QuantumChunks

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QuantumChunks

By MentalOwner

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Multi-core, region-aware chunk loading for large modded servers

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Server Utility
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Minecraft

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
quantumchunks-1.0.jar

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Modrinth ID

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About

Description

QuantumChunks⚡

Looking for a Fabric Tablist mod for 1.21.X-26.X that works with PlaceholderAPI? 

TabCore Fabric

Multi-core, region-aware chunk loading for busy Forge servers.

When many  players explore, vanilla tends to pile chunk work onto a single thread. QuantumChunks routes chunk preparation and parts of generation onto a smart worker pool, parallelizing across CPU cores while serializing work inside the same 32×32 region to keep worlds safe and stable.

📈Statistics:

🧠 How it works (in plain English)

   Minecraft often asks for a “background executor” to run chunk tasks.

   QuantumChunks swaps those calls to a dedicated worker pool.

   Each task is tagged with its 32×32 chunk region:

    Same region → processed one at a time (no races)

    Different regions → processed in parallel across your cores

Result: smoother TPS and fewer MSPT spikes when many players move at once.

🔧 Config (server)

config/quantumchunks-server.toml

 

📊 Verifying improvements

Use your favorite profiler (e.g., Spark):

/quantumchunks - CPU average usage, chunks loaded for 10 secs/1 minute

/spark tps — watch MSPT during exploration

/spark profiler --timeout 60 — look for chunk work on worker threads
You should see higher total CPU usage (multiple cores active) and fewer >50ms ticks during chunk storms.

QuantumChunks

Multi-core, region-aware chunk loading for busy Forge servers.

When many players explore, vanilla tends to pile chunk work onto a single thread. QuantumChunks routes chunk preparation and parts of generation onto a smart worker pool, parallelizing across CPU cores while serializing work inside the same 32×32 region to keep worlds safe and stable.

📈Statistics:

performance

🧠 How it works (in plain English)

   Minecraft often asks for a “background executor” to run chunk tasks.

   QuantumChunks swaps those calls to a dedicated worker pool.

   Each task is tagged with its 32×32 chunk region:

    Same region → processed one at a time (no races)

    Different regions → processed in parallel across your cores

Result: smoother TPS and fewer MSPT spikes when many players move at once.

🔧 Config (server)

config/quantumchunks-server.toml

config

📊 Verifying improvements

Use your favorite profiler (e.g., Spark):

/quantumchunks - CPU average usage, chunks loaded for 10 secs/1 minute

/spark tps — watch MSPT during exploration

/spark profiler --timeout 60 — look for chunk work on worker threads You should see higher total CPU usage (multiple cores active) and fewer >50ms ticks during chunk storms. stats

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~56,000
Total Downloads
CurseForge
~50,000
Modrinth
~5,000
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CurseForge
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CurseForge
Modrinth
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