Pepsi's Item Name Recolorer

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Pepsi's Item Name Recolorer

By PepsiedOwner

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Colorize and format your item's custom name.

Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft

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Available Platforms

Compatibility

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
item-name-recolorer-1.0.1 (1.21.5+)

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CurseForge ID
Modrinth ID

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About

Description

Features

  • Recolor any item's name with any dye
  • Apply custom RGB Hex coloring
  • Apply Bold, Italics, Underline, Strikethrough, and Obfuscation

How recoloring works

Very simple. Place a cauldron, and fill it with water to any level

Any item you want to change MUST be renamed hrough the anvil first. You can add a space at the end to maintain its current/default name.

Once you've renamed your item with an anvil, toss it right into the cauldron filled with water

Now it's time to select a color and/or format

Say you wanted a red item name; you'd then toss red dye into the same cauldron, wait a few seconds and your item's custom name should be red. Note that when you give the item a dye in the cauldron, it will reset all formatting (removes bold, italics, underline, etc.). So be sure to set the color first!

Blue dye gives you blue, white dye gives you white, etc.

Red Dye

How reformatting works

Same thing with coloring. Toss the item and its format item in a cauldron of water.

Here's a list of possible formats and their corresponding item.

  • Bold: Ink Sac
  • Italics: Stick
  • Underline: String
  • Strikethrough: Feather
  • Text Obfuscate: Glow Ink Sac

Again, setting the color of an item will reset all formatting to default. Color first, formats second.

You can apply multiple formats, including all of them at once.

Here's an example:

Example

Custom RGB (Hex codes)

Let's say you want a fully red item name, the hex code for full red is FF 00 00.

Grab any paper item and rename it in the anvil as #FF0000.

You must have it start with # and no spacing. Finally, throw it in the cauldron with your item as if it were a dye and you can then get custom colors on your item.

See my other mods

Features

  • Recolor any item's name with any dye
  • Apply custom RGB Hex coloring
  • Apply Bold, Italics, Underline, Strikethrough, and Obfuscation

How recoloring works

Very simple. Place a cauldron, and fill it with water to any level

Any item you want to change MUST be renamed hrough the anvil first. You can add a space at the end to maintain its current/default name.

Once you've renamed your item with an anvil, toss it right into the cauldron filled with water

Now it's time to select a color and/or format

Say you wanted a red item name; you'd then toss red dye into the same cauldron, wait a few seconds and your item's custom name should be red. Note that when you give the item a dye in the cauldron, it will reset all formatting (removes bold, italics, underline, etc.). So be sure to set the color first!

Blue dye gives you blue, white dye gives you white, etc.

Red Dye

How reformatting works

Same thing with coloring. Toss the item and its format item in a cauldron of water.

Here's a list of possible formats and their corresponding item.

  • Bold: Ink Sac
  • Italics: Stick
  • Underline: String
  • Strikethrough: Feather
  • Text Obfuscate: Glow Ink Sac

Again, setting the color of an item will reset all formatting to default. Color first, formats second.

You can apply multiple formats, including all of them at once.

Here's an example:

Example

Custom RGB (Hex codes)

Let's say you want a fully red item name, the hex code for full red is FF 00 00.

Grab any paper item and rename it in the anvil as #FF0000.

You must have it start with # and no spacing. Finally, throw it in the cauldron with your item as if it were a dye and you can then get custom colors on your item.

See my other mods

Screenshots

Gallery

  • Using the red dye
    Using the red dye
  • Example
    Example

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~7,000
Total Downloads
CurseForge
~3,000
Modrinth
~4,000
Last Updated
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Modrinth
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