Moff's AddonAPI-DynLoad

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Moff's AddonAPI-DynLoad

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A library mod that provides an API for dynamically loading objects in addon mods based on the mods loaded by Forge.

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API/Library
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Forge
NeoForge
Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
addonapi-mc1.21.1-2.1.0[NeoForge]
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

AddonAPI

AddonAPI is a library mod that provides an API for dynamically loading objects in addon mods based on the mods loaded by Forge. If a target mod is not loaded, only the extension elements related to that mod are excluded, allowing Minecraft to launch safely.

Supported Version

  • Forge for Minecraft 1.20.1

Main Features

  • Dynamically loads registered modules according to the ModList.
  • Adds a compat section to addon configs, which can be configured per target mod.
  • Provides a recipe condition that determines whether to load a recipe based on the compat config.
  • Includes a template Mixin plugin for detecting mod load status.

Creating Modules

  1. Create a module class by extending AddonModule.
  2. Create a module provider by extending AddonModuleProvider and calling addRawModules() within the registerRawModules() method.
  3. Call AddonModuleRegistry.INSTANCE.LoadModule() in the constructor of your addon.

Using compat Settings

In data pack recipes, use the following format:

{
  "type": "YOUR_RECIPE_TYPE",
  "conditions": [
      {
        "type": "addonlib:mods_available",
        "required_raw_module": "YOUR_RAW_ADDON_MODULE_NAME"
      }
    ],
    ...
}

AddonAPI

AddonAPI is a library mod that provides an API for dynamically loading objects in addon mods based on the mods loaded by Forge. If a target mod is not loaded, only the extension elements related to that mod are excluded, allowing Minecraft to launch safely.

Supported Version

  • Forge for Minecraft 1.20.1

Main Features

  • Dynamically loads registered modules according to the ModList.
  • Adds a compat section to addon configs, which can be configured per target mod.
  • Provides a recipe condition that determines whether to load a recipe based on the compat config.
  • Includes a template Mixin plugin for detecting mod load status.

Creating Modules

  1. Create a module class by extending AddonModule.
  2. Create a module provider by extending AddonModuleProvider and calling addRawModules() within the registerRawModules() method.
  3. Call AddonModuleRegistry.INSTANCE.LoadModule() in the constructor of your addon.

Using compat Settings

In data pack recipes, use the following format:

{
  "type": "YOUR_RECIPE_TYPE",
  "conditions": [
      {
        "type": "addonlib:mods_available",
        "required_raw_module": "YOUR_RAW_ADDON_MODULE_NAME"
      }
    ],
    ...
}

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~330,000
Total Downloads
CurseForge
~130,000
Modrinth
~190,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
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