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Named Blocks
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Blocks named in the anvil keep their name even after being placed and broken. Named seeds will produce named fruit/seeds.
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Runs entirely on the server. Also works in singleplayer.
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Named Blocks
Description
Makes naming blocks in anvils more interesting. This mod allows you to name blocks in the anvil, place them, and then break them again and they will retain their names. This also applies to growing plants with named seeds, the produced fruit/seed will also have the same name. When crafting, if all of the items have the same custom_name tag, then the produced item will have that custom_name tag. Fully configurable.
Works Great With
Forged By
By using them together, you can name blocks, and they will keep their forged lore & custom name when placed and picked up again.
Configuring
config/PandaBlockName.json generated at runtime, a true/false entry for each dupe patch exists
{
"StemGrowth": true,
"SeaPickleGrowth": true,
"HugeBrownMushroomGeneration": true,
"HugeMushroomFeatures": true,
"MushroomGrowth": true,
"VineGrowth": true,
"Crafting": true, //Whether crafting with custom named material produces custom named output
"SugarCaneGrowth": true,
"HugeRedMushroomGeneration": true,
"CactusGrowth": true,
"SaplingGrowth": true,
"PumpkinShearing": true,
"Enderman": true, //Whether endermen respect named blocks when picking up / placing
"HugeFungusGeneration": true,
"Vegetation": true, //Use to fully enable/disable named vegetation propigation
"Block": true, //Use to enable/disable named block placing/breaking
"StemPlantGrowth": true,
"ChorusFlowerGrowth": true,
"BambooGrowth": true
}
Simply set to false to disable
Try it out
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Bugs and problems go on GitHub Issues. There is no Discord support.
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