Mekanism: Addons

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Mekanism: Addons

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Small additions and tweaks to the great and powerful Mekanism

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Mod
Latest Version
Mekanism: Addons 1.16.5 2.2.1

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About

Description

This mod currently adds a few items to the game that complement the mod that is Mekanism:

  • Dihydrogen Monoxide Avidity Unit - Allows you to break blocks at a normal speed while under water.
  • Atmospheric Avidity Unit - Allows you to break blocks at a normal speed while in the air.
  • Capturing Unit - Gives you a chance to get a spawn egg when killing entities
  • AOE Unit - Allows you to mine in an Area Of Effect.
  • Ambulation Acceleration Unit - Gives a walk boost as opposed to the existing sprint boost
  • Digital Storage Unit - Allows your Meka-Tool to function as a wireless terminal or grid for Applied Energistics and Refined Storage systems, respectively.  Neither of these mods are required in order to use Mekanism: Addons.  You can run your game with both, one, or neither.
  • Ignition Retardation Unit - When your Meka-Suit has Sodium, you can stand in lava (for instance) without burning or that annoying fire animation.  The Sodium will become Super Heated and you will need to find a safe place to allow that sodium to cool down.  If you run out of sodium, default behavior for the Meka-Suit will resume.
  • Luck Upgrade - Gives a small and random chance to double outputs in either the Enrichment Chamber or the Energized Smelter.
  • Tweak to the Nutritional Injection Unit that allows you to install a second upgrade.  This gives the added benefit of feeding you to full saturation.

Details on usages:

  • RS 1.9.16 is required and using older versions will crash your game; additionally, the mod was compiled against Applied Energistics 8.4.3.
  • In order to mine at full speed while floating in the water, you will need both the Dihydrogen Monoxide Avidity Unit and the Atmospheric Avidity Unit.
  • AOE Mining can be temporarily disabled by holding Shift.  You can also use the Item Mode Switch keybind to change the AOE without going into the Module Tweaker screen.

Please report any issues that you find so that they can be fixed!

If you have suggestions, you may use the comments below (not preferred) OR open an issue on GitHub with the suggestion (ideal).  You can see suggested additions here:

https://github.com/MorningSage/Mekanism_Addons/projects/1

Not all ideas will be implemented.  I don't want to completely remove the benefit of having other mods as there are some great ones out there.  Suggestions that have priority will focus on enhancing existing items added by Mekanism to fill in gaps created by other mods and allow equivalent functionality so that players can choose either mod to play through and not feel like they are missing something.

This mod depends on Mekanism and is obviously available for Forge only.

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