animations, sounds, and visual feedback.
-
Under-door inspection: Use the mirror gun near the bottom of a door to observe the other side. Right-click again to put it away.
-
Optional player status HUD: A lower-left character indicator reflects equipment, stance, and health. The status HUD and vanilla HUD hiding have separate settings and are disabled by default.
Platform: Minecraft 1.20.1 / Forge 47.2.0 / Java 17.
Compatibility targets: TaCZ 1.1.8-hotfix / TaCZ Magazines 0.2.0-Beta.
Mod ID: locknar_doorkick. Configuration: locknar_doorkick-common.toml.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
- TACZ Tools
- Exception API Extension
- TacZ SuperbWarfare OptiMax
- Recruits TACZ
- Epic-TaCZ Compat FIX
- Epic Fight × TacZ First-Person Compat
- TACZ: Blackout Armaments | IGS
- [TaCZ/SBW] Better Revive System
- Turret TaCZ Addon
- Tactical Movement Renewed (Point Blank and TACZ)
- TacJS Useful Wrench Addon
- TACtical Movement (Timeless and Classics and Vic's Point Blank addon)
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources