Mod

Opposing Force
Rank 233
Rank 141 among mods

Quick rating

Opposing Force

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
3.5★ (no ratings)
4.0★ (no ratings)
2 ratings (100%) · 4.5★
5.0★ (no ratings)
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
1 review (100%) · 4.5★
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
1 review (100%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
1 review (100%) · 5.0★
0.5★ 5★

Aims to introduce a wide variety of enemies to Minecraft!

No Theme
Adventure/Exploration
Survival
Misc Structures
World Gen Improvements
Custom Armor
Custom Tools
Hostile Mobs
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

4.5
BATLYCHEE

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 24, 2026 at 7:57:37 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Exactly what the title says. Every enemy is well-designed and engaging to fight, filling their own combat niches rather than just running at the player like vanilla mobs. The Terraria-esque system of locking spawns behind game progression is also a welcome addition compared to how many other mods throw their toughest enemies at you the moment you spawn into the world and gives the player new things to find as they get further into the game. The enemies also lend themselves to interesting new tools and weapons, making their drops actually useful.

The only real issue I have with Opposing Force is the odd addition of the tool and armor sets for vanilla materials. They feel out of place with the rest of the mod's content, and unlike its more original gear, aren't very useful or interesting. The wood armor set is at least a decent day one thing in the case of modpacks that make material progression harder, but I've never found myself wishing I could make emerald tools, let alone from lapis lazuli.

2
0
Last edited: June 24, 2026 at 8:26:29 PM UTC
4.5
BATLYCHEE

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 24, 2026 at 7:57:37 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
5.0

Exactly what the title says. Every enemy is well-designed and engaging to fight, filling their own combat niches rather than just running at the player like vanilla mobs. The Terraria-esque system of locking spawns behind game progression is also a welcome addition compared to how many other mods throw their toughest enemies at you the moment you spawn into the world and gives the player new things to find as they get further into the game. The enemies also lend themselves to interesting new tools and weapons, making their drops actually useful.

The only real issue I have with Opposing Force is the odd addition of the tool and armor sets for vanilla materials. They feel out of place with the rest of the mod's content, and unlike its more original gear, aren't very useful or interesting. The wood armor set is at least a decent day one thing in the case of modpacks that make material progression harder, but I've never found myself wishing I could make emerald tools, let alone from lapis lazuli.

2
0
Last edited: June 24, 2026 at 8:26:29 PM UTC
4.5
BATLYCHEE

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 24, 2026 at 7:57:37 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
2
0

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
Custom License
Latest Version
Opposing-Force-1.20.1-2.0.3.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

2.0 Group Shot

About Opposing Force

Opposing Force is an enemy mod that focuses on adding unique, fair and challenging enemies to your world, along with a variety of miscellaneous features. A major change Opposing Force will bring to your world is the introduction of a Post-Nether and Post-End progression gate. Certain enemies will only spawn after:

  1. Entering the Nether for the first time
  2. Killing the Ender Dragon for the first time

These events are per-world and one player triggering the event will trigger it for all players in a server. These progression gates can be disabled in the config, and are also data driven, so you can use a datapack to edit the post_nether and post_end tags.

The mobs that are Post-Nether and Post-End by default are:

Post-Nether

  • Guzzler
  • Dicer

Post-End

  • Skyvern

Mobs in Opposing Force may spawn from worldgen features, in specific biomes, or in other specific places. You can configure the spawn height requirements for most of the mobs in the mod. The Skyvern has a special spawning mechanic, where it has a 2% chance to spawn every 30 seconds (15 seconds if it is raining), where the chance increases by 2% for every failed spawn. The chance and spawn attempts are individual per player. Another example is the Tart, which can spawn from an Infested Apple Tree, a worldgen feature. Most mobs in Opposing Force have drops, which can be crafted into tools and items or decorative blocks. In the future, we will have tooltips on these items explaining mechanics that might not be obvious. Opposing Force also adds features that do not come from mob drops. For example, Emerald Armor can be obtained from Wandering Traders.

Mod Loader and Version

This mod is currently being developed for Forge 1.20.1. No backports are planned. We will port the mod to newer versions when we feel the time is right. For 1.21.1 and beyond, the mod will use NeoForge.

For further questions, updates, teasers & more please join the Discord server! 
https://discord.com/invite/3gFgDwynJW

2.0 Group Shot

About Opposing Force

Opposing Force is an enemy mod that focuses on adding unique, fair and challenging enemies to your world, along with a variety of miscellaneous features. A major change Opposing Force will bring to your world is the introduction of a Post-Nether and Post-End progression gate.

Certain enemies will only spawn after:

  • Entering the Nether for the first time
  • Killing the Ender Dragon for the first time

These events are per-world and one player triggering the event will trigger it for all players in a server. These progression gates can be disabled in the config, and are also data driven, so you can use a datapack to edit the post_nether and post_end tags.

Mobs in Opposing Force may spawn from worldgen features, in specific biomes, or in other specific places. You can configure the spawn height requirements for most of the mobs in the mod. The Skyvern has a special spawning mechanic, where it has a 2% chance to spawn every 30 seconds (15 seconds if it is raining), where the chance increases by 2% for every failed spawn. The chance and spawn attempts are individual per player. Another example is the Tart, which can spawn from an Infested Apple Tree, a worldgen feature. Most mobs in Opposing Force have drops, which can be crafted into tools and items or decorative blocks. In the future, we will have tooltips on these items explaining mechanics that might not be obvious. Opposing Force also adds features that do not come from mob drops. For example, Emerald Armor can be obtained from Wandering Traders.

Mod Loader and Version

This mod is currently being developed for Forge 1.20.1. No backports are planned. We will port the mod to newer versions when we feel the time is right. For 1.21.1 and beyond, the mod will use NeoForge.

Screenshots

Gallery

  • 2.0 Group Shot
    2.0 Group Shot
  • 2.0 Group Shot
    2.0 Group Shot

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

2
Ratings
0
Followers
1
In stacks

By the numbers

Statistics

1.3m
Total Downloads
CurseForge
1.3m
Modrinth
~62,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync