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Pathmind
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Scratch for Minecraft automation
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that process raw materials or automation processes.
Features a method of a programmable language system, ranging from pictographs to real programming languages.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Adds tools to customize the user interface and menus.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the client. Works on vanilla servers.
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About
Description
A visual sandbox for designing automation workflows in Minecraft
🇺🇸 English · 🇩🇪 Deutsch · 🇪🇸 Español · 🇫🇷 Français · 🇵🇱 Polski · 🇧🇷 Português (BR) · 🇷🇺 Русский
⚠️ For the latest updates and full feature set, download Pathmind on Modrinth:
https://modrinth.com/mod/pathmind
CurseForge versions may be outdated or missing features due to platform restrictions on certain functionality (such as marketplace preset downloads).
Features
Visual Automation
- Node-Based Editor: Build automation visually with nodes, connections, and editable parameters instead of commands or scripts
- Readable Workflows: Lay out your logic in a way that is easy to follow, revisit, and expand over time
- Creative Sandbox: Experiment with behaviors, interactions, and systems inside a dedicated in-game workspace
Workspace And Presets
- Saved Graphs: Keep your automation setups as reusable presets you can come back to later
- Organized Editing: Work across multiple presets and continue refining them as your ideas grow
- Import And Share: Bring in community-made setups or use your own presets as building blocks for larger systems
In-Game Execution
- Live Workflow Runtime: Run graphs directly in Minecraft and watch them respond while you play
- Visual Feedback: See execution state, runtime feedback, and validation cues while building and testing
- Flexible Logic: Combine actions, conditions, reusable logic, and event-driven behavior into larger workflows
Navigation And Interaction
- Movement Automation: Build workflows around movement, navigation, and world interaction
- Expanded Integrations: Optional integrations can extend what Pathmind can do in supported setups
- Built For Play: Designed to feel like a Minecraft tool, not an external scripting environment
Community Marketplace
- Browse Presets In-Game: Discover automation setups made by other players without leaving Minecraft
- Publish Your Own Work: Share your presets with the community through the built-in marketplace
- Start From Examples: Import existing presets and adapt them to your own world, style, or ideas
Quick Start
Prerequisites
- Minecraft: 1.21 through 1.21.11
- Fabric Loader: 0.17.3 or higher
- Fabric API: version matching your Minecraft version
- Java: 21 or higher
Installation
- Install Fabric Loader
- Download and install Fabric Loader for your Minecraft version
- https://fabricmc.net/use/installer/
- Install Fabric API
- Download the matching Fabric API release for your Minecraft version
- https://modrinth.com/mod/fabric-api
- Install Pathmind
- Download the Pathmind jar for your Minecraft version
- Place it in your
modsfolder
- Launch and Enjoy
- Start Minecraft with Fabric
- Use your configured keybind to open the visual editor
How to Use
Opening the Editor
- Use your configured keybind to open Pathmind
- The visual editor opens in fullscreen mode
Creating Workflows
- Add Nodes: Drag nodes from the sidebar onto the workspace
- Connect Logic: Link nodes together to shape how the workflow behaves
- Configure Parameters: Edit node values to match the behavior you want
- Organize Your Graph: Move nodes around to keep your setup readable
- Run And Refine: Test your workflow in-game and keep improving it
Disclaimer
Pathmind is designed for automation and workflow visualization in single-player or in multiplayer environments where such tools are explicitly permitted.
You are solely responsible for ensuring that your use of this mod does not violate any server rules, terms of service, or community guidelines.
Do not use Pathmind in ways that provide unfair advantages, disrupt gameplay for others, or break the terms set by server administrators or Minecraft service providers.
A visual sandbox for designing automation workflows in Minecraft
🇺🇸 English · 🇩🇪 Deutsch · 🇪🇸 Español · 🇫🇷 Français · 🇵🇱 Polski · 🇧🇷 Português (BR) · 🇷🇺 Русский
Features
Visual Automation
- Node-Based Editor: Build automation visually with nodes, connections, and editable parameters instead of commands or scripts
- Readable Workflows: Lay out your logic in a way that is easy to follow, revisit, and expand over time
- Creative Sandbox: Experiment with behaviors, interactions, and systems inside a dedicated in-game workspace
Workspace And Presets
- Saved Graphs: Keep your automation setups as reusable presets you can come back to later
- Organized Editing: Work across multiple presets and continue refining them as your ideas grow
- Import And Share: Bring in community-made setups or use your own presets as building blocks for larger systems
In-Game Execution
- Live Workflow Runtime: Run graphs directly in Minecraft and watch them respond while you play
- Visual Feedback: See execution state, runtime feedback, and validation cues while building and testing
- Flexible Logic: Combine actions, conditions, reusable logic, and event-driven behavior into larger workflows
Navigation And Interaction
- Movement Automation: Build workflows around movement, navigation, and world interaction
- Expanded Integrations: Optional integrations can extend what Pathmind can do in supported setups
- Built For Play: Designed to feel like a Minecraft tool, not an external scripting environment
Community Marketplace
- Browse Presets In-Game: Discover automation setups made by other players without leaving Minecraft
- Publish Your Own Work: Share your presets with the community through the built-in marketplace
- Start From Examples: Import existing presets and adapt them to your own world, style, or ideas
Video Showcase
Quick Start
Prerequisites
- Minecraft: 1.21 through 1.21.11
- Fabric Loader: 0.17.3 or higher
- Fabric API: version matching your Minecraft version
- Java: 21 or higher
Installation
- Install Fabric Loader
- Download and install Fabric Loader for your Minecraft version
- Download from FabricMC
- Install Fabric API
- Download the matching Fabric API release for your Minecraft version
- Download from Modrinth
- Install Pathmind
- Download the Pathmind jar for your Minecraft version
- Place it in your
modsfolder
- Launch and Enjoy
- Start Minecraft with Fabric
- Use your configured keybind to open the visual editor
Opening the Editor
- Use your configured keybind to open Pathmind
- The visual editor opens in fullscreen mode
Creating Workflows
- Add Nodes: Drag nodes from the sidebar onto the workspace
- Connect Logic: Link nodes together to shape how the workflow behaves
- Configure Parameters: Edit node values to match the behavior you want
- Organize Your Graph: Move nodes around to keep your setup readable
- Run And Refine: Test your workflow in-game and keep improving it
Responsible Use
Pathmind is intended for use in environments where automation is allowed. Users are responsible for ensuring their use complies with the rules and policies of any server or platform on which it is used.
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