Mogrul Economy
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A simple server-side economy mod with trade, shops and mob rewards!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Works well on servers with a large amount of players, often adding social features, economy, trading, etc.
Includes tools and features for server management.
Includes systems for trading and managing economies.
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About
Description
Description
A simple server-side configurable economy system with mob rewarding, trading and bounty components for those running public/private Forge servers without plugin capability. This project was made for that reason, a lack of standalone quality economy mods for forge MC 1.20.1, where components aren't present.
I have a SteamPunk / DieselPunk Lore SMP!
You can apply to join at: https://mogrul.com/discord
Commands
Currency component:
The main component of the mod, allowing a player to see their currency, see player's currency and send currency to another player - OP player being able to set currency and remove currency from a player.
Member commands (Level 0):
- /currency - Shows the commanding player's currency.
- /currency <target> - Shows the targetting player's currency.
- /currency send <target> <amouunt> - Send currency to a player.
OP commands (Level 4):
- /currency remove <target> <amount> - Removes a player's currency by an amount.
- /currency set <target> <amount> - Sets a player's currency by an amount.

Trade component:
A secondary component of the mod, allowing a player to initialise a trade with another player from an item held in their hand, accepting, denying and cancelling trades is handle in-chat so player's don't have to type out a small command just to cancel a trade.
Member commands (Level 0):
- /trade <amount> <target> <price> - Initialise a trade with a player from a item held in hand.


Mob rewards component:
A secondary component of the mod, allowing player's to receive a reward for killing a mob - OP's can set a reward for a mob and when a player kills that mob type the player is rewarded by a set amount.
OP commands (Level 4):
- /mobrewards set <mob> <amount> - Sets a reward for a mob.
- /mobrewards remove <mob> - Removes a reward for a mob.
Bounty component
A secondary component of the mod, allowing a player to set or add onto a bounty of a player, when the player is killed by another player, the killing player gets the reward of the bounty and the bounty is removed. OP's having the ability to remove a bounty from a player.
Member commands (Level 0):
- /bounty add <target> <price> - Sets/adds a bounty to a player.
OP commands (Level 4):
- /bounty remove <target> - Removes a player's bounty.
Shops component
A brand new secondary component of the mod, this allows server ops to create villager shops! Simply create the shop and a villager spawns, a player can right click the shop to buy an item set when the shop was created, as well as a price and an amount to buy!
OP commands (Level 4):
- /shops create <entityName> <sellingItem> <amountPerTrade> <pricePerTrade> - Creates a villager entity to sell items to players.
- /shops remove - Removes the shop that you're looking at.

Configuration
The configuration file of this mod can be found in your server's configuration folder, named "mogruleconomy-common.toml" - here you can set the command names, currency name, symbols ect as well as disabling secondary components of the mod.
[Currency]
#Command to use when using the currency component in-game.
currencyCommandName = "currency"
#Name to use for singular currency. Example: (Pound)
currencyNameSingular = "Pound"
#Name to use for plural currency. Example: (Pounds)
currencyNamePlural = "Pounds"
#Symbol to use for the currency.
currencySymbol = "£"
#Default starting currency for new players
# Default: 100
# Range: > 0
startingCurrency = 100
[MobRewards]
#Whether the mob rewards component should be anabled.
mobRewardsEnabled = true
#Command to use when using the mob reward component in-game.
mobRewardsCommandName = "mobreward"
[Trade]
#Whether the trade component should be enabled.
tradeEnabled = true
#Command to use when using the trade component in-game.
tradeCommandName = "trade"
[Shops]
#Whether the shop component should be enabled.
shopsEnabled = true
#Command to use when using the shops component in-game.
shopsCommandName = "shops"
Data Handling
An updated version deserves more respect! No longer are you required to use a secondary .jar file because we've moved over from databases! Information is now stored in seperate .json files, easily accessible and editable from your server's root directory.
Description
A simple server-side configurable economy system with mob rewarding, trading and bounty components for those running public/private Forge servers without plugin capability. This project was made for that reason, a lack of standalone quality economy mods for (forge 0.1-1.20.1) (NeoForge 0.3-1.21.1), where components aren't present.
I have an SteamPunk / DieselPunk Lore SMP!
You can apply to join at: Discord
Commands
Currency component:
The main component of the mod, allowing a player to see their currency, see player's currency and send currency to another player - OP player being able to set currency and remove currency from a player.
Member commands (Level 0):
- /currency - Shows the commanding player's currency.
- /currency - Shows the targetting player's currency.
- /currency send - Send currency to a player.

OP commands (Level 4):
- /currency remove - Removes a player's currency by an amount.
- /currency set - Sets a player's currency by an amount.
Trade component:
A secondary component of the mod, allowing a player to initialise a trade with another player from an item held in their hand, accepting, denying and cancelling trades is handle in-chat so player's don't have to type out a small command just to cancel a trade.
Member commands (Level 0):
- /trade - Initialise a trade with a player from a item held in hand.

Mob rewards component:
A secondary component of the mod, allowing player's to receive a reward for killing a mob - OP's can set a reward for a mob and when a player kills that mob type the player is rewarded by a set amount.
OP commands (Level 4):
- /mobrewards set - Sets a reward for a mob.
- /mobrewards remove - Removes a reward for a mob.
Bounty component:
A secondary component of the mod, allowing a player to set or add onto a bounty of a player, when the player is killed by another player, the killing player gets the reward of the bounty and the bounty is removed. OP's having the ability to remove a bounty from a player.
Member commands (Level 0):
- /bounty add - Sets/adds a bounty to a player.
OP commands (Level 4):
- /bounty remove - Removes a player's bounty.
Shop component:
A secondary component of the mod, allowing an admin to create shops - a player right clicks the villager and they buy an item!
- /shops create <entityName> <sellingItem> <amountPerTrade> <pricePerTrade> - Creates a villager entity to sell items to players.
- /shops remove - Removes a shop that you're looking at.

Configuration
The configuration file of this mod can be found in your server's configuration folder, named "mogruleconomy-common.toml" - here you can set the command names, currency name, symbols ect as well as disabling secondary components of the mod.
[Currency]
#Command to use when using the currency component in-game.
currencyCommandName = "currency"
#Name to use for singular currency. Example: (Pound)
currencyNameSingular = "Pound"
#Name to use for plural currency. Example: (Pounds)
currencyNamePlural = "Pounds"
#Symbol to use for the currency.
currencySymbol = "£"
#Default starting currency for new players
# Default: 100
# Range: > 0
startingCurrency = 100
[MobRewards]
#Whether the mob rewards component should be anabled.
mobRewardsEnabled = true
#Command to use when using the mob reward component in-game.
mobRewardsCommandName = "mobreward"
[Trade]
#Whether the trade component should be enabled.
tradeEnabled = true
#Command to use when using the trade component in-game.
tradeCommandName = "trade"
[Shops]
#Whether the shop component should be enabled.
shopsEnabled = true
#Command to use when using the shops component in-game.
shopsCommandName = "shops"
Data Handling
The data handling has been moved over to .json files, getting rid of dependencies and making it so much easier for you to edit them!
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