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Modification Table
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Edit any loot table in game – chests, loot bags, mob drops, fishing – with creative-style tabs, item icons and drop chances. No JSON needed.
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Modification Table
An in-game loot table editor. Open it with /modificationtable (operators only), pick any loot table, and change what it drops – no JSON files, no datapack folders, no reloading by hand.
Browse every loot table
- Creative-inventory style tabs: Chests, Loot Bags, Mob Drops, Fishing, Archaeology, Blocks and Other
- Tables grouped by mod, with readable names ("Village – Weaponsmith" instead of
minecraft:chests/village/village_weaponsmith) - Search by name, or type
@modnameto see one mod's tables - Works with vanilla and modded tables, including Mob Loot Bags
See what a table really gives
- Every pool with its rolls, and every item with its icon, count range, weight and drop chance per roll
- Entries the editor can't change directly (tags, nested tables, conditions) are shown and kept exactly as they were
Change it in a few clicks
- Make items rarer or more common, change min/max counts, remove items, add pools
- Add items with a creative-inventory picker: the same creative tabs (vanilla and modded), search,
@modfilter, and tick as many items as you like, then add them all at once - Only items that really exist in your game can be added, so a table can never break because of a missing item
- Operator-only items (command blocks, barriers…) are hidden unless you switch them on
Save and play
- Saving applies the change instantly – no
/reloadneeded - Reset to original undoes your edits to a table at any time
- Every save is checked by the server before it's written; only operators can edit
Made for modpacks All edits are stored in config/modificationtable/pack/ and apply to every world. Ship that folder with your modpack and your loot changes come with it.
Good to know
- Some mods add loot with code ("global loot modifiers") instead of loot tables – that extra loot isn't shown and can't be edited here
- Drop chances don't include conditions (like looting or "killed by player"); entries with conditions are marked
- Very large tables (over ~30,000 characters) can't be saved yet
- Chests that were already generated or opened keep their old loot
Requires: NeoForge 1.21.1. Needed on both client and server.
AI disclosure: This mod was developed with the assistance of an AI coding assistant (Claude). The code was written, reviewed, and tested by me with AI help throughout the process. I'm disclosing this for transparency, not because the mod is any less maintained or supported as a result.
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