OpenComputers Community Edition
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OpenComputers Community Edition

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Modular, persistent, programmable computers and robots.

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Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
[Forge 1.20.1] 1.9.0-2
Authors
CurseForge
Modrinth

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Description

Disclaimer

This project is NOT an official OpenComputers release.

This is an unofficial continuation and modern port of OpenComputers.

This project is currently in beta. Features may change, and bugs or unexpected behavior may occur.

Overview

This mod adds computers that can be programmed in Lua 5.2 and 5.3, while preserving compatibility with existing OpenComputers software wherever possible. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, …). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.

OpenComputers is designed to fit well with survival gameplay, and is played best in combination with other mods, which allow automating ore processing, and ideally crafting to some extent! Computers are not cheap to craft, so don't expect to build your first computer early when starting a new game. If you want an extra challenge, try the hard mode recipe set (see .minecraft/config/opencomputers/user.recipes for more information).

There are a lot of components in the mod that can be used to extend computers, such as motion sensors, holograms and there are also robots.

Inter-operation with many other mods is provided via the Adapter block (for example reading power information from energy cells and so on).

For more information, please visit the Wiki at http://ocdoc.cil.li/ where, aside from blocks and items in the mod, the built-in Lua APIs are documented as well, so you can read up what you can actually do with the computers.

Credit

Thanks to the original author Sangar, Vexatos, payonel, magik6k, Lord Joda, and all GitHub contributors.

Original Project Link: https://www.curseforge.com/minecraft/mc-mods/opencomputers

Disclaimer

This project is NOT an official OpenComputers release.

This is an unofficial continuation of OpenComputers.

This project is currently in beta. Features may change, and bugs or unexpected behavior may occur.

Overview

This mod adds computers that can be programmed in Lua 5.2 and 5.3, while preserving compatibility with existing OpenComputers software wherever possible. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, ...). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.

OpenComputers is designed to fit well with survival gameplay, and is played best in combination with other mods, which allow automating ore processing, and ideally crafting to some extent! Computers are not cheap to craft, so don't expect to build your first computer early when starting a new game. If you want an extra challenge, try the hard mode recipe set (see .minecraft/config/opencomputers/user.recipes for more information).

There are a lot of components in the mod that can be used to extend computers, such as motion sensors, holograms and there are also robots.

Inter-operation with many other mods is provided via the Adapter block (for example reading power information from energy cells and so on).

For more information, please visit the Wiki at http://ocdoc.cil.li/ where, aside from blocks and items in the mod, the built-in Lua APIs are documented as well, so you can read up what you can actually do with the computers.

Credit Thanks to the original author Sangar, Vexatos, payonel, magik6k, Lord Joda, and all GitHub contributors.

Original Project Link: https://modrinth.com/mod/opencomputers

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~2,000
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<1,000
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