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PolyBlur
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Apply motion blur in-game in way, way too many options
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Runs entirely on the client. Works on vanilla servers.
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PolyBlur
Apply motion blur to your mod in way, way too many ways.
Allows customizing:
- Whether to forcefully disable OptiFine's Fast Render when using the blur
- The blur type
- There are three blur types:
- Monkey Blur - Uses a type of blur based on BSL / NVIDIA blur shaders
- Phosphor Blur - Uses a modified version of the Minecraft "phosphor" shader. Similar to Lunar / BLC's blur. (default)
- Moulberry Blur - Achieves a similar effect to Phosphor blur via a different method. Originally made by Moulberry.
- Strength of the blur
PolyBlur
PolyBlur adds motion blur to Minecraft, with three blur types to pick from.
- Phosphor blends each frame into the next for the classic trail effect
- Unity blurs along the direction your camera moves
- Hybrid uses Unity for the world and Phosphor for your held item (not on 1.21.5 yet)
Other things you can do:
- Set the blur strength for the world and for your hand separately
- Keep your held item sharp
- Switch between three Phosphor blending modes
- Raise or lower the Unity sample count to trade smoothness for FPS
- Have Unity blur while you walk too, instead of only when you turn the camera (not on 1.8.9)
- You can use
/polyblurto open your settings
Supported versions
- Minecraft 1.8.9 on Ornithe.
- Minecraft 1.21.1-26.3 on Fabric.
PolyBlur needs OneConfig and Fabric Language Kotlin.
Support
- Report bugs and ask questions on the Polyfrost Discord.
- Check Polyfrost Status if a Polyfrost service is down.
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