PatPat NH

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PatPat NH

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A Minecraft 1.7.10 / Forge port of the PatPat mod.

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About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
patpat-1.0.2.jar
Authors
CurseForge
Modrinth

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About

Description

PatPat NH

A Minecraft 1.7.10 / Forge port of the PatPat mod.

Goals:

  • Sneak + empty main hand + right-click a living entity to trigger a pat animation
  • Works client-only (no server required)
  • When installed on the server, syncs pat actions to nearby players
  • Resource packs can override animation textures, configs, and sounds — compatible with upstream pack format

Resource Pack Notes (1.7.10 Port)

Required Pack Structure

Pack files must be placed under:

assets/patpat/textures/
	your_animation.json or .json5
	your_texture.png

Entity ID Compatibility

Modern packs often use IDs like:

  • minecraft:Zombie
  • minecraft:EnderDragon

Legacy 1.7.10 entity names are typically camel-case (for example EnderDragon). This port normalizes IDs so modern snake_case IDs can still match legacy names.

Ender Dragon Example

To target Ender Dragon, use one of these in entities:

  • minecraft:ender_dragon
  • ender_dragon
  • EnderDragon

Migration Suggestions

  1. Keep texture paths as patpat:textures/<file>.png.
  2. Keep animation fields compatible with upstream (duration, frame, sound, entities).
  3. Prefer modern namespaced IDs in packs; this port handles legacy mapping.
  4. If an animation still does not apply, verify the target entity is included in entities (for example, a pack configured only for minecraft:zombie will not affect Ender Dragon).

PatPat NH

A Minecraft 1.7.10 port of the PatPat mod.

Goals:

  • Sneak + empty main hand + right-click a living entity to trigger a pat animation
  • Works client-only (no server required)
  • When installed on the server, syncs pat actions to nearby players
  • Resource packs can override animation textures, configs, and sounds — compatible with upstream pack format

Resource Pack Notes

Required Pack Structure

Pack files must be placed under:

assets/patpat/textures/
	your_animation.json or .json5
	your_texture.png

Migration Suggestions

  1. Keep texture paths as patpat:textures/<file>.png.
  2. Keep animation fields compatible with upstream (duration, frame, sound, entities).
  3. Prefer modern namespaced IDs in packs; this port handles legacy mapping.
  4. If an animation still does not apply, verify the target entity is included in entities (for example, a pack configured only for minecraft:zombie will not affect Ender Dragon).

Screenshots

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  • Pat Wither!
    Pat Wither!
  • Pat Entity
    Pat Entity

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