Mercurial Tools
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A collection of QOL Tools and Magical Nonsense
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Introduces new enchantments and/or changes the vanilla enchantment system.
Adds new ores or other raw resources.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new tools, which may add enhanced capabilities.
Adds or enhances hostile creatures and enemies.
Enhances farming mechanics and introduces new crops and livestock.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Features systems for better item storage and organization.
Adds or expands fishing mechanics, gear, fish, or aquatic gathering.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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TL;DR This mod adds a small variety of blocks and items to help reduce inventory management burdens and make automating certain kinds of farming easier. Most of it's OP nonsense, and various one-off silly things I've added to the game, not unlike Reliquary, though I've tried to avoid repeating any of my ideas.
A brief warning: This was a two week primer in 1.14.4 modding. It is a work in progress, needs MP testing, and continued support. If you find something wrong, please let me know.
Here's a list of the mod functions, in a nutshell.
Blocks:
Ender Keystone - Zip around the landscape using keystones to "blink forward" at your current axial bearing.
Interloper - Observer's evil cousin. Kills enemies when powered, reduces them to one health when it isn't. Doesn't work on bosses.
Lifeless Spawner - AKA "Spawner Template", an empty spawner waiting for an entity to spawn, using a Soul Tome. (see Items)
Condensing Hopper - A Hopper that uses space magic to smash weak rocks into strong rocks.
Expanding Hopper - A Hopper that does almost, but not quite, the polar opposite of a Condensing Hopper.
Enticing Prism - Makes fishing bobbers nearby tick 100% faster, additively (stacks).
Growth Pulser - Growable blocks nearby will get a growth tick every 10 seconds. Doesn't stack.
Ender Vacuum - Vacuums nearby items, while removing their gravity and collision to enable easy through-wall/floor farm collections. Also looks neat.
Mercurial Grindstone - Reduce the repair/anvil costs of an item by spending Mercurial Blend, or strip enchantments from items using books.
Frugal Anvil - An unbreakable anvil that reduces the repair and combination costs of items to a third of what they would be in a regular anvil.
Items:
Crystal Compass - It points the way to diamonds, emeralds, lapis, nether quartz and glowstone. It's probably the most broken thing in this list.
Cubing Talisman - Anything in your inventory that can craft a 9:1 block of itself does so automatically, if you have more than a stack of that item.
Moderating Geode - Eats minerals while you're mining. Leaves a single stack of each distinct "thing" in your inventory.
Potion Belt - Holds up to 255 stacks of potions (which have a stack size of 1, so.. 255 potions at most). Leaves exactly one of each distinct potion in your inventory. Also keeps the empty bottles.
Quiver - Exactly like the Potion Belt, but for different types of arrows. Works with Spectral/Tipped arrows as well.
Soul Tome - Sock an enemy with it; if their health is low enough, you'll catch their soul and the book will be usable on a Lifeless Spawner.
Mending Ember - Equipment in your inventory with Mending is repaired directly from your experience pool rather than by collecting experience.
Enchanting Star - A mid game reward for defeating the Wither, yielding slow, but constant experience points.
Ethereal Mallet - A container you can open at will. Items in the container tick; you can stash all the mod's nonsense in it and they'll work.
Mercurial Blend - A weird substance used for crafting in the mod, but also a resource to spend at the Mercurial Grindstone to reduce repair costs of items.
Getting Started:
Craft Mercurial Blend (redstone dust + sugar + black dye (dye, not ink sac) + slime ball) and craft it with a Book, creating a Mercurial Manual. It's got everything you need to know, I hope.
Enjoy.
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