Player Sculk Sensor
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This Minecraft mod introduces a new variant of the sculk sensor, specifically designed to detect only players. It also adds a recipe to craft the sensor
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Minecraft Mod: Player-Specific Sculk Sensor
Crafting Recipe
Functionality
- Range: The sensor's detection range is configurable from 1 to 15 blocks. By default, the range is set to 7 blocks.
- Player-Specific Detection: The sensor is engineered to react solely to player-generated actions.
- Event Sensitivity: The sensor is designed to detect specific player-related events, which can be configured. Each assigned a particular sensitivity level.
## Config
Change the sensor range or trigger events in the config file:%USERPROFILE%\AppData\Roaming\.minecraft\config\playersculksensormod-common.toml
Minecraft Mod: Player-Specific Sculk Sensor
Overview
This mod introduces a specialized variant of the sculk sensor designed to exclusively detect player actions within Minecraft. Unlike the conventional sculk sensor, this version is tailored to sense only specific types of player interactions.
Crafting Recipe

Functionality
- Range: The sensor's detection range is configurable from 1 to 15 blocks. By default, the range is set to 7 blocks.
- Player-Specific Detection: The sensor is engineered to react solely to player-generated actions.
- Event Sensitivity: The sensor is designed to detect specific player-related events, which can be configured. Each assigned a particular sensitivity level.
Config
Change the sensor range or trigger events in the config file:
%USERPROFILE%\AppData\Roaming\.minecraft\config\playersculksensormod-common.toml
Detection Capabilities
Below is a table outlining the possible events the sensor can detect, along with their default sensitivity levels. Note that these events and their sensitivity levels can be customized in the mod's configuration file:
| Event Type | Redstone Signal Strength | Description |
|---|---|---|
| STEP | 1 | Triggered when a player steps on a block. |
| SWIM | 3 | Triggered when a player swims in water or lava. |
| ELYTRA_FREE_FALL | 4 | Triggered when a player free falls with an Elytra. |
| HIT_GROUND | 6 | Triggered when a player hits the ground hard. |
| SPLASH | 6 | Triggered when a player splashes in water. |
| MINECART_MOVING | 6 | Triggered when a player moves a minecart. |
| RING_BELL | 6 | Triggered when a player rings a bell. |
| PROJECTILE_SHOOT | 7 | Triggered when a player shoots a projectile. |
| DRINKING_FINISH | 7 | Triggered when a player finishes drinking a potion. |
| PRIME_FUSE | 7 | Triggered when a player primes TNT. |
| PROJECTILE_LAND | 8 | Triggered when a player's thrown projectile lands. |
| EAT | 8 | Triggered when a player eats something. |
| MOB_INTERACT | 8 | Triggered when a player interacts with a mob. |
| ENTITY_DAMAGED | 8 | Triggered when a player damages an entity. |
| EQUIP | 9 | Triggered when a player equips an item. |
| SHEAR | 9 | Triggered when a player shears a sheep or similar. |
| BLOCK_CLOSE | 10 | Triggered when a player closes a block like a door or trapdoor. |
| BLOCK_UNSWITCH | 10 | Triggered when a player unpresses a button. |
| BLOCK_UNPRESS | 10 | Triggered when a player releases a pressure plate. |
| BLOCK_DETACH | 10 | Triggered when a player detaches a tripwire. |
| BLOCK_OPEN | 11 | Triggered when a player opens a block like a door or trapdoor. |
| BLOCK_SWITCH | 11 | Triggered when a player presses a button. |
| BLOCK_PRESS | 11 | Triggered when a player steps on a pressure plate. |
| BLOCK_ATTACH | 11 | Triggered when a player attaches a tripwire. |
| ENTITY_PLACE | 12 | Triggered when a player places an entity like a boat or minecart. |
| BLOCK_PLACE | 12 | Triggered when a player places a block. |
| FLUID_PLACE | 12 | Triggered when a player places a fluid. |
| BLOCK_DESTROY | 13 | Triggered when a player destroys a block. |
| ENTITY_KILLED | 13 | Triggered when a player kills any entity. |
| FLUID_PICKUP | 13 | Triggered when a player picks up fluid with a bucket. |
| FISHING_ROD_REEL_IN | 14 | Triggered when a player reels in a fishing rod. |
| CONTAINER_CLOSE | 14 | Triggered when a player closes a container. |
| CONTAINER_OPEN | 15 | Triggered when a player opens a container. |
| FISHING_ROD_CAST | 15 | Triggered when a player casts a fishing rod. |
| EXPLODE | 15 | Triggered when an explosion occurs near a player. |
| LIGHTNING_STRIKE | 15 | Triggered when lightning strikes near a player. |
| SHULKER_OPEN | 15 | Triggered when a player opens a Shulker Box. |
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