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Much More ! - Enchantments
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Quality and Variety : currently adds 30 new enchantments; soon to be more
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Introduces new enchantments and/or changes the vanilla enchantment system.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
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Much More - Enchantments is a high quality, high quality minecraft mod that plans to add 100+ enchantments! This mod plans to add many vanilla-like alternatives to the already existing enchants! There are currently 30 new unique enchantments added to the game, which can be obtained through vanilla enchanting or looting structures; they can also be merged using anvils, and fully support enchantments and items from other mods. If you wish to support the mod any donation is highly appreciated: Paypal - [email protected]
Enchants that present more alternatives now : Sharpness, Looting, Fire Aspect, Knockback, Sweeping Edge, Mending.
Enchantments that cannot be obtained on the same weapon at the same time :
- Weapons : Chivalry, Vamp, Backstab, Spellcast, Bosskiller, Cripple.
All the new enchantments added to the game :
Unwielding ( II ) : Swinging might damage you;
Unlikeable ( I ) : Placeholder;
Bloodscared ( II ) : Killing gives you temporary weakness;
Rage ( II ) : Gain strength while holding the weapon but it might break randomly when using;
Stormblade ( I ) : Summons lighting on attack;
Tiring ( II ) : Continous usage decrease mining and attack speed;
Chivalry ( V ) : Deal way more damage while riding an animal;
Vamp ( III ) : Heal some of your missing health while attacking;
Spinblade ( III ) : Spin targets on hit;
Rejuvenating ( IV ) : Killing repairs ur weapon a tiny bit;
Dual-Wield ( II ) : Holding a weapon with the same enchantment in the off-hand increases your attack speed by a tiny bit, but the other tool gets damaged when using your main weapon too ( sometimes );
Backstab ( III ) : Deal way more damage while backstabbing enemies;
Bosskiller ( III ) : Every 4 seconds deal enormous damage against bosses and big enemies;
Bloodsteel ( III ) : Gain xp when attacking but consume way much durability;
Souleating ( II ) : Heal some of you missing health upon killing an enemy;
Blockstance ( II ) : Reduce incoming damage from attacks at the cost of durability;
Poke ( III ) : Gain movement speed upon hitting a full health enemy;
Nitrogenic ( II ) : Slows targets on attack;
Lootbagging ( III ) : Killing mobs has a very small chance of dropping a lootbag with various loots;
Cripple ( II ) : Hitting entities has a chance for them to drop loot;
Blasting ( IV ) : Killing makes an explosion around the target, damageing nearby entities;
Assasination ( III ) : Killing makes you invisible and fast for a short duration;
Blocking ( IV ) : Shifting greatly slows you but reduces incoming damage ( needs solid ground );
Disarming ( II ) : Damages the target's in-hand tool on attack, applies weakness if the target doesn't have a tool in-hand;
Sealing ( III ) : Attacks limit the target's max health for a short duration;
Spellcast ( I ) : Deal more damage against all mobs. Damage against players is reduced, but now all attacks deal magic damage ( penetrate all armor );
Treasure Hunter ( IV ) : Killing mobs has a big chance to drop rare loot;
Faith Break ( I ) : Attacks apply mining fatigue and weakness, continous attacks increase the effectiveness;
Frenzy ( II ) : Continous usage increase your attack speed and mining speed;
Feasting Weapon ( III ) : Right clicking while holding the specific weapon material in the off-hand will consume the material in exchange for some durability repair and massive temporary boosts ( if the weapon is uncraftable or modded it will always require a netherite ingot );
IMPORTANT
You can freely use this mod in your modpacks.
Reposting on any other website IS allowed AS LONG as it redirects you to the curseforge webpage of this mod.
My other mods :
https://www.curseforge.com/minecraft/mc-mods/true-weaponry-revamped - new endgame loot and grind
https://legacy.curseforge.com/minecraft/mc-mods/much-more-structures - new vanilla-like structures
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