Mod
Merchant Markers [Neo/Forge]
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Adds custom markers above villagers based on their professions!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Includes mods that provide maps, minimaps, and informational tools for navigation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds client-side tools and features to enhance the user experience.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
This is the Forge version of the mod, if you're looking for Fabric click here.
Have you ever forgotten what different villager professions look like? Ever wanted to be able to quickly find specific merchants in your home village?
Merchant Markers makes it easier than ever.

This mod will add custom markers above villagers to make them stand out and be easier to find than ever. There are several customization options, and the mod is built with modpacks in mind. Modded villagers are fully supported, and it even integrates with Xaero minimap or FTB Chunks for a much more cohesive experience!
This mod requires Iceberg, you can download it here.
Client / Server
This mod is fully client-side.
Configuration
The configuration file for the mod includes lots of different options for getting the markers to display just how you like. There are options for whether markers should show through walls, if an arrow icon should show under the markers, and the maximum distance away from villagers that markers should be visible. There are also four different options for the types of icons to display:
- Custom - The default hand-drawn custom icons for each profession. (New ones for modded professions can be added via resource packs)
Custom icons are supported via resource packs or mods, you just need to name the PNG file the same as the profession name (for example armorer.png) and then put it in "assets/merchantmarkers/textures/entity/villager/markers/". Note that the profession name needs to match whatever the mod calls that profession internally, so if you make an image and it doesn't work you may need to contact that mod's author or check the source code to see what the icon should be named.
- Items - Uses an item icon for an item associated with the profession. For example, shows an iron chestplate for armorers, etc. The associated items can also be reconfigured.
- Jobs - Shows the texture of the job block used for the profession. These can't be changed but should automatically support modded professions.
- Generic - Shows the same generic "merchant" icon for all villagers with a profession. (This icon can be changed via resource packs.)
There is also a profession blacklist, which contains "none" and "nitwit" by default so that only villagers with trades have markers. Finally, there are five different options for the icon "overlay", which is a smaller icon that is shown in the lower right corner of the marker: Backpack, emerald, coin stack, bag, or none.
Compatibility
This mod should fully support modded villager professions, including custom icons when provided with resource packs. It also supports displaying markers on Xaero's Minimap, FTB Chunks, or JourneyMap in place of standard villager head icons.
You are free to use this mod in modpacks.
Problems, feature request, something else? Join us on Discord!
Have you ever forgotten what different villager professions look like? Ever wanted to be able to quickly find specific merchants in your home village?
Merchant Markers makes it easier than ever.

This mod will add custom markers above villagers to make them stand out and be easier to find than ever. There are several customization options, and the mod is built with modpacks in mind. Modded villagers are fully supported, and it even integrates with Xaero minimap, FTB Chunks, or JourneyMap for a much more cohesive experience!
This mod requires Iceberg, you can download it here. The fabric version also requires Forge Config API Port, you can download it here.
Client / Server
This mod is fully client-side.
Configuration
The configuration file for the mod includes lots of different options for getting the markers to display just how you like. There are options for whether markers should show through walls, if an arrow icon should show under the markers, and the maximum distance away from villagers that markers should be visible. There are also four different options for the types of icons to display:
- Custom - The default hand-drawn custom icons for each profession. (New ones for modded professions can be added via resource packs)
- Items - Uses an item icon for an item associated with the profession. For example, shows an iron chestplate for armorers, etc. The associated items can also be reconfigured.
- Jobs - Shows the texture of the job block used for the profession. These can't be changed but should automatically support modded professions.
- Generic - Shows the same generic "merchant" icon for all villagers with a profession. (This icon can be changed via resource packs.)
There is also a profession blacklist, which contains "none" and "nitwit" by default so that only villagers with trades have markers. Finally, there are five different options for the icon "overlay", which is a smaller icon that is shown in the lower right corner of the marker: Backpack, emerald, coin stack, bag, or none.
Compatibility
This mod should fully support modded villager professions, including custom icons when provided with resource packs. It also supports displaying markers on Xaero's Minimap, FTB Chunks, or JourneyMap in place of standard villager head icons.
You are free to use this mod in modpacks.
Problems, feature request, something else? Join us on Discord!
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