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Mob Leveling - K32
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A progressive difficulty mod for 1.20.1. Mobs scale in health and damage based on distance from spawn, world age, and a random bonus. Features alert sounds, zone progression
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- Hostile mob base levels increase by 1 level for every 500 blocks of radius you travel away from spawn.
- Every time a player crosses a major sector border (every 1,500 blocks), they receive an immersive notification on the upper Actionbar with a medieval sound effect, showing the exact zone number without causing any FPS drops.
- Days 1 and 2 are frozen: Hostile mobs stay at their vanilla base level, giving players time to gather resources and craft their first firearms.
- The Dawn of Day 3: A global cinematic event triggers, flashing a blood-red warning title across everyone's screen ("EL MUNDO SE HACE MÁS DIFÍCIL") accompanied by a Wither spawn roar. From this second onward, global difficulty automatically increases by 1 level every 5 in-game days (120,000 ticks).
- The accumulated final level (Distance + Days + Dice) applies a native multiplier of +10% Max Health and +10% Attack Damage per level.
- It includes a strict Level 100 Safety Cap to keep the mod perfectly balanced for late-game gunfight tactics.
- Dynamic Mod Compatibility: It reads the native base health and damage of ANY monster from ANY mod (including bosses and mutants), scaling their power proportionally without overwriting their custom AI behaviors.
- El nivel base de los monstruos hostiles aumenta 1 nivel por cada 500 bloques de radio que el jugador se aleje del centro del mapa.
- Cada vez que un jugador cruza la frontera de un sector importante (cada 1,500 bloques), recibe una alerta inmersiva en la Actionbar superior con un sonido medieval, indicando el número exacto de zona sin causar caídas de FPS.
- Los Días 1 y 2 están congelados: Los monstruos se mantienen en su nivel base para permitir la recolección de recursos y el crafteo de las primeras armas de fuego.
- El Amanecer del Día 3: Se desata un evento narrativo global con un letrero cinematográfico parpadeante en rojo sangre ("EL MUNDO SE HACE MÁS DIFÍCIL") junto al rugido de spawn del Wither. A partir de este segundo, la dificultad global aumenta 1 nivel de forma automática cada 5 días de juego (120,000 ticks).
- El nivel final acumulado (Distancia + Días + Dado) aplica un multiplicador nativo del +10% de Vida Máxima y +10% de Daño de golpe por nivel.
- Cuenta con un Candado de Seguridad en el Nivel 100 para mantener el mod perfectamente balanceado.
- Compatibilidad Dinámica Extrema: Lee las estadísticas base originales de CUALQUIER monstruo de CUALQUIER mod (incluyendo jefes y mutantes), escalando su poder proporcionalmente sin sobreescribir ni romper sus mecánicas de IA originales.
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