Origins: Vampire
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Origins: Vampire brings 2 new origins : Vampire and Vampire Lord
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Enhances or modifies player movement, including new actions or animations.
Adds skill trees or abilities for character progression.
Adds or overhauls bosses to the game.
Adds or enhances hostile creatures and enemies.
Features a progression system with stages or gates that must be unlocked.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Origins: Vampire
Origins: Vampire brings 2 origins to the game : Vampire and Vampire Lord.
Only the Vampire origin is selectable when choosing your origin. You'll need to drink the blood of the Ender Dragon to become a Vampire Lord, but it will not let you sip it without a fight.
(Until v2.0.0) You'll need to obtain the advancement "Free the End" to evolve from a Vampire to a Vampire Lord
Vampire
Undead :
Vampires are undead creatures that suck the blood of the living to fulfill their thirst.
Their undead condition makes them immune to poison and freezing damage, but weak to fire, and sunlight. They also don't have to breath to survive.
Unholy :
They are weak to wooden tools, as such being hit by one will incapacitate him for a brief amount of time.
Diet :
As vampires, their diet is limited to blood. They can suck it straight from the living or bottle it to drink later.
When their thirst is satisfied, vampires are stronger and faster than humans, and can see clearly in the dark.
Healing :
Vampires heal faster but it makes them thirsty quickly.
Their weakness to fire and sunlight prevents them from healing while affected by this.
Bat form :
Vampires can transform into bats to move discretly and prevent the sunlight from affecting them.
On the other hand this form is more fragile, and does not have hands, preventing them to use their tools.
Vampire Lord
They inherit their characteristics from their previous form, with extras.
Winged :
Vampire Lords have wings strong enough to propel them forward while flying.
Hunter's instinct :
They gained the ability to detect the living around them and know whether they are hostile to them or not.
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Origins: Vampire
Required dependency: Identity mod (for versions 2.0.0 and 2.1.0)
Origins: Vampire brings 2 origins to the game :
- Vampire
- Vampire Lord
Only the Vampire origin is selectable when choosing your origin. You'll need to drink the blood of the Ender Dragon to become a Vampire Lord, but it will not let you sip it without a fight.
(Until v2.0.0) You'll need to obtain the advancement "Free the End" to evolve from a Vampire to a Vampire Lord
Vampire
Undead :
Vampires are undead creatures that suck the blood of the living to fulfill their thirst. Their undead condition makes them immune to poison and freezing damage, but weak to fire, and sunlight. They also don't have to breath to survive.
Unholy :
They are weak to wooden tools, as such being hit by one will incapacitate him for a brief amount of time.
Diet :
As vampires, their diet is limited to blood. They can suck it straight from the living or bottle it to drink later. When their thirst is satisfied, vampires are stronger and faster than humans, and can see clearly in the dark.
Healing :
Vampires heal faster but it makes them thirsty quickly. Their weakness to fire and sunlight prevents them from healing while affected by this.
Bat form :
Vampires can transform into bats to move discretly and prevent the sunlight from affecting them. On the other hand this form is more fragile, and does not have hands, preventing them to use their tools.
Vampire Lord
They inherit their characteristics from their previous form, with extras.
Winged :
Vampire Lords have wings strong enough to propel them forward while flying.
Hunter's instinct :
They gained the ability to detect the living around them and know whether they are hostile to them or not.
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