Redstone Emitters Require Redstone

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Redstone Emitters Require Redstone

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Makes crafting levers, buttons, pressure plates and tripwire hooks require redstone

Redstone Improvements
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Type
Mod
License
MIT License
Latest Version
redstone_emitters_require_redstone-1.20.1-2.0.jar
Authors
CurseForge
Modrinth

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Description

This simple data mod/datapack changes crafting recipes of basic redstone signal emitters (buttons, pressure plates, lever and tripwire hook. And, by extension from tripwire hook, trapped chest as well) to require redstone. There are two reasons for that.

First reason is conceptual. For a long time I wondered, how two plank/stone blocks smashed together into a thin plate create redstone energy? Or just one extremely compressed planks/stone block? Or a stick shoved into a cobblestone? Or a peculiar construction of wood and iron?.. Redstone itself is a rather magical power, creating energy out of itself (being more realistic to simulate logical gates more than real castle ones). But these basic redstone signal emitters lack even it! So I made them all require a pinch of redstone dust.
This also "pushes the progression" further - now you require redstone to do any kind of mechanism.

Second reason is more immediate and practical one, that actually caused me to make this mod. By adding requirement of redstone into recipes of the blocks above, their basic vanilla recipes (like one planks block (stone, cobblestone, iron or gold ingot) or two in a row, or for more exotic ideas, stick in a cobblestone and iron on stick on planks) are now freed up for something more "grounded" than redstone components. I intend to use atleast two of these freed up basic recipes for my other smaller mods.

Compatibility with my Better Stones mod is included, affecting crafting of granite, diorite and andesite buttons and pressure plates.

As this is a very basic recipe tweak, you can freely port/recreate it for other versions.

This simple data mod/datapack changes crafting recipes of basic redstone signal emitters (buttons, pressure plates, lever and tripwire hook. And, by extension from tripwire hook, trapped chest as well) to require redstone. There are two reasons for that.

First reason is conceptual. For a long time I wondered, how two plank/stone blocks smashed together into a thin plate create redstone energy? Or just one extremely compressed planks/stone block? Or a stick shoved into a cobblestone? Or a peculiar construction of wood and iron?.. Redstone itself is a rather magical power, creating energy out of itself (being more realistic to simulate logical gates more than real castle ones). But these basic redstone signal emitters lack even it! So I made them all require a pinch of redstone dust. This also "pushes the progression" further - now you require redstone to do any kind of mechanism.

Second reason is more immediate and practical one, that actually caused me to make this mod. By adding requirement of redstone into recipes of the blocks above, their basic vanilla recipes (like one planks block (stone, cobblestone, iron or gold ingot) or two in a row, or for more exotic ideas, stick in a cobblestone and iron on stick on planks) are now freed up for something more "grounded" than redstone components. I intend to use atleast two of these freed up basic recipes for my other smaller mods.

Compatibility with my Better Stones mod is included, affecting crafting of granite, diorite and andesite buttons and pressure plates.

As this is a very basic recipe tweak, you can freely port/recreate it for other versions.

Screenshots

Gallery

  • tripwire_hook.png
    tripwire_hook.png tripwire_hook.png
  • stone_button.png
    stone_button.png stone_button.png
  • pressure_plate.png
    pressure_plate.png pressure_plate.png
  • lever.png
    lever.png lever.png
  • iron_pressure_plate.png
    iron_pressure_plate.png iron_pressure_plate.png
  • button.png
    button.png button.png

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