Cobblemon: Limited Legends
No reviews yet
Full control over how often any Pokémon (not only Legendaries) can be captured and more!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds extra features or content to an existing mod.
Inspired by or including content related to the Pokemon franchise.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
🌟 Introduction
Do you miss your legendary Pokémon feeling truly unique?
Limited Legends brings back the rarity by letting you set hard limits on how many times each Pokémon can be captured — or whether they must be fought first — ensuring that catching one feels truly special.
✨ Every feature is configurable. For example, you could use this mod only for its spawn notifications!
✨ Features
🛑 Per Pokémon Limits
Prevent the capturing of legendary and mythic Pokémon (or any others) once their configurable capture limit has been reached.
🚧 Per Player Limits
Limit the number of Legendaries a single player can own — either overall or per species.
🥊 Fight Before Capturing
Require players to weaken certain Pokémon in battle before they can attempt to catch them.
⬆️ Catch rate penalties: Makes catching higher level Pokémon more difficult!
📄 Customizable Config
Enable/disable any feature and apply them to any Pokémon you want!
(Default: Legendaries + Mythics)
🚫 Optional Spawn Blocking
Don’t just stop captures — block the Pokémon from spawning entirely!
📣 Optional Spawn Messages
Announce to all players whenever a limited Pokémon spawns.
🔍 Tracking Commands
/limitedlegends check <player>→ See which limited Pokémon a player owns./limitedlegends find <species>→ Find all players who own a specific Pokémon./limitedlegends limit→ Check how many limited Pokémon you can catch./limitedlegends list→ See which limited Pokémon have been caught yet.
⚙️ Installation
- Install Cobblemon and any dependencies.
- Drop
LimitedLegends.jarinto your/modsfolder. - Start the game or server to generate the config file.
- Edit
/config/limitedlegends.jsonto customize your settings. - If added to an existing world or after updating, run:
/limitedlegends backfill - Go hunt truly unique Pokémon!
💡 Note: The Fabric version requires fabric-language-kotlin.
🔧 Config
📂 limitedlegends.json
**"SetGlobalLimits"**
> Enable/Disable _GlobalLimitPerSpecies_ below.
**"GlobalLimitPerSpecies"**
> Only this many of each Pokémon in _LimitedPokémon_ and _SpecificLimits_ can be captured before any capture attempt fails.
**"SetLimitsPerPlayer"**
> Enable/Disable _MaxLimitedPerPlayer_ below.
**"MaxLimitedPerPlayer"**
> Only this many of each Pokémon in _LimitedPokémon_ and _SpecificLimits_ can be captured per player.
**"SetCopiesLimit"**
> Enable/Disable _MaxCopiesPerPlayer_ below.
**"MaxCopiesPerPlayer"**
> Only this many Pokémon in _LimitedPokémon_ and _SpecificLimits_ can be caught per player.
**"DisableSpawning"**
> Enable/Disable whether _LimitedPokemon_ should still spawn after their limit has been reached.
**"RequireSubjugation"**
> Prevents players from capturing Pokémon until they’ve first been weakened in battle.
**"RequireSubjugationForAll"**
> If enabled, all Pokémon need to be subjugated before catching them.
**"MinCaptureHPThreshold"**
> Pokémon must be below this HP % to be caught _(range: 0.01 = 1% and 1.0 = 100%)_
**"BonusCatchRate"**
> Bonus catch rate modifier if HP is under the threshold.
**"AllowMasterBall"**
> Lets Master Balls bypass subjugation requirements.
**"AllowOriginBall"**
> Lets Ancient Origin Balls bypass subjugation requirements.
**"AllowQuickBall"**
> Lets Quick Balls bypass subjugation requirements.
**"AllowSafariBall"**
> Lets Safari Balls bypass subjugation requirements.
**"EnableCatchRateModifiers"*
> Enables _PenaltyPerLevel_, _FlatPenalty_ and _MinCatchRate_.
**"PenaltyPerLevel"**
> Percentage by which the catch rate decreases for each level the Pokémon is higher than the player's highest one.
> Range: 0.00 - 1.00
**"FlatPenalty"**
> Percentage by which the catch rate decreases as soon as a Pokémon has a higher level than the player's highest one. _(range: 0.00 - 1.00)_
> Range: 0.00 - 1.00
**"MinCatchRate"**
> Percentage of the original catch rate that should always remain even if the level difference is greater.
> Range: 0.00 - 1.00
**"EnableCaptureMessage"**
> Whether a message should be sent to all players whenever a LimitedPokemon has been caught.
**"EnableReleaseMessage"**
> Whether a message should be sent to all players whenever a LimitedPokemon has been released.
**"EnableSpawnMessage"**
> Enable/Disable whether spawns of _LimitedPokemon_ should be broadcasted
**"LOGGER"**
> Enables/Disables log messages.
**"LimitAllPokemon"**
> If enabled, all capture restrictions apply to every Pokémon species.
**"LimitedPokemon"**
> A list of Pokémon IDs to which the above options should apply
> Format: "cobblemon:<species>", "cobblemon:<species>"
**"SpecificLimits"**
> Set limits for individual species which will override _GlobalLimitPerSpecies_
> Format: "cobblemon:<species>: <limit>", "cobblemon:<species>: <limit>"
Introduction
Do you miss your legendary Pokémon feeling truly 🌟 unique 🌟?
Limited Legends brings back the rarity by letting you set hard limits on how many times each Pokémon can be captured or whether they need to be fought first — ensuring that catching one feels truly special.
Any feature is configurable. For example, you could also use this mod only for its spawn notifications!
Features
-
🛑 Per Pokémon Limits: Prevent the capturing of legendary and mythic Pokémon (or any others) once their onfigurable capture limit has been reached.
-
🚧 Per Player Limits: Limit the amount of Legendaries a single player can have over all or per species!
-
🥊 Fight Before Capturing: Prevent players from capturing certain Pokémon until they’ve first been weakened in battle!
-
⬆️ Catch rate penalties: Makes catching higher level Pokémon more difficult - or impossible!
-
📄 Customizable Config: Enable/Disable any feature and limit any Pokémon you want! (Default: Legendaries + Mythics)
-
🚫 Optional Spawn Blocking: Not being able to capture them isn't enough for you? Block them from spawning alltogether!
-
📣 Optional Spawn Messages: Send an announcement to all players whenever a unique Pokémon spawns!
-
🔍 Tracking: Check which limited Pokémon a certain player has or find all players who own a certain limited Pokémon with the "/limitedlegends check" or "limitedlegends find" commands.
Installation
-
Install Cobblemon and any dependencies.
-
Drop the LimitedLegends.jar into your /mods-folder.
-
Start the game or server to generate the config file.
-
Edit /config/limitedlegends.json to customize your settings.
-
When added to an already existing world or after an update: Use /limitedlegends backfill
-
Go hunt truly unique Pokémon!
Please note that the Fabric version of this mod requires fabric-language-kotlin!
Config: limitedlegends.json
"SetGlobalLimits"
Enable/Disable GlobalLimitPerSpecies below
"GlobalLimitPerSpecies"
Only this many of each Pokémon in LimitedPokémon and SpecificLimits can be captured before any capture attempt fails
"SetLimitsPerPlayer"
Enable/Disable MaxLimitedPerPlayer below
"MaxLimitedPerPlayer"
Only this many of each Pokémon in LimitedPokémon and SpecificLimits can be captured per player
"SetCopiesLimit"
Enable/Disable MaxCopiesPerPlayer below
"MaxCopiesPerPlayer"
Only this many Pokémon in LimitedPokémon and SpecificLimits can be caught per player
"DisableSpawning"
Enable/Disable whether LimitedPokemon should still spawn after their limit has been reached
"RequireSubjugation"
Prevents players from capturing Pokémon until they’ve first been weakened in battle
"RequireSubjugationForAll"
If enabled, all Pokémon need to be subjugated before catching them.
"MinCaptureHPThreshold"
Pokémon must be below this HP % to be caught (range: 0.01 = 1% and 1.0 = 100%)
"BonusCatchRate"
Additional catch rate if HP is under the threshold
"AllowMasterBall"
Lets Master Balls bypass subjugation requirements
"AllowOriginBall"
Lets Ancient Origin Balls bypass subjugation requirements
"AllowQuickBall"
Lets Quick Balls bypass subjugation requirements
*"EnableCatchRateModifiers"
Enables PenaltyPerLevel, FlatPenalty and MinCatchRate.
"PenaltyPerLevel"
Percentage by which the catch rate decreases for each level the Pokémon is higher than the player's highest one. Range: 0.00 - 1.00
"FlatPenalty"
Percentage by which the catch rate decreases as soon as a Pokémon has a higher level than the player's highest one. Range: 0.00 - 1.00
"MinCatchRate"
Percentage of the original catch rate that should always remain even if the level difference is greater. Range: 0.00 - 1.00
"EnableCaptureMessage"
Whether a message should be sent to all players whenever a LimitedPokemon has been caught.
"EnableReleaseMessage"
Whether a message should be sent to all players whenever a LimitedPokemon has been released.
"EnableSpawnMessage"
Enable/Disable whether spawns of LimitedPokemon should be broadcasted
"LimitAllPokemon"
If enabled, all capture restrictions apply to every Pokémon species.
"LOGGER"
Enables/Disables log messages.
"LimitedPokemon"
A list of Pokémon IDs to which the above options should apply Format: "cobblemon:", "cobblemon:"
"SpecificLimits"
Set limits for individual species which will override GlobalLimitPerSpecies Format: "cobblemon:: ", "cobblemon:: "
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers