Modular Materials
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Dynamic and fully customizeable material-generation-system for Minecraft 1.12.2 and 1.17.1+
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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This mod requires Resource Loader by Lumien231 (only for 1.12.2!).
Features:
Modular Materials lets you create lots of items, blocks, ores and fluids at once. It is possible to customize each material individualy in many different aspects, including (but not limited to!) color, texture, OreDictionary-entry (tags in 1.17.1), hardness, blast resistance, tooltip and more! Tooltips can not only be formatted with standard formatting codes, but also with new, custom formatting codes which let you define, that the targeted line should only be visible when pressing SHIFT, CTRL or ALT or even animate them! Finally, it is possible to have GregTech-like ore-veins and disable vanilla ore generation.
There are a few textures shipped with the mod, but you can always use your own textures via Resource Loader (1.12.2), the ./config/modularmaterials/resourcepack/-folder (1.17.1+) or a custom Resource Pack.
There are presets available to help you get started, inspire you or help to reduce your customization-work.
If you don't know how to download files from GitHub, follow these instructions.
A custom config editor can be found here.
Please report issues on GitHub.
This mod requires Resource Loader by Lumien231 (only for 1.12.2!).
Features:
Modular Materials lets you create lots of items, blocks, ores and fluids at once. It is possible to customize each material individualy in many different aspects, including (but not limited to!) color, texture, oreDictionary-entry (tags in 1.17.1+), hardness, blast resistance, tooltip and more! Tooltips can not only be formatted with standard formatting codes, but also with new, custom formatting codes which let you define, that the targeted line should only be visible when pressing SHIFT, CTRL or ALT or even animate them! Finally, it is possible to have GregTech-like ore-veins and disable vanilla ore generation.
There are a few textures shipped with the mod, but you can always use your own textures via Resource Loader (1.12.2), the ./config/modularmaterials/resourcepack/-folder (1.17.1+) or a custom Resource Pack.
There are presets available to help you get started, inspire you or help to reduce your customization-work.
A custom config editor can be found here.
Please report issues on GitHub.
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