Overly Realistic

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Overly Realistic

By WilozyxOwner

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Introduces overly-realistic game mechanics, making the game extremely hard and time-consuming as to incentivize players to cooperate

Tech
Adventure/Exploration
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

Client and Server

Must be installed on both the client and the server.

Unknown

The author has not specified where this runs.

Varies by version.

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Latest Version
Overly-Realistic v3.16.2

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Overly Realistic title line divider Overly Realistic banner line divider

Overly Realistic is a datapack & mod that adds a variety of features to minecraft, it mainly aims to incentivize cooperation between various players through a medium of realism! This takes inspiration from Civilization's Beginnings and Joyful's video on the problem with simulating civilizations in minecraft

The project is also inspired by real human evolutionary history and how it ultimately unfolded; a core idea for this project is to make lone survival hard and unfruitful, meaning, players need to (and are pushed to) be grouping into tribes in order to more easily progress and survive.

progress icon Note that this makes the progression system in the game intentionally slower and more difficult!

tip icon If you're unsure on how to progress, please check out the advancements tab in-game!

warning icon Also note that if you are using the datapack version of Overly-Realistic, you will need to use the resourcepack found here

update icon Overly Realistic has pretty frequent updates (updated every 1-2 weeks currently!) - Make sure you check up on this page from time to time!!

beta icon While the versions uploaded for this project are marked as releases, such versions should be considered as beta updates! There is still a lot I haven't done/changed/added!

line divider features title

  • advancement icon New advancement system as a progression tree
    • Minecraft's vanilla advancements have been removed and replaced with Overly-Realistic's advancements, which act as a progression tree to help players know what they should be doing to progress.
    • All advancements fully explain and describe the next progression milestones, so players are able to play without tabbing into a wiki all the time or remaining hopeless.
  • progression icon Progression overhaul
    • Progression is now much more realistic and made with cooperative aspects in mind, making it both harder and more complex, although, in a way that is easy to understand and follow.
  • player stats icon Various new player stats
    • Players must now care for their temperature, thirst, sanity, stamina, hygiene, vitality, and many other stats.
    • Players now have genetics, which affect various aspects of the game such as movement speed, attack damage, height, etc. Genetics can be customized in a character customization menu when spawning in.
    • Players are now generally much weaker and slower when spawning in, although, they can train their stats to improve them through time.
  • health icon Harsher health
    • Health is now much harder to manage, and will generally require a groupmate who can specialize into healthcare: players are able to bleed, fracture bones, get infections, create medicinal items, receive illnesses, etc.
    • Players are able to receive different debuffs depending on what body part they were hit on.
    • Natural regeneration is now slower and dependent on various factors.
  • hunger icon Hunger complexity
    • Players must eat different types of foods so they are able to manage their nutrients: fats, proteins, and carbs. Only ever eating 1 type of food is no longer a viable approach.
    • Players' hunger now decreases through time, and, the lower the player's hunger, the weaker they get.
  • wisdom icon New wisdom and intelligence systems
    • Certain actions can add up onto skill experience, which allows players to be able to become better in that skill through time. Wisdom skills include combat, blacksmithing, cookery, archery, healthcare, etc.
    • Wisdom skills have categories, those being: primary skills, secondary skills, and sub-skills.
    • When leveling up one skill, other skills of the same category will decrease in level (by default), which makes it so one singular player isn't able to specialize into all skills at once, thus needing to rely on other players, who have specialized into different skill sets than their own.
  • animal icon Animal overhaul
    • Animals are now divided into 2 types, predators and prey; predator animals are aggressive towards players, while prey animals are not, and would rather flee when near a player.
    • Animal behaviour is now more complex: aggressive animals may choose to flee depending on factors like its current health and the amount of players hunting it. They prefer hunting down smaller groups and individual players, and may get scared off by larger hunting parties, meaning that the more players collaborating on hunting, the better.
    • Animals now spawn in with semi-randomized genetics, this affects their size, health, speed, damage, and knockback resistance. Animals' sizes affect their other stats: larger animals will have better health and damage but will be slower, while smaller animals will have lower health and damage genetics, but will also be faster, allowing players to be selective with their hunts. They will also have traits that change up their mannerisms.
    • Animals now have stamina, which is used up when fleeing, allowing players to exhaust animals through time, which makes them slower and more vulnerable.
    • Various animals now create corpses when being hunted down, allowing players to harvest hides, meats, and bones from them.
  • resource icon Resource changes
    • Resource scarcity is much more prevalent. Crops can only be farmed in certain biomes, and ores have a distinction of poor and high quality material, which is tied to which biome they were harvested in, this allows different groups of players to hold different goods and valueables, thus incentivizing trade, trade routes, conflicts, and cooperation.
  • more icon And much more!
    • Overly-Realistic provides a lot of content and heavily incentivizes the use of cooperation between groups of players!
    • An official Overly-Realistic wiki is in the works, and will soon become publicized!

100% Human-made (No AI Usage)

line divider available on curseforge! available on modrinth! available on planet minecraft! available on smithed! Available for Fabric Available for Forge Available for NeoForge Available for Quilt Available for Paper Available for Purpur Available for Spigot Available for Vanilla

line divider Socials Title

 Check me out on Youtube! Check me out on Smithed! Check me out on Planet Minecraft! Check me out on Modrinth! Check me out on Curseforge! 

Join the discord! 

 Feel free to DM me on discord!

username: wilozyxx line divider Addons Title

[Addons for Overly Realistic]

  • Normal respawning
    • Makes respawning more vanilla-esque: re-enables the death screen, disables players being downed, allows for setting respawn points, disables ghosts, re-enables respawning
    • Supports v1.3.1 and above
  • Disable aggressive animals
    • Disables the spawning of predator/aggressive animals in the world
    • Supports v1.3.1 and above
  • Base textures
    • Adds textures for the items added by Overly-Realistic
    • Supports v1.3.5 and above
  • Want me to feature your own addon? Contact me on discord! :)

[Projects that work well with Overly Realistic]

line divider Additional Credits Title

Fever

For their various textures

Achim2393

For their various textures

Cowmoonist

For their hog texture and inspiration

SilicatYT

For their work on the ScoreFixer library, which this project uses line divider

Overly Realistic title line divider

Overly Realistic banner

line divider

Overly Realistic is a datapack & mod that adds a variety of features to minecraft, it mainly aims to incentivize cooperation between various players through a medium of realism! This takes inspiration from Civilization's Beginnings and Joyful's video on the problem with simulating civilizations in minecraft

The project is also inspired by real human evolutionary history and how it ultimately unfolded; a core idea for this project is to make lone survival hard and unfruitful, meaning, players need to (and are pushed to) be grouping into tribes in order to more easily progress and survive.

progress icon Note that this makes the progression system in the game intentionally slower and more difficult!

tip icon If you're unsure on how to progress, please check out the advancements tab in-game!

warning icon Also note that if you are using the datapack version of Overly-Realistic, you will need to use the resourcepack found here

update icon Overly Realistic has pretty frequent updates (updated every 1-2 weeks currently!) - Make sure you check up on this page from time to time!!

beta icon While the versions uploaded for this project are marked as releases, such versions should be considered as beta updates! There is still a lot I haven't done/changed/added!

line divider

features title

  • advancement icon New advancement system as a progression tree
    • Minecraft's vanilla advancements have been removed and replaced with Overly-Realistic's advancements, which act as a progression tree to help players know what they should be doing to progress.
    • All advancements fully explain and describe the next progression milestones, so players are able to play without tabbing into a wiki all the time or remaining hopeless.
    • progression icon Progression overhaul
      • Progression is now much more realistic and made with cooperative aspects in mind, making it both harder and more complex, although, in a way that is easy to understand and follow.
    • player stats icon Various new player stats
      • Players must now care for their temperature, thirst, sanity, stamina, hygiene, vitality, and many other stats.
      • Players now have genetics, which affect various aspects of the game such as movement speed, attack damage, height, etc. Genetics can be customized in a character customization menu when spawning in.
      • Players are now generally much weaker and slower when spawning in, although, they can train their stats to improve them through time.
    • health icon Harsher health
      • Health is now much harder to manage, and will generally require a groupmate who can specialize into healthcare: players are able to bleed, fracture bones, get infections, create medicinal items, receive illnesses, etc.
      • Players are able to receive different debuffs depending on what body part they were hit on.
      • Natural regeneration is now slower and dependent on various factors.
    • hunger icon Hunger complexity
      • Players must eat different types of foods so they are able to manage their nutrients: fats, proteins, and carbs. Only ever eating 1 type of food is no longer a viable approach.
      • Players' hunger now decreases through time, and, the lower the player's hunger, the weaker they get.
    • wisdom icon New wisdom and intelligence systems
      • Certain actions can add up onto skill experience, which allows players to be able to become better in that skill through time. Wisdom skills include combat, blacksmithing, cookery, archery, healthcare, etc.
      • Wisdom skills have categories, those being: primary skills, secondary skills, and sub-skills.
      • When leveling up one skill, other skills of the same category will decrease in level (by default), which makes it so one singular player isn't able to specialize into all skills at once, thus needing to rely on other players, who have specialized into different skill sets than their own.
    • animal icon Animal overhaul
      • Animals are now divided into 2 types, predators and prey; predator animals are aggressive towards players, while prey animals are not, and would rather flee when near a player.
      • Animal behaviour is now more complex: aggressive animals may choose to flee depending on factors like its current health and the amount of players hunting it. They prefer hunting down smaller groups and individual players, and may get scared off by larger hunting parties, meaning that the more players collaborating on hunting, the better.
      • Animals now spawn in with semi-randomized genetics, this affects their size, health, speed, damage, and knockback resistance. Animals' sizes affect their other stats: larger animals will have better health and damage but will be slower, while smaller animals will have lower health and damage genetics, but will also be faster, allowing players to be selective with their hunts. They will also have traits that change up their mannerisms.
      • Animals now have stamina, which is used up when fleeing, allowing players to exhaust animals through time, which makes them slower and more vulnerable.
      • Various animals now create corpses when being hunted down, allowing players to harvest hides, meats, and bones from them.
    • resource icon Resource changes
      • Resource scarcity is much more prevalent. Crops can only be farmed in certain biomes, and ores have a distinction of poor and high quality material, which is tied to which biome they were harvested in, this allows different groups of players to hold different goods and valueables, thus incentivizing trade, trade routes, conflicts, and cooperation.
    • more icon And much more!
      • Overly-Realistic provides a lot of content and heavily incentivizes the use of cooperation between groups of players!
      • An official Overly-Realistic wiki is in the works, and will soon become publicized!

100% Human-made badge (No AI Usage)

line divider

available on curseforge! available on modrinth! available on planet minecraft! available on smithed!

Available for Fabric Available for Forge Available for NeoForge Available for Quilt Available for Paper Available for Purpur Available for Spigot Available for Vanilla

line divider

Socials Title

Check me out on Youtube! Check me out on Smithed! Check me out on Planet Minecraft! Check me out on Modrinth! Check me out on Curseforge!

Join the discord!

Feel free to DM me on discord!

username: wilozyxx

line divider

Addons Title

[Addons for Overly Realistic]

  • Normal respawning
    • Makes respawning more vanilla-esque: re-enables the death screen, disables players being downed, allows for setting respawn points, disables ghosts, re-enables respawning
    • Supports v1.3.1 and above
    • Disable aggressive animals
      • Disables the spawning of predator/aggressive animals in the world
      • Supports v1.3.1 and above
    • Base textures
      • Adds textures for the items added by Overly-Realistic
      • Supports v1.3.5 and above
    • Want me to feature your own addon? Contact me on discord! :)

[Projects that work well with Overly Realistic]

line divider

Additional Credits Title

Fever

For their various textures

Achim2393

For their various textures

Cowmoonist

For their hog texture and inspiration

SilicatYT

For their work on the ScoreFixer library, which this project uses

line divider

Screenshots

Gallery

  • Overhauled survival
    Overhauled survival
  • New mechanics
    New mechanics
  • New blocks and progression
    New blocks and progression
  • In-world recipes
    In-world recipes
  • New environments
    New environments
  • Progression assistance
    Progression assistance
  • New mob behavior
    New mob behavior
  • New player stats
    New player stats
  • Overhauled damage
    Overhauled damage
  • Background
    Background
  • Overhauled Survival
    Overhauled Survival Experience brand new, cooperation-based, survival and survival mechanics!
  • New mechanics
    New mechanics New mechanics, weapons, transportation methods, tools, progression steps, and general equipment have been added!
  • Progression assistance
    Progression assistance Advancements now act as step-by-step guides through the new progression overhaul
  • In-world recipes
    In-world recipes Nearly all of Overly Realistic's recipes are in-world recipes, meaning, they are made physically within the world, instead of being GUI-based!
  • New blocks and overhauled progression
    New blocks and overhauled progression Brand new blocks with their own mechanics, as well as a progression overhaul
  • New mob behaviour
    New mob behaviour Mobs now have genetics, traits, new behaviors, etc!
  • New player stats
    New player stats Overly Realistic adds brand new player stats that the player has to balance and manage, it also allows and pushes other players to care for the afflictions of their peers
  • New environments
    New environments Collect wild crops, walk through varied foliage, find new environmental features, and more!
  • Realistic damage
    Realistic damage Damage, health, combat, and hunting are now much more complex aspects of the game. Experience bleeding, broken bones, per-limb attacks, infections, different armor categorizations, etc!

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~41,000
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CurseForge
~23,000
Modrinth
~18,000
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