Mod
Scape and Run: Parasites Meteorite
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Modifies the logic of how parasites emerge.
Features strange, extraterrestrial environments and creatures, often with unique biomes and resources.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Adds or enhances hostile creatures and enemies.
Adds parasitic or alien creatures with unique behaviors.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This addon for Scape and Run: Parasites drastically changes the way infections originate in your world. Instead of the usual gradual emergence of parasites, infection is triggered by the fall of a meteorite. When the meteorite falls to the surface, it brings the infection to the surface, releasing dangerous parasites that quickly spread throughout the world.
Mod Logic Overview:
- Meteorite spawn chance: Starting from the first day of gameplay, there is a 25% chance each day for a meteorite event to begin.
- Meteorite falls only at night before day 7: If a meteorite falls before day 7, it will occur exclusively during the night.
- On day 7, the chance reaches 100%, guaranteeing a meteorite will fall on that day.
- After the event ends, 3 meteorite crash sites appear in the world.
- No repeated meteorite events: After the first meteorite fall, no further meteorite events will occur.
Available Commands:
/srpmeteor help -Displays a list of available commands and their descriptions./srpmeteor event_set <id> -Sets the event:- 0 - Zero event
- 1 - Meteorite fall with config settings
- 2 - Meteorite fall
/srpmeteor event_reset -Resets the current event./srpmeteor event_info -Provides information about the current event./srpmeteor getmeteorpos -Get a list of all meteorite impact zone locations./srpmeteor clearmeteorpos -Clear the list of all meteorite impact zone locations./srpmeteor dev <id> -Developer tools:- 0 <worldId(integer)> <phase(integer)> <gain(booleand)> <loss(booleand)> - set phase.
- 1 - check the phases of evolution in the available dimensions.
- 2 - spawn big meteor (visual).
- 3 <worldId(integer)> <x> <y> <z> - spawn big meteor (visual).
- 4 <worldId(integer)> <x> <y> <z> - Create the structure of a meteorite impact zone.
- 5 <worldId(integer)> <x> <y> <z> - Create the structure of a meteorite impact zone with a node.
- 6 - meteorite shower (visual).
- 7 <worldId(integer)> - meteorite shower (visual).
Future Plans:
- Environmental Infection: After a meteorite crash, the area surrounding the impact site will become infected.
- Parasite Colony Construction: Upon the meteorite’s impact, parasites will begin constructing a colony at the crash site. Over time, the colony will expand.
- Repeated meteorite fall on day 80+ with a node.
The addon can be customized in the config.
Help/Support/Suggestions:
This addon for Scape and Run: Parasites drastically changes the way infections originate in your world. Instead of the usual gradual emergence of parasites, infection is triggered by the fall of a meteorite. When the meteorite falls to the surface, it brings the infection to the surface, releasing dangerous parasites that quickly spread throughout the world.
Mod Logic Overview:
- Meteorite spawn chance: Starting from the first day of gameplay, there is a 25% chance each day for a meteorite event to begin.
- Meteorite falls only at night before day 7: If a meteorite falls before day 7, it will occur exclusively during the night.
- On day 7, the chance reaches 100%, guaranteeing a meteorite will fall on that day.
- After the event ends, 3 meteorite crash sites appear in the world.
- No repeated meteorite events: After the first meteorite fall, no further meteorite events will occur.
Available Commands:
- /srpmeteor help - Displays a list of available commands and their descriptions.
- /srpmeteor event_set - Sets the event:
- 0 - Zero event
- 1 - Meteorite fall with config settings
- 2 - Meteorite fall
- /srpmeteor event_reset - Resets the current event.
- /srpmeteor event_info - Provides information about the current event.
- /srpmeteor getmeteorpos - Get a list of all meteorite impact zone locations.
- /srpmeteor clearmeteorpos - Clear the list of all meteorite impact zone locations.
- /srpmeteor dev - Developer tools:
- 0 <worldId(integer)> <phase(integer)> <gain(booleand)> <loss(booleand)> - set phase.
- 1 - check the phases of evolution in the available dimensions.
- 2 - spawn big meteor (visual).
- 3 <worldId(integer)> - spawn big meteor (visual).
- 4 <worldId(integer)> - Create the structure of a meteorite impact zone.
- 5 <worldId(integer)> - Create the structure of a meteorite impact zone with a node.
- 6 - meteorite shower (visual).
- 7 <worldId(integer)> - meteorite shower (visual).
Future Plans:
- Environmental Infection: After a meteorite crash, the area surrounding the impact site will become infected.
- Parasite Colony Construction: Upon the meteorite’s impact, parasites will begin constructing a colony at the crash site. Over time, the colony will expand.
- Repeated meteorite fall on day 80+ with a node.
The addon can be customized in the config.
Help/Support/Suggestions:
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