[Cobblemon] PocketMorph
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A polished Cobblemon transformation mod that lets players become Pokémon, not just disguise as them.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds new methods of transportation for players.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
NEW Feature & Bug Fix Update 2.2.0!! Check change log for details!
PocketMorph 2.2 adds new ways to browse transformations, improves movement and camera
handling, and includes several performance and compatibility improvements.
PocketMorph is a Cobblemon transformation mod that lets players become Pokémon — visually, mechanically, and socially — instead of only wearing a simple disguise. Love Pokemon Mystery Dungeon-style gameplay? This mod is for you!
Transform into Pokémon, preview forms in a polished GUI, save favorites, roll random transformations, ride eligible transformed players, use Pokémon-inspired abilities, and even bring your own transformed Pokémon form into battle through PocketMorph’s self-battler system.

Highlights
- Transform into Cobblemon Pokémon with the PocketMorph GUI or
/disguisecommand. - Browse Pokémon and forms with a visual selector.
- Use a live preview with rotate, pan, zoom, shiny/gender toggles, type icons, ability badges, and stat summaries.
- Save favorite transformations and quickly load them later.
- Roll random transformations with optional form, shiny, gender, and scale randomization.
- Use forms, shiny variants, scale, nicknames, gender, level labels, and other validated Cobblemon-style properties.
- First-person transformed body rendering so you can look down and see your Pokémon form.
- Polished third-person visuals for local and remote players in multiplayer.
- Pokémon-inspired abilities such as flight, water breathing, swim boosts, fire resistance, lava movement, land-speed boosts, mining Haste, and Attack-based unarmed damage.
- Ride transformed players when the transformed Pokémon is already rideable through Cobblemon or loaded ride data.
- Use your transformed Pokémon as a self-battler in Cobblemon battles.
- Includes a Battler panel with portrait, status, held item/cosmetic actions, battle camera toggle, rescue/remove tools, and Use Item support.
- Pokédex-based transformation restrictions, whitelist/blacklist controls, scale limits, and readable configs for servers and modpacks.
Have a suggestion for a feature/change? Post a comment!
Need a good QoL storage undefinedmod to go with your Cobblemon mod pack? undefinedCheck out my other mod: https://www.curseforge.com/minecraft/mc-mods/sata-store-all-take-all
Enjoyed this mod? Help support the project: https://ko-fi.com/pixelpitstop1
Requirements
- Minecraft: 1.21.1
- Cobblemon 1.7.3 or higher (1.7.0 and up may work but we haven't tested those versions, do so at your own risk)
- Loader: Fabric
- Java: 21+
- Requires: Fabric API and Cobblemon
- Install on both Server and Client instances for proper multiplayer functionality
Getting Started
Open the transformation GUI with the assigned hotkey (editable in keybinds), or:
/disguise gui
Or use command-based transformations:
/disguise lucario
/disguise charizard shiny
/disguise arcanine form=hisuian
/disguise pikachu scale=0.6
/disguise nickname Guardian
/disguise clear
The GUI is the easiest way to browse Pokémon, forms, properties, Favorites, Random, and Live Preview options. Commands remain available for quick use, server scripts, and advanced players.
The PocketMorph GUI
The main GUI is built around a visual-first workflow:
- Search for a base Pokémon.
- Pick a form or variant.
- Preview it live.
- Adjust properties such as shiny, gender, scale, nickname, or displayed level.
- Transform, favorite it, or roll something random.
- Alternatively, use the Ability filter button to choose from a list of pokemon with a chosen ability.
The Live Preview supports mouse controls:
- Left-drag: rotate
- Right-drag: pan
- Mouse wheel: zoom
- Middle-click: reset preview

NEW Favourites Feature:

NEW Randomize Feature:

Self-Battlers
PocketMorph adds a self-battler system. When enabled, your transformed Pokémon can be synced into your party and used in Cobblemon battles.
By default, the key to open the battler panel is the right-arrow on your keyboard, but can be edited in keybinds.
The Battler panel provides quick access to common actions, including:
- add/sync/remove battler;
- rescue tools;
- held item and cosmetic item actions;
- battle camera toggle;
- Use Item support for right-click-style items such as compatible TM disks.
PocketMorph includes safety guards to prevent self-battlers from being lost through storage, release, trade, or unsafe battle states.


Pokémon-Inspired Abilities
Depending on the current Pokémon form and server config, transformations can receive gameplay touches such as:
- flight for flying forms;
- water breathing and swim help for aquatic forms;
- fire resistance and lava movement help for Fire-type/fire-resistant forms;
- land speed boosts for fast grounded Pokémon;
- mining Haste for Ground-type Pokémon;
- unarmed damage bonuses based on base Attack.
These features are configurable so servers can choose how powerful transformations should be.

Built for Multiplayer and Modpacks
PocketMorph is designed for Cobblemon multiplayer environments. Other players can see your Pokémon form, scale, labels, riding state, held items, and battle-related visual state.
It also includes compatibility-focused handling for:
- addon/resource-pack forms;
- Mega and special forms;
- unusual model shapes;
- sparse animation sets;
- camera/raycast/throw-origin edge cases;
- server progression rules.
Server and Pack Controls
Server owners and modpack makers can configure:
- Pokédex requirements: any / seen / caught;
- creative-mode bypass;
- species whitelist and blacklist;
- shiny restrictions;
- scale limits;
- transformed hitbox behavior;
- ability strength and movement tuning;
- self-battler availability;
- riding rules;
- client/server visual defaults.
Generated configs include plain-English descriptions, defaults, ranges, and warnings for settings that can affect performance or gameplay.

Useful Commands
/disguise gui
/disguise <species> [properties]
/disguise clear
/disguise status
/disguise preview
/disguise nickname <name>
/disguise nickname clear
/disguise config show
/disguise config path
/disguise config reload
/disguise battler status
Compatibility Notes
- Camera mods may conflict with PocketMorph’s camera adjustments. Client config options are available if needed.
- Very large scale values can reduce FPS or make gameplay harder to control. Server scale limits are configurable.
- Mounted accessories/backpacks are intentionally hidden for compatibility with accessory mods that use custom renderers.
- PocketMorph is intended for Cobblemon-based modpacks and should be installed on both the server and client for multiplayer.
PocketMorph is designed for Cobblemon-based Minecraft experiences and is not affiliated with Mojang, Microsoft, Nintendo, Game Freak, Creatures Inc., or The Pokémon Company.
[Cobblemon] PocketMorph

New Feature+Bug Fix UPDATE 2.2.0!! Check change log for details!
PocketMorph 2.2 adds new ways to browse transformations, improves movement and camera handling,
and includes several performance and compatibility improvements.
PocketMorph is a Cobblemon transformation mod that lets players become Pokémon — visually, mechanically, and socially — instead of only wearing a simple disguise. Love Pokemon Mystery Dungeon-style gameplay? This mod is for you!
Transform into Pokémon, preview forms in a polished GUI, save favorites, roll random transformations, ride eligible transformed players, use Pokémon-inspired abilities, and even bring your own transformed Pokémon form into battle through PocketMorph’s self-battler system.

Highlights
- Transform into Cobblemon Pokémon with the PocketMorph GUI or
/disguisecommand. - Browse Pokémon and forms with a visual selector.
- Use a live preview with rotate, pan, zoom, shiny/gender toggles, type icons, ability badges, and stat summaries.
- Save favorite transformations and quickly load them later.
- Roll random transformations with optional form, shiny, gender, and scale randomization.
- Use forms, shiny variants, scale, nicknames, gender, level labels, and other validated Cobblemon-style properties.
- First-person transformed body rendering so you can look down and see your Pokémon form.
- Polished third-person visuals for local and remote players in multiplayer.
- Pokémon-inspired abilities such as flight, water breathing, swim boosts, fire resistance, lava movement, land-speed boosts, mining Haste, and Attack-based unarmed damage.
- Ride transformed players when the transformed Pokémon is already rideable through Cobblemon or loaded ride data.
- Use your transformed Pokémon as a self-battler in Cobblemon battles.
- Includes a Battler panel with portrait, status, held item/cosmetic actions, battle camera toggle, rescue/remove tools, and Use Item support.
- Pokédex-based transformation restrictions, whitelist/blacklist controls, scale limits, and readable configs for servers and modpacks.
Have a suggestion for a feature or change? Feel free to leave a comment in our discord: https://discord.gg/em5nSQsZUU.
Enjoyed the mod? You can support the project here:
Ko-fi: https://ko-fi.com/pixelpitstop1
Need a good QoL storage mod to go with your Cobblemon mod pack? Check out my other mod: https://modrinth.com/mod/sata-store-all-take-all
Requirements
- Minecraft: 1.21.1
- Loader: Fabric
- Java: 21+
- Requires: Fabric API and Cobblemon
- Cobblemon: 1.7.3 or higher recommended
- Cobblemon 1.7.0+ may work, but versions below 1.7.3 have not been fully tested.
- Multiplayer: install on both server and client instances for proper multiplayer functionality.
Getting Started
Open the transformation GUI with the assigned hotkey (editable in keybinds), or:
/disguise gui
Or use command-based transformations:
/disguise lucario
/disguise charizard shiny
/disguise arcanine form=hisuian
/disguise pikachu scale=0.6
/disguise nickname Guardian
/disguise clear
The GUI is the easiest way to browse Pokémon, forms, properties, Favorites, Random, and Live Preview options. Commands remain available for quick use, server scripts, and advanced players.
The PocketMorph GUI
The main GUI is built around a visual-first workflow:
- Search for a base Pokémon.
- Pick a form or variant.
- Preview it live.
- Adjust properties such as shiny, gender, scale, nickname, or displayed level.
- Transform, favorite it, or roll something random.
The Live Preview supports mouse controls:
- Left-drag: rotate
- Right-drag: pan
- Mouse wheel: zoom
- Middle-click: reset preview
- Ability Filter button

NEW Favourites Feature:

NEW Randomize Feature:

Self-Battlers
PocketMorph now adds a self-battler system. When enabled, your transformed Pokémon can be synced into your party and used in Cobblemon battles!
By default, the key to open the battler panel is the right-arrow on your keyboard, but can be edited in keybinds.
The Battler panel provides quick access to common actions, including:
- add/sync/remove battler;
- rescue tools;
- held item and cosmetic item actions;
- battle camera toggle;
- Use Item support for right-click-style items such as compatible TM disks.
PocketMorph includes safety guards to prevent self-battlers from being lost through storage, release, trade, or unsafe battle states.


Pokémon-Inspired Abilities
Depending on the current Pokémon form and server config, transformations can receive gameplay touches such as:
- flight for flying forms;
- water breathing and swim help for aquatic forms;
- fire resistance and lava movement help for Fire-type/fire-resistant forms;
- land speed boosts for fast grounded Pokémon;
- mining Haste for Ground-type Pokémon;
- unarmed damage bonuses based on base Attack.
These features are configurable so servers can choose how powerful transformations should be.
Built for Multiplayer and Modpacks
PocketMorph is designed for Cobblemon multiplayer environments. Other players can see your Pokémon form, scale, labels, riding state, held items, and battle-related visual state.
It also includes compatibility-focused handling for:
- addon/resource-pack forms;
- Mega and special forms;
- unusual model shapes;
- sparse animation sets;
- camera/raycast/throw-origin edge cases;
- server progression rules.

Server and Pack Controls
Server owners and modpack makers can configure:
- Pokédex requirements: any / seen / caught;
- creative-mode bypass;
- species whitelist and blacklist;
- shiny restrictions;
- scale limits;
- transformed hitbox behavior;
- ability strength and movement tuning;
- self-battler availability;
- riding rules;
- client/server visual defaults.
Generated configs include plain-English descriptions, defaults, ranges, and warnings for settings that can affect performance or gameplay.

Useful Commands
/disguise gui
/disguise <species> [properties]
/disguise clear
/disguise status
/disguise preview
/disguise nickname <name>
/disguise nickname clear
/disguise config show
/disguise config path
/disguise config reload
/disguise battler status
Compatibility Notes
- Camera mods may conflict with PocketMorph’s camera adjustments. Client config options are available if needed.
- Very large scale values can reduce FPS or make gameplay harder to control. Server scale limits are configurable.
- Mounted accessories/backpacks are intentionally hidden for compatibility with accessory mods that use custom renderers.
- PocketMorph is intended for Cobblemon-based modpacks and should be installed on both the server and client for multiplayer.
Disclaimer
PocketMorph is designed for Cobblemon-based Minecraft experiences and is not affiliated with Mojang, Microsoft, Nintendo, Game Freak, Creatures Inc., or The Pokémon Company.
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