Origins: Planeswalker Reborn

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Origins: Planeswalker Reborn

By fordz0Owner

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Adds the Planeswalker origin with a Void dimension and spatial powers, ported from stormdirus2's original the-planeswalker project.

Mod Loaders
Minecraft

About

Description

Origins: Planeswalker Reborn

A race of space-time manipulators who escaped the Void, reborn with new powers and a home dimension built for traversal and duels.

Core Abilities

  • Planewalk: Main key while sneaking. Place/remove a tether that sends you to the Void when you move a set distance away, and returns you safely when possible.
  • Phaseshift: Main key while not sneaking. Become intangible to entities (and vice-versa) while a resource bar drains and recharges.
  • Dimensional Rift: (3s CD) Secondary key while not sneaking. Your next attack on a block makes nearby blocks intangible.
  • Void Duel: (4s CD) Secondary key while sneaking, then punch an entity to drag you both into the Void for ~10s before returning to your original positions.

Mobility

  • Spatial Stride: (4s CD) Brief creative-style hover (~0.35s) with Speed II and fall-distance reset.

Vision

  • Clairvoyance: Highlights sneaking/invisible entities.

Survival and Tradeoffs

  • Soulfood: Food gives no nutrition; XP orbs feed hunger (and saturation). Bottles o' Enchanting consume XP first, then hunger if you're dry.
  • Void Veins: Healing is halved in the Overworld; normal in the Void.
  • Insomniac: Sleeping doesn't prevent phantoms and wipes 16 hunger.
  • Overspecialization: Cannot use shields, chorus fruit, or ender pearls.
  • Corrupted Blood: Immune to most vanilla medicine (milk doesn't clear effects).

Notes

  • Void has 100x coordinate scaling for long-distance travel.
  • Phaseshift drains faster while sprinting or using items.

Credit

Origins: Planeswalker Reborn

A race of space-time manipulators who escaped the Void, reborn with new powers and a home dimension built for traversal and duels.

Core Abilities

  • Planewalk: Main key while sneaking. Place/remove a tether that sends you to the Void when you move a set distance away, and returns you safely when possible.
  • Phaseshift: Main key while not sneaking. Become intangible to entities (and vice-versa) while a resource bar drains and recharges.
  • Dimensional Rift: (3s CD) Secondary key while not sneaking. Your next attack on a block makes nearby blocks intangible.
  • Void Duel: (4s CD) Secondary key while sneaking, then punch an entity to drag you both into the Void for ~10s before returning to your original positions.

Mobility

  • Spatial Stride: (4s CD) Brief creative-style hover (~0.35s) with Speed II and fall-distance reset.

Vision

  • Clairvoyance: Highlights sneaking/invisible entities.

Survival and Tradeoffs

  • Soulfood: Food gives no nutrition; XP orbs feed hunger (and saturation). Bottles o' Enchanting consume XP first, then hunger if you're dry.
  • Void Veins: Healing is halved in the Overworld; normal in the Void.
  • Insomniac: Sleeping doesn't prevent phantoms and wipes 16 hunger.
  • Overspecialization: Cannot use shields, chorus fruit, or ender pearls.
  • Corrupted Blood: Immune to most vanilla medicine (milk doesn't clear effects).

Notes

  • Void has 100x coordinate scaling for long-distance travel.
  • Phaseshift drains faster while sprinting or using items.

Credit