Origins: Vampire CONTINUED

Quick rating

Origins: Vampire CONTINUED

No reviews yet

A continuation of the original by Venekiel.

Magic
Adventure/Exploration
Mod Loaders
Datapack
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 only
Latest Version
Origins-Vampire-1.21.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Origins-Vampire

Original mod by Venekiel!

Required dependency: Woodwalkers mod

Origins: Vampire brings 2 new origins to the game :

  • Vampire
  • Vampire Lord

Only the Vampire origin is selectable when choosing your origin. You'll need to drink the blood dropped by the Ender Dragon to evolve into a Vampire Lord.

Vampire

Undead: 

Vampires are undead creatures that suck the blood of the living to fulfill their thirst.
Their undead condition makes them immune to poison and freezing damage, but weak to fire, and sunlight. They also have no need for oxygen.

Unholy:

They are weak to wooden tools, as such, being hit by one will incapacitate you for a brief amount of time.

Diet:

A Vampire's diet is limited to blood. They may suck it straight from the living or bottle it to drink later. Not every creature has the same type of blood!
Once their thirst is satisfied, Vampires are stronger and faster than humans, and can see clearly in the dark.

Healing:

Vampires heal faster but it makes them thirsty quickly.
Their weakness to fire and sunlight prevents them from healing while exposed.

Bat form:

Vampires can transform into bats to move discreetly and prevent the sunlight from affecting them.
On the other hand this form is more fragile, and does not have hands, preventing them from using their tools.

Vampire Lord

They inherit their characteristics from their previous form, with extras.

Winged:

Vampire Lords have wings strong enough to propel them forward while flying.

Hunter's instinct:

Vampire Lords gain the ability to detect the living around them and tell friend from foe.

Origins-Vampire

Required dependency: Woodwalkers mod

Original mod by Venekiel!

Origins: Vampire brings 2 new origins to the game :

  • Vampire
  • Vampire Lord

Only the Vampire origin is selectable when choosing your origin. You'll need to drink the blood dropped by the Ender Dragon to evolve into a Vampire Lord.

Vampire

Undead:

Vampires are undead creatures that suck the blood of the living to fulfill their thirst. Their undead condition makes them immune to poison and freezing damage, but weak to fire, and sunlight. They also have no need for oxygen.

Unholy:

They are weak to wooden tools, as such, being hit by one will incapacitate you for a brief amount of time.

Diet:

A Vampire's diet is limited to blood. They may suck it straight from the living or bottle it to drink later. Not every creature has the same type of blood! Once their thirst is satisfied, Vampires are stronger and faster than humans, and can see clearly in the dark.

Healing:

Vampires heal faster but it makes them thirsty quickly. Their weakness to fire and sunlight prevents them from healing while exposed.

Bat form:

Vampires can transform into bats to move discreetly and prevent the sunlight from affecting them. On the other hand this form is more fragile, and does not have hands, preventing them from using their tools.

Vampire Lord

They inherit their characteristics from their previous form, with extras.

Winged:

Vampire Lords have wings strong enough to propel them forward while flying.

Hunter's instinct:

Vampire Lords gain the ability to detect the living around them and tell friend from foe.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works