Population Control
No reviews yet
Changes the mob spawning and bed mechanics.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This is a configurable mod that makes the following changes:
- Killing hostile mobs in a certain region reduces the number of mobs that will spawn in the future in that region.
- Mobs moving across chunks restore the mob population in that region.
- Players cannot use beds to sleep in regions with high mob population.
- Players cannot use beds to set spawn in regions with high population, unless the bed is currently exposed to sunlight.
In the Overworld, regions have vertical sections that don't affect each other. Specifically, there's one section for everything from Y=48 upwards, and 7 underground sections each 16 blocks tall. This means that killing a mob on the surface doesn't reduce the underground population and vice versa, and the same is true among different sections underground.
This is a configurable mod that makes the following changes:
- Killing hostile mobs in a certain region reduces the number of mobs that will spawn in the future in that region.
- Mobs moving across chunks restore the mob population in that region.
- Players cannot use beds to sleep in regions with high mob population.
- Players cannot use beds to set spawn in regions with high population, unless the bed is currently exposed to sunlight.
In the Overworld, regions have vertical sections that don't affect each other. Specifically, there's one section for everything from Y=48 upwards, and 7 underground sections each 16 blocks tall. This means that killing a mob on the surface doesn't reduce the underground population and vice versa, and the same is true among different sections underground.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers