Nodewire

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Nodewire

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A Minecraft NeoForge 1.21.1 mod that replaces redstone with a node-based logic system. Build logic visually in an in-world editor, then export it as a reusable graph — across sub-level boundaries (Sable) and alongside Create + Create Aeronautics.

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NeoForge
Minecraft

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Type
Mod
License
MIT License
Latest Version
0.6.0
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Description

Nodewire

A Minecraft NeoForge 1.21.1 mod that replaces redstone with a node-based logic system. Build logic visually in an in-world editor, then export it as a reusable graph — across sub-level boundaries (Sable) and alongside Create + Create Aeronautics.

Status: early development Minecraft 1.21.1 NeoForge 21.1.230 Kotlin 2.0.20 License: MIT Build status

Features

  • Visual node editor opened on a placed Nodewire block. Pan, zoom, drag nodes, draw wires.
  • Unified selection model — nodes, groups, and comments share the same press / drag / marquee / Del / accent-border logic. Marquee selects all three kinds; drag on a selected item moves the whole selection (including group members and nested sub-groups) in one undoable step.
  • Save & load graphs to client-side files (<gamedir>/nodewire-graphs/<name>.snbt) and reuse them between worlds.
  • Node groups — collapse parts of a graph into a reusable subgraph. Groups can be nested, saved as standalone templates, renamed inline (double-LMB), and live-synced when you edit the master template.
  • Comments + wire labels — annotate the editor with floating text boxes and label individual wires for legibility.
  • Cross-sub-level logic — designed to function across Sable sub-level boundaries (e.g., Aeronautics aircraft). Sable Companion provides safe no-op defaults so the mod runs without Sable installed.
  • Create-friendly — works alongside Create 6.0.10 + Ponder + Flywheel. Reads/writes Create wireless-redstone frequencies.
  • Create Aeronautics integrationAeronautics Input node binds to per-block state (propeller RPM, burner signal, vent pressure, …) across ~33 channels on 7 block kinds.
  • Tweaked Controllers integrationController Input node binds gamepad axes/buttons to graph signals.

Stack

  • Minecraft 1.21.1 + NeoForge 21.1.230
  • Kotlin 2.0.20 + Kotlin for Forge (NeoForge) 5.5.0
  • Build plugin: net.neoforged.moddev 2.0.141 (ModDevGradle, non-legacy)
  • Java toolchain: 21
  • Custom UI framework on top of Compose runtime 1.7.0 (no Skiko, no AWT) + Yoga (AppliedEnergistics fork, rebuilt for Java 21)
  • Integrations: Sable (via Sable Companion), Create 6.0.10, Create Aeronautics 1.2.1, Tweaked Controllers 1.2.7, JEI, EMI

In-game

See docs/usage.md for the editing workflow, keybinds, node categories, and mod-integration details.

License

MIT © 2026 nitka

Screenshots

Gallery

  • Block Displays
    Block Displays In-world screens for data and video.
  • Node Editor
    Node Editor
  • In-World Wiring
    In-World Wiring Contraptions driven straight from the node graph.
  • Motion Telemetry
    Motion Telemetry Speed, orientation, yaw/pitch/roll and angular velocity nodes.
  • Gun HUD
    Gun HUD Armed status, ammo, azimuth/elevation, range and zoom.

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