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Amazing Weapons!
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this is a mod thats add some enchantments, weapons and more stuff and this mod still on development this is only a open alphapha version
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes magical spells, wands, and other casting tools.
Introduces new enchantments and/or changes the vanilla enchantment system.
Introduces new weapons, which may add unique mechanics or abilities.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
A project that is no longer receiving updates.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Read before you play Valuable information below!
No More Updates Soon
If you see any bug or you have any suggestion please tell me in the coments i will read them !
Always Check the changelog!
some stuff this mod adds are:
ITEMS:
Fireballwand: A stick that shoots big explosive bolls :)
Sanity totem: a better version of the totem of undying u can use it anywhere is enchantable too
Magic gem shard: u can upgrade bookshelfs right clicking ;)
Heavy combat axe: The main item that u can put the news enchantments on
Gem fusion: Using it gives you even 3 random effect
Power wand: shoot a very explosive ball thant ignites when hits a entity and summons new balls creating a Double X form
Time wand: On a radius pf 10x10 blocks (estimated) frezes entities by 10 seconds making them unable to walk break,swinm or deal melee damage and the player who activated the wand gets Resistance 5 effect while the freeze effect is active
ENCHANTS:
Fire bane:
deals 7 damage to fire-immune entities and generates an explosion (be carefull)
Freezing:
(incompatible with the enchantment of "Chains") slows and slightly damages the enemyChains: there is a 60% chance to give the "chained" effect to the enemy
Blasting:
Increases the fireball damage of the fire-throwing wand
MagicalRefresh:
Lowers the coldown of items: Firethrower Wand and Health Gem
Last chance:
If the health gem is used having less than 5 hearts, it gives you 10 seconds of resistance 6
Illager Comdenation:
If the enemy is a pillager type, it does 10 damage exra, they are poisoned and generates explosion ( "always explosions :)" )
Ground Pound:
If the enemy is not on the ground when hit he is driven very high (very very high)
juguernaut/tank:
deal damage equal to: <armor points> ^ 1.5 / 2
criticalslam:
deals damage equal to: [Enemy Max Health] divided by a random number with a minimum of 2.5 and a maximum of 5 included
overchargue:
unique to the powerwand) Theres a 60% to get no cooldown when the powerwand its used
Mecanics:
shielding
when u crouch you recive resistance to damage, speed and more mining speed
The fall damage is overwriten soo you dont recive fall damage
Weapons
Old cane
Damage: 6,5
attack speed: 2.1
Uses:1100
Enchantability: 9
Special: Has a chance to stun the enemy when hitted
Items that can be used to fix the weapon: Any wood log
Big mace
Damage: 12
Attack speed: 0.7
Uses: 850
Echantability: 6
Special: Has a chance to stunn the enemy when hitted and send the enemies to the air
Items that can be used to fix the weapon: iron block, iron ingot and quartz block
Combat mace
Damage: 7.5
Attack speed 1.1
Uses: 900
Echantability: 4
Items that can be used to fix the weapon: Mending (Items comming soon)
Special: Gives summision effect making them attack weak and decreasing the attack speed and cooldown the shields when hitted even if he is not blocking
Excalibur
Daño: 15
Attack Speed: 1.5
2500 uses
Enchantability: 20
Items that can be used to fix the weapon: diamond block, netherite block and nether star
Special: Blinds and weaks the enemy
Royal mace
Damage: 14
Attack speed: 0.8
uses: 1100
Enchantability: 11
Items that can be used to fix the weapon: emerald,diamond, iron and gold block or quart
Special: A chance to stun the enemies when hitted, send the enemies to the air and a lightning falls at the position of the victim
Dague
Damage: 6.5
Attack speed: 1.9
Uses. 990
Enchantability: 6
items that can be used to fix the weapon: iron nugget and iron ingot
Special: When hitting a entity you recive "Rage" effect that boost your damage, speed and attack speed
The traitor
Damage: 8.5
attack speed: 1.45
Uses: 1900
Enchantability: 2
Items that can be used to fix the weapon: Iron blocks, iron ingot and iron nuggets
Special: When hitting a entity you recive "Rage" effect that boost your damage, speed and attack speed
Heavy combat axe
Damage: 8
Attack speed 0.8
Uses: 2100
Enchantability: 16
Items that can be used to fix the weapon: Diamond blocks
This item has no special hability
New update coming soon!
?
something big is coming
Created using MCreator
Mod Created by Mstcakeman
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