No Void Structures

Quick rating

Community listing page, reviews here may not be monitored by the author.

No Void Structures

By KlinbeeOwner

No reviews yet

Utility mod to support floating islands style world generation by preventing structures from generating in the void.

No Theme
No Genre
World Gen Improvements
QoL & Tweaks
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.1

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

CurseForge
No longer available on CurseForge
Modrinth logo Modrinth

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
no_void_structures-fabric-mc1.20_v1.0.1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

No Void Structures

The main function of this mod is to stop structures from generating in the void. It also stops some structures from pillaring down into the void (Desert Pyramids and Mansions), along with modifying Mineshafts to place closer to terrain (by default, it uses sea-level and that is changed with floating island generation mods/data packs).

Future Goals:

  • Modify the Desert Pyramid/Mansion pillaring to be more natural (currently removed).
  • Adding config files.
  • Making all methods be offset from the bottom of the world instead of just some.
  • Back-porting Fabric to 1.19.2
  • Combine the Forge/Fabric Mods
  • Add NeoForge versions

All Changes:

  • No Structures will generate below -56 (8 blocks above the bottom of the world in some cases).
  • Mineshaft generation is based on the offset from the surface terrain.
  • Jungle Pyramids now use the same placement method as Desert Pyramids (this prevents them from floating above islands in the case that they spawn on the edge of terrain).
  • Mansions and Desert Pyramids no longer pillar down their base.

No Void Structures

The main function of this datapack powered by Lithostitched is to prevent common vanilla structures from generating in the void in Floating Island style world presets, like Aetherial Islands. The 2.0.0 mod version is simply a wrapper for the datapack, if you want to edit anything you can either edit the datapack, or use the code as an example pack for how to stop structures from generating in the void using Lithostitched. Additionally, Mineshafts are not affected by this.

What happened to the Old 1.0.0 Mod?

No Void Structures was one of my first Java modding projects, and because of that, it was quite frankly horrible (inflexible, incompatible, broke superflat structures, etc.). But that's okay! That's how we learn. Now using Lithostitched, it will be easier for others to edit and change.

You can view the old description of the deprecated mod, and all of the old source code on the GitHub page.

Screenshots

Gallery

  • This is annoying
    This is annoying That's why I made this mod.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~130,000
Total Downloads
CurseForge
~42,000
Modrinth
~93,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works