Omega Mute

Quick rating

Community listing page, reviews here may not be monitored by the author.

Omega Mute

By SerilumOwner

No reviews yet

Ω [Client] The only mod you'll need to have full control over individual in-game sound.

No Theme
No Genre
Music & Sound
Client Utility
Mod Loaders
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
[Fabric/Forge/Neo] 26.2.0-4.5 | Omega Mute

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge IDs
Fabric Forge NeoForge Quilt
Fabric
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube


About the mod

Omega Mute is a client-side mod which allows you to mute/silence all Minecraft sounds while in-game or via a file. You won't need anything else to take full control over all in-game sounds! This works for modded sounds as well. Just place an exclamation mark in front of the sound you want to mute inside the config soundmap file, or use the commands.

The mod contains a sound culling feature. With this you can for example allow a sound to play every 10 seconds. This still allows being immersed into the game without having the same sound over and over and over again when near a source.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's Client Bundle
Environment: Client




Commands

/omegamute reload - reloads all manual changes in the soundmap.txt.
/omegamute query - shows all sounds currently muted.
/omegamute listen (all) - toggles listening to sound events.
/omegamute mute <string> - mutes all sounds which contain <string>
/omegamute cull <integer> <string> - culls all sounds which contain <string> in between <integer> seconds

/omegamute unmute <string> - unmutes all sounds which contain <string>
/omegamute settings serilum - Configures the mod to use Serilum's default settings.




Description

Usage:
All sound settings are saved inside the 'soundmap.txt' file, located in './config/omegamute/'


This is the content of the file. You can either use the in-game commands, or edit the file directly.
Prefixing '!' will mute the sound, prefixing 'n-' will cull it for n seconds.


The mod allows you to listen to your environment via '/omegamute listen'.
This will display the names of the sounds that are played, which you can use to mute, unmute or cull.


 
An example to mute all pig sounds. Using the '.pig.' identifier.


To unmute all sounds, just use the '.' wildcard identifier. The command would be '/omegamute unmute .':




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


curseforge.svg modrinth.svg patreon.svg youtube.svg

Requires the library mod Collective (Fabric) and the Fabric API.



     This mod is part of The Vanilla Experience.
Omega Mute is a minimalistic client-side mod which allows you to mute/silence all Minecraft sounds while in-game or via a file. You won't need anything else to take full control over all in-game sounds. This works for modded sounds as well. Just place an exclamation mark in front of the sound you want to mute inside the config soundmap file, or use the commands.

The mod also contains a sound culling feature. With this you can for example allow a sound to play every 10 seconds. This still allows being immersed into the game without having the same sound over and over and over again when near a source.


The mod will create a soundmap text file in ./config/omegamute/ containing all the sound names, which are generated upon first load of the mod.
soundmap_location

You can manually edit the file and edit the sounds you want to mute. -- Or use the commands below.
An exclamation mark " ! " mutes the sound always.
Adding " 10- " in front of a line allows the sound to play every 10 seconds.
After which you can either do the command '/omegamute reload' in-game, or restart your client/server. (GIF:)

gif0

 

The mod also contains commands to (un)mute, reload, query and listen:
/omegamute reload - reloads all manual changes in the soundmap.txt.
/omegamute query - shows all sounds currently muted.
/omegamute listen - toggles listening to all sound events.
/omegamute mute <string> - mutes all sounds which contain <string>
/omegamute cull <integer> <string> - culls all sounds which contain <string> in between <integer> seconds

/omegamute unmute <string> - unmutes all sounds which contain <string>


You can also reload the sound file with a hotkey. By default it's a dot, but you can set this in the settings menu:
c.jpg

Listening to sounds:
With /omegamute listen, all sounds around will be sent to the player in a message:

gif_a

 
By using the command /omegamute listen again, it turns off:

gif_b

 
Muting sounds:
If you want to mute all slime entities, you can do '/omegamute mute entity.slime':

gif_c

Because all sound names contain a period (dot .), you can unmute (or mute) all sounds by using the . as a string. In this case it unmutes the slimes previously muted:

gif_d


Via '/omegamute query' you can see all sounds currently muted:
h.png

i.png

Via '/omegamute reload' you can reload all manual changes to the soundmap file located at '/config/omegamute/soundmap.txt':
j.png

k.png


------------------

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Omega Mute is a client-side mod which allows you to mute/silence all Minecraft sounds while in-game or via a file. You won't need anything else to take full control over all in-game sounds! This works for modded sounds as well. Just place an exclamation mark in front of the sound you want to mute inside the config soundmap file, or use the commands.

The mod contains a sound culling feature. With this you can for example allow a sound to play every 10 seconds. This still allows being immersed into the game without having the same sound over and over and over again when near a source.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's Client Bundle
Environment: Client




Commands

/omegamute reload - reloads all manual changes in the soundmap.txt.
/omegamute query - shows all sounds currently muted.
/omegamute listen (all) - toggles listening to sound events.
/omegamute mute <string> - mutes all sounds which contain <string>
/omegamute cull <integer> <string> - culls all sounds which contain <string> in between <integer> seconds

/omegamute unmute <string> - unmutes all sounds which contain <string>
/omegamute settings serilum - Configures the mod to use Serilum's default settings.




Description

Usage:
All sound settings are saved inside the 'soundmap.txt' file, located in './config/omegamute/'


This is the content of the file. You can either use the in-game commands, or edit the file directly.
Prefixing '!' will mute the sound, prefixing 'n-' will cull it for n seconds.


The mod allows you to listen to your environment via '/omegamute listen'.
This will display the names of the sounds that are played, which you can use to mute, unmute or cull.

Show Spoiler


 
An example to mute all pig sounds. Using the '.pig.' identifier.


To unmute all sounds, just use the '.' wildcard identifier. The command would be '/omegamute unmute .':




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~290,000
Total Downloads
CurseForge (Fabric, Forge, NeoForge, Quilt)
~210,000
CurseForge (Fabric)
~2,000
Modrinth
~73,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works