Pathmind

Quick rating

Community listing page, reviews here may not be monitored by the author.

Pathmind

By soymods , ryduzzMember

No reviews yet

Scratch for Minecraft automation

Industrial
Tech
Automation & Processing
In-Game Programming
QoL & Tweaks
Performance & Optimization
UI & Menu Tool
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
pathmind-1.1.3+mc1.21.11.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

Pathmind

Requires-Fabric API-2ea44f?style=for-the-badge Discord-Join server-5865F2?style=for-the-badge&logo=discord&logoColor=white

A visual sandbox for designing automation workflows in Minecraft

🇺🇸 English · 🇩🇪 Deutsch · 🇪🇸 Español · 🇫🇷 Français · 🇵🇱 Polski · 🇧🇷 Português (BR) · 🇷🇺 Русский

⚠️ For the latest updates and full feature set, download Pathmind on Modrinth:
https://modrinth.com/mod/pathmind

CurseForge versions may be outdated or missing features due to platform restrictions on certain functionality (such as marketplace preset downloads).

preview.gif preview_screenshot.png

Features

Visual Automation

  • Node-Based Editor: Build automation visually with nodes, connections, and editable parameters instead of commands or scripts
  • Readable Workflows: Lay out your logic in a way that is easy to follow, revisit, and expand over time
  • Creative Sandbox: Experiment with behaviors, interactions, and systems inside a dedicated in-game workspace

Workspace And Presets

  • Saved Graphs: Keep your automation setups as reusable presets you can come back to later
  • Organized Editing: Work across multiple presets and continue refining them as your ideas grow
  • Import And Share: Bring in community-made setups or use your own presets as building blocks for larger systems

In-Game Execution

  • Live Workflow Runtime: Run graphs directly in Minecraft and watch them respond while you play
  • Visual Feedback: See execution state, runtime feedback, and validation cues while building and testing
  • Flexible Logic: Combine actions, conditions, reusable logic, and event-driven behavior into larger workflows

Navigation And Interaction

  • Movement Automation: Build workflows around movement, navigation, and world interaction
  • Expanded Integrations: Optional integrations can extend what Pathmind can do in supported setups
  • Built For Play: Designed to feel like a Minecraft tool, not an external scripting environment

Community Marketplace

  • Browse Presets In-Game: Discover automation setups made by other players without leaving Minecraft
  • Publish Your Own Work: Share your presets with the community through the built-in marketplace
  • Start From Examples: Import existing presets and adapt them to your own world, style, or ideas

Quick Start

Prerequisites

  • Minecraft: 1.21 through 1.21.11
  • Fabric Loader: 0.17.3 or higher
  • Fabric API: version matching your Minecraft version
  • Java: 21 or higher

Installation

  1. Install Fabric Loader
  2. Install Fabric API
  3. Install Pathmind
    • Download the Pathmind jar for your Minecraft version
    • Place it in your mods folder
  4. Launch and Enjoy
    • Start Minecraft with Fabric
    • Use your configured keybind to open the visual editor

How to Use

Opening the Editor

  • Use your configured keybind to open Pathmind
  • The visual editor opens in fullscreen mode

Creating Workflows

  1. Add Nodes: Drag nodes from the sidebar onto the workspace
  2. Connect Logic: Link nodes together to shape how the workflow behaves
  3. Configure Parameters: Edit node values to match the behavior you want
  4. Organize Your Graph: Move nodes around to keep your setup readable
  5. Run And Refine: Test your workflow in-game and keep improving it

Disclaimer

Pathmind is designed for automation and workflow visualization in single-player or in multiplayer environments where such tools are explicitly permitted.
You are solely responsible for ensuring that your use of this mod does not violate any server rules, terms of service, or community guidelines.
Do not use Pathmind in ways that provide unfair advantages, disrupt gameplay for others, or break the terms set by server administrators or Minecraft service providers.

Pathmind

Requires-Fabric%20API-2ea44f?style=for-the-badge Discord-Join%20server-5865F2?style=for-the-badge&logo=discord&logoColor=white

A visual sandbox for designing automation workflows in Minecraft

🇺🇸 English · 🇩🇪 Deutsch · 🇪🇸 Español · 🇫🇷 Français · 🇵🇱 Polski · 🇧🇷 Português (BR) · 🇷🇺 Русский


preview.gif preview_screenshot.png

Features

Visual Automation

  • Node-Based Editor: Build automation visually with nodes, connections, and editable parameters instead of commands or scripts
  • Readable Workflows: Lay out your logic in a way that is easy to follow, revisit, and expand over time
  • Creative Sandbox: Experiment with behaviors, interactions, and systems inside a dedicated in-game workspace

Workspace And Presets

  • Saved Graphs: Keep your automation setups as reusable presets you can come back to later
  • Organized Editing: Work across multiple presets and continue refining them as your ideas grow
  • Import And Share: Bring in community-made setups or use your own presets as building blocks for larger systems

In-Game Execution

  • Live Workflow Runtime: Run graphs directly in Minecraft and watch them respond while you play
  • Visual Feedback: See execution state, runtime feedback, and validation cues while building and testing
  • Flexible Logic: Combine actions, conditions, reusable logic, and event-driven behavior into larger workflows

Navigation And Interaction

  • Movement Automation: Build workflows around movement, navigation, and world interaction
  • Expanded Integrations: Optional integrations can extend what Pathmind can do in supported setups
  • Built For Play: Designed to feel like a Minecraft tool, not an external scripting environment

Community Marketplace

  • Browse Presets In-Game: Discover automation setups made by other players without leaving Minecraft
  • Publish Your Own Work: Share your presets with the community through the built-in marketplace
  • Start From Examples: Import existing presets and adapt them to your own world, style, or ideas

Video Showcase

Quick Start

Prerequisites

  • Minecraft: 1.21 through 1.21.11
  • Fabric Loader: 0.17.3 or higher
  • Fabric API: version matching your Minecraft version
  • Java: 21 or higher

Installation

  1. Install Fabric Loader
  • Install Fabric API
  • Install Pathmind
    • Download the Pathmind jar for your Minecraft version
    • Place it in your mods folder
  • Launch and Enjoy
    • Start Minecraft with Fabric
    • Use your configured keybind to open the visual editor

Opening the Editor

  • Use your configured keybind to open Pathmind
  • The visual editor opens in fullscreen mode

Creating Workflows

  1. Add Nodes: Drag nodes from the sidebar onto the workspace
  2. Connect Logic: Link nodes together to shape how the workflow behaves
  3. Configure Parameters: Edit node values to match the behavior you want
  4. Organize Your Graph: Move nodes around to keep your setup readable
  5. Run And Refine: Test your workflow in-game and keep improving it

Responsible Use

Pathmind is intended for use in environments where automation is allowed. Users are responsible for ensuring their use complies with the rules and policies of any server or platform on which it is used.

Screenshots

Gallery

  • Pathmind Preview
    Pathmind Preview preview_screenshot-1.png
  • OG Image
    OG Image The official Pathmind banner image.
  • Pathmind Example Workflow
    Pathmind Example Workflow An example workflow that walks to a pillar, bridges out 10 blocks, then returns.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~10,000
Total Downloads
CurseForge
<1,000
Modrinth
~9,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works