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New Dawn Origins is the companion mod for the New Dawn [RPG] modpack. It adds new origins and retunes Medieval Origins to fit the pack's spells, weapons and gear.
New origins
- Dragonborn trace their blood to the great dragons of old. Each carries the mark of one ancestor, Red, White, Blue or Green, and breathes its fire, frost, lightning or poison, though they take falls badly.
- Minotaurs are born in the deep labyrinths and raised to break through walls rather than walk around them. They are tough, charge headlong and favour great weapons, but their magic is weak.
- Kitsune are fox spirits who walk as people. They are tricksters and mages who wield foxfire and stealth, and the old stories say cold iron is their undoing.
- Saurians are swamp and jungle hunters, patient and cold-blooded. They swim well and regenerate, but the cold slows them to a crawl.
- Kobolds are small, clever and never alone. What they lack in size they make up for in numbers and nerve, with pack tactics, tunneling and a quick escape.
- Satyrs are woodland revellers who play, dance and heal in equal measure. Every song they play carries a little magic, though their skin is thin.
- Gearforged are souls bound into bodies of brass and steel. They never sicken, but water seeps into their joints and brings rust.
- Ravenkin are said to carry messages between the living and the dead. They are light, sharp-eyed gliders who read omens, but their bones are hollow.
- Dhampir are half living, half something else. They hunger for life and see in the dark, and find the sun an old and patient enemy.
- Lycans carry the wolf inside them. By day they are hunters; under the moon, the wolf comes out, though silver and iron still burn them.
Medieval Origins, retuned
The races of Medieval Origins have found their place in New Dawn. Many have learned new powers suited to the pack's spell schools and gear, and their weapon bonuses now follow Better Combat weapon types, so modded weapons count. Powers that were broken or relied on mods outside the pack have been fixed, and some abilities now show a cooldown bar.
These changes only apply when Medieval Origins is installed.
Outside the pack
This mod is made for New Dawn [RPG] and isn't meant to be used on its own. If you want to try it anyway, it runs on Fabric and needs Origins and Medieval Origins. A few powers will need spell power, tiered more, etc… to load in!
Medieval Origins Revival is by Muon and ItsParkieLad. The retuned powers are based on their work.
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