Mob Cap Overdrive - (Increased Max Hostile Mob spawn cap)

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Mob Cap Overdrive - (Increased Max Hostile Mob spawn cap)

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Increases the max amount of hostile mobs added above the limit of 70, makes them spawn closer, configurable settings.

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mobcapoverdrive.jar
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-This mod increases per player cap of hostile mobs spawns! ( does not impact max friendly mob spawns whatsoever)

-Configurable settings for maximum server global spawns overrides per player settings, for example if you have per player mob cap at 300 spawns, but global cap set at 1000, and you have 5 players on server, the maximum mob spawns across server will be 1000 hostile mob spawns despite the per player setting. but if you have 3 players at 300 mobs per player and 1000 mob spawns for the server, your mob spawns for the server will go up to 900.

-configurable despawn settings

-fps setting based despawn mechanics + recover despawned mobs when fps rises.

The settings do work, however i am aware that whether it affects an increase or decreased spawns vs despawns is inconsistent, youll have to play around with the settings. The settings confirmed do work its just finicky. I made this mod in a day, the mod works well for its intended purpose, future updates are unlikely unless theres high demand for it. I made this mod for 1.20.1 for my modpack because I noticed that increased hostile mob mods that work arent available for 1.20.1. There are server per player/server cap override settings but i havent tested this mod on my own server.

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