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LuckyBlock Lib

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LuckyBlock Lib

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A Library for LuckyBLock

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Forge
Fabric
Minecraft

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
lbl-1.0.0-1.20.1-fabric.jar
Authors
CurseForge
Modrinth

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About

Description

LuckyBlock Lib

This is a library mod for all my lucky block mods.

Features

  • Interaction trigger methods: Effects are triggered when the player right-clicks; effects are triggered when the block is destroyed; effects are triggered when a redstone signal is received (whether the signal is on or off).
  • General trigger effects: The block itself is destroyed after triggering; plays the UI_STONECUTTER_TAKE_RESULT sound effect (volume and pitch are both 1.0F); randomly executes preset events (only one event in the current example).
  • Event effects (current example): Generates diamond items, randomly dropping 1-5 diamonds (implemented through the spawnItem method); items are generated at the center of the block's position with a slight projectile speed in a random direction.
  • Potential expansion functions (implemented methods): Entity spawning, which can specify the entity type, quantity range, and custom name to spawn entities (spawnEntity); fluid spawning, which can generate water, lava, or other fluids at the block's position (spawnFluid); structure placement, which can generate a preset structure at a specified position with rotation settings supported (placeStructure); player effects, which can add status effects to the player, and if the same effect already exists, the duration and level are stacked (applyEffectToPlayer); sound playback, supporting the playback of built-in sound effects or custom sound effects (playSound and playCustomSound).

LuckyBlock Lib

This is a library mod for all my lucky block mods.

Features

  • Interaction trigger methods: Effects are triggered when the player right-clicks; effects are triggered when the block is destroyed; effects are triggered when a redstone signal is received (whether the signal is on or off).
  • General trigger effects: The block itself is destroyed after triggering; plays the UI_STONECUTTER_TAKE_RESULT sound effect (volume and pitch are both 1.0F); randomly executes preset events (only one event in the current example).
  • Event effects (current example): Generates diamond items, randomly dropping 1-5 diamonds (implemented through the spawnItem method); items are generated at the center of the block's position with a slight projectile speed in a random direction.
  • Potential expansion functions (implemented methods): Entity spawning, which can specify the entity type, quantity range, and custom name to spawn entities (spawnEntity); fluid spawning, which can generate water, lava, or other fluids at the block's position (spawnFluid); structure placement, which can generate a preset structure at a specified position with rotation settings supported (placeStructure); player effects, which can add status effects to the player, and if the same effect already exists, the duration and level are stacked (applyEffectToPlayer); sound playback, supporting the playback of built-in sound effects or custom sound effects (playSound and playCustomSound).

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~1,000
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CurseForge
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Modrinth
~1,000
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CurseForge
Modrinth
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