Nanonaitor's Arsenal

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Nanonaitor's Arsenal

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Specialized historical and fantasy weapons with unique combat mechanics, animated attacks, material tiers, and optional mod compatibility.

Mod Loaders
Minecraft

About

Description

⬇️ CLICK TO WATCH THE VIDEO ⬇️

Nanonaitor’s Arsenal Video Showcase

Specialized weapons with distinct combat roles, active abilities, and defensive techniques!

Nanonaitor’s Arsenal re-imagines weapons from history, fantasy, and legend as mechanically unique Minecraft equipment. Every weapon introduces a different way to attack, defend, move, charge, reflect, weaken, or control groups of enemies.

⚔️ Equipment

Equipment Inspiration Specialty
Morning Star Heavy spiked maces associated with medieval European warfare. Charge a powerful sweeping attack. Each charge quarter increases damage, while full charge applies Armor Fracture and can Stun.
Scimitar Curved, single-edged sabres associated with Iran, the Ottoman world, and surrounding regions. A fast weakening weapon that can attack from either hand. Dual wielding enables alternating attacks and shielding!
Paired Claws Inspired by the Indian “tiger claw.” Independently controlled paired weapons. Fully charged paired hits pierce invulnerability frames, and every fourth charged hit is a guaranteed critical.
Flail European chain-flail imagery derived from agricultural threshing tools. Hold attack to spin the Flail and strike every visible non-allied enemy within its radius.
Battering Ram Ancient siege engines, including those depicted in Neo-Assyrian warfare. Charge forward and smash enemies and a tier-dependent 3×3 path through terrain.
Ball & Chain A fantasy combination of historical flexible and weighted-chain weapons. Swing to build charges, release a damaging outward-and-returning throw, or guard using the ball when the offhand is empty.
Blade Staff A fantasy polearm with a curved blade at each end. Auto-attack with an empty offhand, damage nearby enemies with melee splash attacks, or spin to reflect incoming damage and harmful effects.
Sun-War Bulwark Inspired by the Mexican legend of El Pípila, remembered for carrying a stone slab during the 1810 assault on the Alhóndiga de Granaditas. A massive fortress shield with passive protection, all-direction guarding, armor-scaled strikes, and a powerful area bash.
Tartsy Shield Inspired by historical round shields and spiked bucklers. Completely negates one attack, then disables temporarily. Its shield dash grants brief immunity, damages and Stuns enemies, and primes a critical hit.

🔨 Morning Stars

A 1-handed weapon capable of reducing armor of a small group of enemies. Good for dungeons and beefy enemy groups.

  • Reaches full charge after 2 seconds.
  • Each 1/4 charge adds +10% damage with max +40% damage.
  • Charging expands AOE hit 2 blocks on each side.
  • Full charge: applies Armor Fracture & 20% chance to inflict Stunned for 3 seconds.

Armor Fracture

Each Armor Fracture level reduces armor by 20%.

Tier Maximum armor reduction
Wood 40%
Stone, Copper and Gold 60%
Iron 80%
Diamond+ 100%

Armor Fracture lasts:

  • 30 seconds against mobs
  • 10 seconds against players

🗡️ Scimitars

Scimitars are faster and weaker swords that have special abilities.

  • Can attack from the offhand.
  • Dual wielding 2 Scimitars enables auto-attacks.
  • Right-Click while dual wielding to shield by crossing blades!
  • Inflict weakness on enemies hit for 10 seconds
Material Weakness
Wood, Stone, Gold, Iron, Silver, Bronze Weakness I
Gold & Silver w/RLCraft Set Bonus Weakness II
Diamond+ Weakness II
Sentient Weakness III

🐯 Paired Claws

High Risk & High Reward weapons meant to quickly decimate single-target enemies.

  • Holding the Claw in the Main hand generates a linked off-hand claw.
  • Generated Claw Shares Enchantments and durability with main claw.
  • Hold Left and Right-Click to auto-attack with respective Claw [2 Handed Only]
  • Fully charged hits pierce invulnerability frames [2 Handed Only]
  • Every 4th fully charged paired hit becomes a guaranteed critical [2 Handed Only]
  • 50% less knockback than regular weapons for easier combos.

⛓️ Flails

An weapon intended to hit surrounding groups of enemies in a circle around the player. Good versus land mobs around the player, exchange aim for utility.

  • Hold attack to spin continuously.
  • Hits every visible, non-allied enemy within 4 blocks.
  • Reach modifiers and Long Chain expand the horizontal attack area.
  • Attack Speed Increases Rotation Speed and Attacks.
  • Cannot mine blocks or shield while spinning.

🪵 Battering Rams

A large 2-handed weapon intended to breach structures and mob groups. Useful for quick-mining in exchange for heavy hunger bar usage.

  • Hold "Use" to charge forward.
  • Smashes a tier-dependent 3×3 path through terrain.
  • Higher tiers can destroy progressively harder materials.
  • Charging and destroying terrain consume hunger quickly [Need >3 hunger bars to charge].

⚫ Ball & Chain

A heavy 2-handed weapon capable of ignoring armor. A versatile option to take down tanky enemies and groups should they be lined up in front of you.

Charging swings

  • Deal 0.5× base and attribute damage (including enchantments).
  • Build one charge per completed revolution.
  • Right-clicking accelerates rotations x2 and reduces movement speed by 20%! [2-Handed Only]
  • Holding with 1-hand reduces attack speed by 50%.

Throw damage and reach

Charge Standard tiers
1 4 blocks / 1.25× damage
2 8 blocks / 1.75× damage
3 12 blocks / full 2.25× damage

Gold & Silver skips charge 2 w/RLCraft Set Bonus.

Fully charged throws:

  • Pierce Armor in Outgoing and Returning hit vs mobs.
  • Apply Armor Fracture potion effect for 10 seconds on the Outgoing hit vs players.
  • Permanently reduce mob armor points (-10% of current points | minimum 2 points).
  • Use full enchantment damage.
  • Follow the player’s live aim in 1st and 3rd person.
  • Clash with solid blocks.
Material Piercing Mob % Potion %
Wood 25% −20% armor
Stone, Gold, Bronze 50% −40% armor
Iron, Silver, Steel, Umbrium 75% −60% armor
Diamond+ 100% −100% armor

Ball & Chain Shielding

  • An empty offhand allows the Ball & Chain to act as a shield.
  • Can't attack while using it as a shield.

⚔️ Blade Staffs

Blade Staffs are 2-Handed weapons fast weapons meant for groups of enemies that can reflect attacks.

  • Auto-Attacks while attack button active. [2 Handed Only]
  • Melee attacks hit all mobs within 2 blocks of struck mob [Sentient does 3 blocks].
  • The "use" button activates reflection ability for 1 second [2 Handed Only].
  • While reflecting you can't attack, makes any mob attack reflect damage you would have received (without armor).
  • Reflected projectile attacks Stun the attacker for 1 second.
  • Harmful potion effects are reflected back to the attacker.
  • Reflection Cooldowns: Missing = **3 seconds | Successful = *0.5 seconds*.
  • Using Blade Staffs with 1-Hand: disables auto-attacking, reflection ability and reduces attack speed.
  • Living and Sentient versions: Remove Call of the Hive potion effect from nearby entities while held.

🛡️ Sun-War Bulwark

  • Extremely durable fortress shield.
  • Provides 15% passive damage reduction while ready.
  • Need both hands to shield.
  • Shields attacks from every direction.
  • Works as a weapon, attacks deal 1 damage + total armor points [only main hand].
  • Shield Bash does an AOE attack of 4-blocks & disables shield for 4 seconds.
  • 40% movement penalty while carried.
  • 75% movement penalty while shielding.
  • Auto-shields in supported GUI menu's [chests, menus, etc.] when 2-handed. (Loot Goblins Rejoice!)
  • Does not block environmental damage (falling, fire, lava, drowning, starvation, cactus damage, suffocation).

🛡️ Tartsy Shield

An tactical offense and mobility oriented shield.

  • One-handed spiked shield.
  • Completely negates all damage when shielding.
  • Cooldown 4 seconds after blocking 1 attack or using dash ability.
  • Attack while guarding to use dash attack ability forward.
  • The dash grants 1 second of damage immunity and deals 2 damage.
  • Enemies his get Stunned for 1 second.
  • Hitting an enemy gives player’s next melee attack a guaranteed critical.

💫 Stunned

Stunned is a new Arsenal status effect.

  • Temporarily disables affected mob AI.
  • AI is restored when the effect expires.
  • Used by charged Morning Star attack, Tartsy Shield dash, and reflected projectiles from Blade Staff.

✨ Arsenal Enchantments

Long Chain

  • Exclusive to Flails and Balls & Chains.
  • Adds +1 horizontal block of reach per level in X & Z axis.

Rotation Force

  • Exclusive to Flails and Balls & Chains.
  • Adds +0.2 attack speed per level.
  • Speeds up attacks and their matching animations.
  • Also accelerates Ball & Chain throw/return speed.

Recovery

  • Halves the ability cooldown of Tartsy Shield.
  • Halves the ability cooldown of Sun-War Bulwark.
  • Halves reflect ability cooldown for Blade Staffs.

Arsenal equipment works with vanilla enchantments.

📦 Materials and Progression

Minecraft 26.1.2

Weapons are available in:

  • Wood
  • Stone
  • Copper
  • Gold
  • Iron
  • Diamond
  • Netherite

Netherite weapons upgrade from their matching Diamond version through the Smithing Table.

Minecraft 1.12.2

Standalone tiers include:

  • Wood
  • Stone
  • Gold
  • Iron
  • Diamond

When their source mods are installed, Arsenal can also provide compatible tiers such as:

  • Silver
  • Bronze
  • Steel
  • Umbrium
  • Dragonbone
  • Flamed, Iced and Electric Dragonbone
  • Desert and Jungle Myrmex
  • Myrmex Stinger Variants
  • Living
  • Sentient

Unavailable optional tiers remain hidden when their required materials or mods are absent.

🔌 Optional 1.12.2 Compatibility

The 1.12.2 edition can automatically integrate with supported installations of:

  • RLCraft equipment-set bonuses
  • Reskillable
  • Quality Tools
  • Spartan Weaponry
  • Spartan Fire
  • Ice and Fire
  • Quark
  • XAT
  • Scape and Run: Parasites
  • Distinct Damage Descriptions
  • JEI

Examples include:

  • Magic Infused Weapon support for Gold Arsenal weapons.
  • Quicksilver Hands attack-speed support for Silver weapons.
  • Configurable XAT race weapon affinities.
  • Tier-appropriate Reskillable requirements.
  • Material-based Quality Tools reforging.
  • Spartan and Witherbone Handle recipes.
  • Dragonforge upgrades for Dragonbone weapon families.
  • Living and Sentient progression and effects.
  • DDD physical and elemental damage distributions with visible damage-type tooltips.

All compatibility features are optional. Arsenal is usable without these mods.

📋 Requirements

Version Loader Java Required dependencies
Minecraft 1.12.2 Forge 14.23.5.2860 Java 8 None
Minecraft 26.1.2 Forge 64.0.12 or compatible 64.0.x Java 25 None
  • Client and dedicated-server compatible.
  • Players and servers must use the same Arsenal version.
  • Download the file matching your Minecraft version from the Files page.

📌 Current Versions

  • Minecraft 1.12.2: Arsenal 2.0.0
  • Minecraft 26.1.2: Arsenal 2.0.0

Source code: GitHub — Nanonaitor’s Arsenal

🎨 Artwork Credits

Scimitar, Flail, Ball & Chain, and Morning Star artwork was commissioned from and created by Star Artsy.

💙 Special thanks to N, Mariette, SG_Erebus, Hehelma0, and Nischi for testing Arsenal and providing valuable feedback.

📜 License

Copyright © 2026 Nanonaitor. All rights reserved. See the project license for permitted use and distribution.

Minecraft is a trademark of Microsoft. Nanonaitor’s Arsenal is an independent fan project and is not affiliated with or endorsed by Microsoft or Mojang.