Origins: Planeswalker Reborn

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Origins: Planeswalker Reborn

By fordz0Owner

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Adds the Planeswalker origin with a Void dimension and spatial powers, ported from stormdirus2's original the-planeswalker project.

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Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Eclipse Public License 2.0, GNU General Public License v2.0 only
Latest Version
Origins-Planeswalker-Reborn-mc1.20.2-1.1.0.jar

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Description

Origins: Planeswalker Reborn

A race of space-time manipulators who escaped the Void, reborn with new powers and a home dimension built for traversal and duels.

Core Abilities

  • Planewalk: Main key while sneaking. Place/remove a tether that sends you to the Void when you move a set distance away, and returns you safely when possible.
  • Phaseshift: Main key while not sneaking. Become intangible to entities (and vice-versa) while a resource bar drains and recharges.
  • Dimensional Rift: (3s CD) Secondary key while not sneaking. Your next attack on a block makes nearby blocks intangible.
  • Void Duel: (4s CD) Secondary key while sneaking, then punch an entity to drag you both into the Void for ~10s before returning to your original positions.

Mobility

  • Spatial Stride: (4s CD) Brief creative-style hover (~0.35s) with Speed II and fall-distance reset.

Vision

  • Clairvoyance: Highlights sneaking/invisible entities.

Survival and Tradeoffs

  • Soulfood: Food gives no nutrition; XP orbs feed hunger (and saturation). Bottles o' Enchanting consume XP first, then hunger if you're dry.
  • Void Veins: Healing is halved in the Overworld; normal in the Void.
  • Insomniac: Sleeping doesn't prevent phantoms and wipes 16 hunger.
  • Overspecialization: Cannot use shields, chorus fruit, or ender pearls.
  • Corrupted Blood: Immune to most vanilla medicine (milk doesn't clear effects).

Notes

  • Void has 100x coordinate scaling for long-distance travel.
  • Phaseshift drains faster while sprinting or using items.

Credit

Origins: Planeswalker Reborn

A race of space-time manipulators who escaped the Void, reborn with new powers and a home dimension built for traversal and duels.

Core Abilities

  • Planewalk: Main key while sneaking. Place/remove a tether that sends you to the Void when you move a set distance away, and returns you safely when possible.
  • Phaseshift: Main key while not sneaking. Become intangible to entities (and vice-versa) while a resource bar drains and recharges.
  • Dimensional Rift: (3s CD) Secondary key while not sneaking. Your next attack on a block makes nearby blocks intangible.
  • Void Duel: (4s CD) Secondary key while sneaking, then punch an entity to drag you both into the Void for ~10s before returning to your original positions.

Mobility

  • Spatial Stride: (4s CD) Brief creative-style hover (~0.35s) with Speed II and fall-distance reset.

Vision

  • Clairvoyance: Highlights sneaking/invisible entities.

Survival and Tradeoffs

  • Soulfood: Food gives no nutrition; XP orbs feed hunger (and saturation). Bottles o' Enchanting consume XP first, then hunger if you're dry.
  • Void Veins: Healing is halved in the Overworld; normal in the Void.
  • Insomniac: Sleeping doesn't prevent phantoms and wipes 16 hunger.
  • Overspecialization: Cannot use shields, chorus fruit, or ender pearls.
  • Corrupted Blood: Immune to most vanilla medicine (milk doesn't clear effects).

Notes

  • Void has 100x coordinate scaling for long-distance travel.
  • Phaseshift drains faster while sprinting or using items.

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