Mob Brain Additions

Quick rating

Mob Brain Additions

No reviews yet

This API can be used by other mods to give additional functionality to mobs that use the brain system.

API/Library
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unknown
Server Unknown

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

Mob Brain Additions

This API can be used by other mods to give additional functionality to mobs that use the brain system. It depends on the SmartBrainLib mod, which implements an optimised and expanded version of the vanilla brain system.

Current features

Blocks

  • a new (operator only) "Path Finding Node" block, which can save a map of strings and block positions

Memory Types

  • "mob_brain_additions:is_near_home", a unit memory type

Sensor Types

  • "mob_brain_additions:is_near_home", a sensor type that sets the "mob_brain_additions:is_near_home" memory type when the entity is within a configurable radius of its home position. If the entity is further away the "mob_brain_additions:is_near_home" memory type is removed, along with the vanilla walk_target and attack_target memory types
  • "mob_brain_additions:update_home_from_path_finding_block", a sensor type that sets home position of an entity according to a nearby "Path Finding Node Block". The Path Finding Node Block has block positions mapped to strings. If the entity is an instance of the "TracksPathFindingNodes" interface, it has a "trackedPathFindingNodeId", which is used to determine which of the block positions of the node block is set aas its new home position.

Behaviours

  • the "SetWalkTargetToHomePosition" behaviour sets the look_target and walk_target memories to the home position of the entity
  • the "TargetOrRetaliateWhenNearHome" behaviour works very similar to the existing "TargetOrRetaliate" behaviour, but it only runs when the entity has the "mob_brain_additions:is_near_home" memory. Additionally, the target has to be near the entities home position. The maximum distance is configurable.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works