Mob Variants

Quick rating

Mob Variants

No reviews yet

Adds stronger variants for hostile mobs

No Theme
Survival
Nether Improvements
Cave Improvements
Biomes
Hostile Mobs
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
[1.21 - 1.21.1] Mob Variants - 6.5.4
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Requires Fabric API

Requires Cloth Config

Forge: Requires Sinytra Connector

Note: 1.19 versions are outdated. The description below refers to 1.20 and 1.21 versions.

Mob Variants adds stronger variants for hostile mobs.


Cave variants:

When mob spawns, there is a chance that it will be converted into cave variant. The chance is the higher the deeper it spawns.

By default, they appear under 26 Y level.

Detailed description of mobs:

Spider variants:

Spider has a chance to convert to Armored Spider.

Armored Spider has 2 hp more, 12 armor and 0.1 knockback resistance. It also deflects arrows without piercing.

Skeleton variants:

Skeleton has a chance to convert to Undead Warrior.

Undead Warrior has 50% chance to spawn with stone sword and has 2 hp more, 0.2 knockback resistance and walks a bit faster. Additionally, the first (1 - 4) arrows he shots apply one of the following status effects: weakness, blindness, instant damage.

Zombie variants:

Zombie has a chance to convert to Forgotten.

Forgotten has 6 hp more, 2 armor more, walks a bit faster and applies mining fatigue to enemy

Creeper variants:

Creeper has a chance to convert to Cave Creeper.

Cave Creeper quickly explodes when set on fire


Biome variants:

When mob spawns on a specific biome, it has a chance to convert into biome variant

Detailed description of mobs:

Spider variants:

Spider has a chance to convert to Tropical Spider in Jungle

Tropical Spider deals less damage, but poisons enemies

Zombie variants:

Zombie has a chance to convert to Explorer in Jungle

Explorer can climb walls and gets less damage from falling

----------------------------------------------------------------------------------------

Zombie has a chance to convert to Frozen Zombie on Snowy Biomes

Frozen Zombie has 4 armor more and applies slowness to enemy

----------------------------------------------------------------------------------------

Zombie has a chance to convert to Bloated Corpse on Swamps

Bloated Corpse has 2 hp less. Upon death it leaves poisonous "gas" that causes nausea + poison on hard difficulty. If Bloated Corpse is on fire, it will create fire explosion instead.

Skeleton variants:

Skeleton has a chance to convert to Corsair on Beach or Ocean (not frozen)

Additionally Corsair spawns on shipwrecks and when skeleton is underwater, it will convert to Corsair.

Corsair can swim and wields wooden sword.

Slime variants:

Slime has a chance to convert to Toxic Slime on Mangrove Swamps

Toxic Slime poisons enemies. Smallest Toxic Slimes can still attack.


Nether variants:

Mobs in nether has a chance to convert into stronger variant

Detailed description of mobs:

Ghast variants:

Ghast has a chance to convert to Nightmare

Nightmare has 6 hp more, its fireball is stronger and it shoots many small fireballs when target is close enough.

Wither Skeleton variants:

Wither Skeleton has a chance to convert to Executioner

Executioner walks slower, but has 26 hp more, 0.6 knockback resistance, and spawns with axe and iron helmet

Piglin and Piglin Brute variants:

Piglin has a chance to convert to Infected Piglin

Infected Piglins are immune to fire

Skeleton variants:

Skeleton has a chance to convert to Soul Stealer

Soul Stealer deals additional magic damage, uses melee attacks and walks fast when on soul sand.

Magma Cube variants:

Magma Cube has a chance to convert to Lava Slime

Lava Slime sets enemies on fire and leaves a pool of lava after death.

Zombified Piglin variants:

Zombified Piglin has a chance to convert to Zombified Piglin Brute

Zombified Piglin Brute walks faster, has 22 more hp, deals 1 more damage and wields golden axe.

 Additionally, it gets angry when player gets too close.


Configuration:

You can set chances of converting mob into stronger variant

You can access config via Mod Menu

Config file name: frycmobvariants.json5

Compatibility:

Requires Fabric API

Requires Cloth Config

Forge: Requires Sinytra Connector

Mob Variants adds stronger variants for hostile mobs.

Cave variants:

When mob spawns, there is a chance that it will be converted into cave variant. The chance is the higher the deeper it spawns.

By default, they appear under 26 Y level.

Detailed description of mobs:

Spider variants:

Spoiler

Spider has a chance to convert to Armored Spider.

Armored Spider has 2 hp more, 12 armor and 0.1 knockback resistance. It also deflects arrows without piercing.

Skeleton variants:

Spoiler

Skeleton has a chance to convert to Undead Warrior.

Undead Warrior has 50% chance to spawn with stone sword, and has 2 hp more, 0.2 knockback resistance and walks a bit faster. Additionally, the first (1 - 4) arrows he shots apply one of the following status effects: weakness, blindness, instant damage.

Zombie variants:

Spoiler

Zombie has a chance to convert to Forgotten.

Forgotten has 6 hp more, 2 armor more, walks a bit faster and applies mining fatigue to enemy

Creeper variants:

Spoiler

Creeper has a chance to convert to Cave Creeper.

Cave Creeper quickly explodes when set on fire

Biome variants:

When mob spawns on a specific biome, it has a chance to convert into biome variant

Detailed description of mobs:

Spider variants:

Spoiler

Spider has a chance to convert to Tropical Spider in Jungle

Tropical Spider deals less damage, but poisons enemies

Zombie variants:

Spoiler

Zombie has a chance to convert to Explorer in Jungle

Explorer can climb walls and gets less damage from falling


Zombie has a chance to convert to Frozen Zombie on Snowy Biomes

Frozen Zombie has 4 armor more and applies slowness to enemy


Zombie has a chance to convert to Bloated Corpse on Swamps

Bloated Corpse has 2 hp less. Upon death it leaves poisonous "gas" that causes nausea + poison on hard difficulty. If Bloated Corpse is on fire, it will create fire explosion instead.

Skeleton variants:

Spoiler

Skeleton has a chance to convert to Corsair on Beach or Ocean (not frozen)

Additionally Corsair spawns on shipwrecks and when skeleton is underwater, it will convert to Corsair.

Corsair can swim and wields wooden sword.

Slime variants:

Spoiler

Slime has a chance to convert to Toxic Slime on Mangrove Swamps

Toxic Slime poisons enemies. Smallest Toxic Slimes can still attack.

Nether variants:

Mobs in nether has a chance to convert into stronger variant

Detailed description of mobs:

Ghast variants:

Spoiler

Ghast has a chance to convert to Nightmare

Nightmare has 6 hp more, its fireball is stronger and it shoots many small fireballs when target is close enough.

Wither Skeleton variants:

Spoiler

Wither Skeleton has a chance to convert to Executioner

Executioner walks slower, but has 26 hp more, 0.6 knockback resistance, and spawns with axe and iron helmet

Piglin and Piglin Brute variants:

Spoiler

Piglin has a chance to convert to Infected Piglin

Infected Piglins are immune to fire

Skeleton variants:

Spoiler

Skeleton has a chance to convert to Soul Stealer

Soul Stealer deals additional magic damage, uses melee attacks and walks fast when on soul sand.

Magma Cube variants:

Spoiler

Magma Cube has a chance to convert to Lava Slime

Lava Slime sets enemies on fire and leaves a pool of lava after death.

Zombified Piglin variants:

Spoiler

Zombified Piglin has a chance to convert to Zombified Piglin Brute

Zombified Piglin Brute walks faster, has 22 more hp, deals 1 more damage and wields golden axe.

 Additionally, it gets angry when player gets too close.

Configuration:

You can set chances of converting mob into stronger variant

You can access config via Mod Menu

Config file name: frycmobvariants.json5

Compatibility:

Screenshots

Gallery

  • Zombified Piglin Brute
    Zombified Piglin Brute Nether variants
  • Bloated Corpse
    Bloated Corpse Biome variants
  • Toxic Slime
    Toxic Slime Biome Variants
  • Lava Slime
    Lava Slime Nether variants
  • Corsair
    Corsair Biome Variants
  • Soul Stealer
    Soul Stealer Nether Variants
  • Armored Spider
    Armored Spider Cave Variants
  • Nightmare
    Nightmare Nether Variants
  • Undead Warrior and Forgotten
    Undead Warrior and Forgotten Cave Variants
  • Frozen Zombie
    Frozen Zombie Biome Variants
  • Explorer and Tropical Spider
    Explorer and Tropical Spider Biome Variants
  • Cave Creeper
    Cave Creeper Cave Variants
  • Infected Piglin and Piglin Brute
    Infected Piglin and Piglin Brute Nether variants
  • Executioner
    Executioner Nether variants
  • Executioner
    Executioner Nether Variants
  • Toxic Slime
    Toxic Slime Biome Variants
  • Soul Stealer
    Soul Stealer Nether Variants
  • Cave Creeper
    Cave Creeper Cave Variants
  • Lava Slime
    Lava Slime Nether Variants
  • Infected Piglins
    Infected Piglins Nether Variants
  • Bloated Corpse
    Bloated Corpse Biome Variants
  • Explorer and Tropical Spider
    Explorer and Tropical Spider Biome Variants
  • Nightmare
    Nightmare Nether Variants
  • Armored Spider
    Armored Spider Cave Variants
  • Corsair
    Corsair Biome Variants
  • Zombified Piglin Brute
    Zombified Piglin Brute Nether Variants
  • Frozen Zombie
    Frozen Zombie Biome Variants
  • Undead Warrior and Forgotten
    Undead Warrior and Forgotten Cave Variants

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
1
In stacks

By the numbers

Statistics

~340,000
Total Downloads
CurseForge
~280,000
Modrinth
~54,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works