Mod
Ore Control
No reviews yet
A small mod that can disable some or all of vanilla ore generation (including andesite/diorite/granite and silverfish blocks)
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Description
A small mod to control ore generation, chunk population and biome decoration. In the config file you can individually set which ores or terrain features are not allowed to generate in the world.
For ores, this includes Dirt and Gravel pocket generation inside stone, and Emerald ore and Silverfish blocks in Extreme Hills biomes. Additionally, in 1.8+ you can also individually disable the new stone types (Andesite, Diorite and Granite). For decoration stuff, you can disable all the things like tall grass, trees, mushrooms, flowers etc.
The decoration and population control was added in version 0.4.0. In the same version, support was also added for per-dimension configs.
To use per-dimension configs:
- All the config files are in the config/orecontrol/ directory
- Enable the B:enablePerDimensionConfigs config option in the main orecontrol.cfg file
- Then copy the main config file or create a new empty file named orecontrol_dim1.cfg (for dimension 1) etc. for each dimension you want
- Start the game or load a world so the per-dimension configs get populated with all the options
The per-dimension configs always override the main config for that dimension, if they exist.
Note: Emerald Ore and Monster Egg (= Silverfish block) generation are not part of the regular ore generation. The OreGenEvent.GenerateMinable event was added for them in Forge 11.15.0.1618 for MC 1.8.8. Ore Control 0.3.1 is the first version which uses those events for disabling Emeralds and Silverfish blocks. In older versions of the mod they get handled separately, by replacing any Emerald Ore and Monster Egg blocks in the world with Stone in the PopulateChunkEvent.Post event, aka. after the chunks get populated during world generation.
Mod packs/permissions
- Re-hosting the mod file is not cool, mmkay?
- Mod packs: go ahead!
- Basically follow Wheaton's Law (= Don't be a dick.).
Description
A small mod to control ore generation, chunk population and biome decoration. In the config file you can individually set which ores or terrain features are not allowed to generate in the world.
For ores, this includes Dirt and Gravel pocket generation inside stone, and Emerald ore and Silverfish blocks in Extreme Hills biomes. Additionally, in MC 1.8+ you can also individually disable the new stone types (Andesite, Diorite and Granite). For decoration stuff, you can disable all the things like tall grass, trees, mushrooms, flowers etc.
The decoration and population control was added in version 0.4.0. In the same version, support was also added for per-dimension configs.
About Emerald and Monster Egg generation in older versions
Emerald Ore and Monster Egg (= Silverfish block) generation are not part of the regular ore generation. The OreGenEvent.GenerateMinable event was added for them in Forge 11.15.0.1618 for MC 1.8.8. Ore Control 0.3.1 is the first version which uses those events for disabling Emeralds and Silverfish blocks. In older versions of the mod they get handled separately, by replacing any Emerald Ore and Monster Egg blocks in the world with Stone in the PopulateChunkEvent.Post event, aka. after the chunks get populated during world generation.
To use per-dimension configs:
- All the config files are in the
config/orecontrol/directory - Enable the
B:enablePerDimensionConfigsconfig option in the mainorecontrol.cfgfile - Then copy the main config file or create a new empty file named
orecontrol_dim1.cfg(for dimension 1) etc. for each dimension you want - Start the game or load a world so the per-dimension configs get populated with all the options
The per-dimension configs always override the main config for that dimension, if they exist.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers