Minecolonies_gun_tweaks

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Minecolonies_gun_tweaks

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Add various tweaks to Minecolonies, and TaCZ

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NeoForge
Minecraft

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Mod
Latest Version
minecolonies_guns_tweaks-0.1.0.jar
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Description

MineColonies Guns & Tweaks is a standalone NeoForge addon that expands MineColonies combat, worker compatibility, and colony management for modpacks using TaCZ and optional SteamAge equipment.

Combat and gunner support

  • Adds configurable firearm support for MineColonies guard-like citizens.
  • Supports MineColonies Gunner jobs, including setups using JobGunner-style job names.
  • Allows guards to use TaCZ-compatible firearms through the minecolonies_guns_tweaks:guard_guns item tag.
  • Prevents unarmed guards from being treated as firearm users by default.
  • Supports configurable ammunition handling through the guard_ammo item tag.
  • Includes optional ammunition consumption.
  • Adds configurable target scan intervals.
  • Adds configurable firing cooldowns.
  • Supports configurable burst shots and burst delay.
  • Adds separate nearby and full-range Gunner target scans.
  • Supports ranged attack distances up to 240 blocks.
  • Adds configurable fallback damage and knockback.
  • Caps projectile trail particles to reduce unnecessary visual and server overhead.
  • Includes stale Gunner-state cleanup for long-running colonies.
  • Improves Gunner defensive positioning and retreat behavior.
  • Preserves TaCZ weapon handling while adding MineColonies integration.

Bow and crossbow support

  • Allows MineColonies archers, rangers, and marksmen to use an extended configurable attack range.
  • Supports vanilla bows, crossbows, MineColonies arrows, and tagged specialty arrows.
  • Does not replace TaCZ firearm behavior with bow logic.

SteamAge compatibility

SteamAge is optional. The addon launches without SteamAge installed. (Steam age is a mod that is not out yet)

Worker and building compatibility

The mod includes optional worker-tuning support for:

  • Builders
  • Farmers
  • Fields
  • Foresters
  • Repair workers
  • Upgrade workers

Configurable worker features include:

  • Generic worker speed boosts.
  • Builder speed multipliers.
  • Block destruction speed multipliers.
  • Block placement delay settings.
  • Block destruction delay settings.
  • Builder destruction permissions.
  • Repair behavior for buildings.
  • Upgrade behavior for buildings.
  • Configurable worker-refresh intervals.

Generic worker boosts are disabled by default to avoid unexpectedly changing existing colony behavior.

Crop, sapling, and compostable compatibility

The addon adds compatibility tags for:

  • Colony crops
  • Colony saplings
  • Colony compostables

Pack authors can extend these tags through datapacks without modifying the mod JAR.

Research compatibility

The mod provides configuration surfaces for:

  • Research speed multipliers.
  • Gunner training.
  • Advanced Gunner progression.
  • Gunner ammunition efficiency.
  • Gunner reload improvements.
  • Gunner armor protection.

Citizen behavior

Includes an optional setting to disable citizen mourning behavior after citizen deaths.

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