Origins: Accessibilities

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Origins: Accessibilities

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A addon for the Origins mod, making your Origins life easier

Fantasy
Adventure/Exploration
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Type
Mod
License
MIT License
Latest Version
Origins: Accessibilities 0.9991 for 1.16.5

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About

Description

Origins: Accessibilities

An add-on for the Origins (Forge) mod making your Origins life easier.

forge

Inspired by Origins: Environmental Armor and Origins: Umbrellas.

Features

Items

Umbrella

  • Can be crafted using Stick and Phantom membrane.
  • Protects players from rain and sunlight, which is exactly what Blazeborn, Enderian and Phantom need.
  • Should be equipped in hands to function.
  • Slowly loses durability in rain but won't get completely broken
  • Slowly regains durability when exposed to normal weather, hot environments could accelerate the process.
  • Needs to be dyed to a color dark enough to keep out sunlight, and it won't cost durability.
  • Propeties can be configured in server config.

Goggles

  • Defined in tag forge:goggles can be used to remove Enderian's visual problem on pumpkins.
  • Origins: Accessiblity hasn't implemented any goggles, but Create's goggle is supported by default.

Diving and Landwalking Helmets

  • Can be crafted using Copper Ingot, Glass and Fried Kelp.
  • Water can be poured from Landwalking helmet like Water Bucket, and vice versa for Diving Helemt.
  • When in water: Diving Helmet provide Water Breathing for non-water-breathing Origins and slowly gets filled with water, and eventually turn into Landwalking Helmet.
  • When outside water: Landwalking Helmet provides Water Breathing for water-breathing Origins and slowly loses water, and eventually turn into Diving Helmet.
  • Respiration enchantment can slow down the transformation progress, making the helmet works longer.
  • Propeties can be configured in server config.

Chain Armors and Chain Membrane

  • Chainmail Armors is now craftable
  • A new kind of Chainmembrane Armor can be crafted using Chain and Phantom Membrane.
  • Chainmembrane Armors has the same armor values like chainmail armor, but with high armor toughness values, providing the best protection for Elytrian.

Enchantments

Flying Protection

  • Protection enchantment which excluisvely protects player from "Fly into wall" damage.

Effects

Water Resistance

  • Protects players from being damaged by water, potions can be brewed using Water Breathing potion and Scute.

Sun Resistance

  • Protects players from being affected by sunlight, potions can be brewed using Night Vision potion and Glow Ink Sac.

Fresh Air

  • Removes Avian's sleeping height limit, the only source is Create's air current.

Diet Logics

  • Carnivore and Vegetarian now have a more reasonable and configurable diet restriction.
  • Diet rules can be switched between Strict and Loose through server config.
  • Strict: Carnivore can only eat Meat, while Vegetarian can only eat Vegetables.
  • Loose: Carnivore can eat anything besides Vegetables, while Vegetarian can eat anything besides Meat.
  • Meat: Defined by builtin item condition origins:meat and tag origins:meat, supports vanilla meat and some specific mod meat by default.
  • Vegetables: Defined by tag origins:vegetarian_diet, supports vanilla food by default.
  • It is recommended to use Loose mode if you have food mods and haven't got a datapack to add mod foods to tags, but once you've got a compatible datapack working, Strict mode will provide a more balanced experience

Contributing

For issues: Follow the issue template, and it shall be fine.

For pull requests: I'm open to PRs. If you'd like to contribute with the mod, feel free to open a PR!

For more in-time support: join Dragons Plus Mods discord server discord-plural

Origins: Accessibilities

An add-on for the Origins (Forge) mod making your Origins life easier.

Inspired by Origins: Environmental Armor and Origins: Umbrella.

Features

Items

Umbrella

  • Can be crafted using Stick and Phantom membrane.
  • Protects players from rain and sunlight, which is exactly what Blazeborn, Enderian and Phantom need.
  • Should be equipped in hands to function.
  • Slowly loses durability in rain but won't get completely broken
  • Slowly regains durability when exposed to normal weather, hot environments could accelerate the process.
  • Needs to be dyed to a color dark enough to keep out sunlight, and it won't cost durability.
  • Propeties can be configured in server config.

Goggles

  • Defined in tag forge:goggles can be used to remove Enderian's visual problem on pumpkins.
  • Origins: Accessiblity hasn't implemented any goggles, but Create's goggle is supported by default.

Diving and Landwalking Helmets

  • Can be crafted using Copper Ingot, Glass and Fried Kelp.
  • Water can be poured from Landwalking helmet like Water Bucket, and vice versa for Diving Helemt.
  • When in water: Diving Helmet provide Water Breathing for non-water-breathing Origins and slowly gets filled with water, and eventually turn into Landwalking Helmet.
  • When outside water: Landwalking Helmet provides Water Breathing for water-breathing Origins and slowly loses water, and eventually turn into Diving Helmet.
  • Respiration enchantment can slow down the transformation progress, making the helmet works longer.
  • Propeties can be configured in server config.

Chain Armors and Chain Membrane

  • Chainmail Armors is now craftable
  • A new kind of Chainmembrane Armor can be crafted using Chain and Phantom Membrane.
  • Chainmembrane Armors has the same armor values like chainmail armor, but with high armor toughness values, providing the best protection for Elytrian.

Enchantments

Flying Protection

  • Protection enchantment which excluisvely protects player from "Fly into wall" damage.

Effects

Water Resistance

  • Protects players from being damaged by water, potions can be brewed using Water Breathing potion and Scute.

Sun Resistance

  • Protects players from being affected by sunlight, potions can be brewed using Night Vision potion and Glow Ink Sac.

Fresh Air

  • Removes Avian's sleeping height limit, the only source is Create's air current.

Diet Logics

  • Carnivore and Vegetarian now have a more reasonable and configurable diet restriction.
  • Diet rules can be switched between Strict and Loose through server config.
  • Strict: Carnivore can only eat Meat, while Vegetarian can only eat Vegetables.
  • Loose: Carnivore can eat anything besides Vegetables, while Vegetarian can eat anything besides Meat.
  • Meat: Defined by builtin item condition origins:meat and tag origins:meat, supports vanilla meat and some specific mod meat by default.
  • Vegetables: Defined by tag origins:vegetarian_diet, supports vanilla food by default.
  • It is recommended to use Loose mode if you have food mods and haven't got a datapack to add mod foods to tags, but once you've got a compatible datapack working, Strict mode will provide a more balanced experience

Contributing

For issues: Follow the issue template, and it shall be fine.

For pull requests: I'm open to PRs. If you'd like to contribute with the mod, feel free to open a PR!

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