Community listing page, reviews here may not be monitored by the author.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the server. Also works in singleplayer.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Redstone-Game Tick Sync
Standard Minecraft redstone is capped at 10Hz (one tick every other game tick). This mod overclocks the redstone engine, syncing logic components to the 20Hz Game Tick, allowing for circuits that are twice as fast, more responsive, and more precise. The goal is to speed up Redstone without changing the tickrate of the rest of the world.
Broken Redstone Machines Warning
Because this mod changes the fundamental math of redstone timings, many vanilla machines that rely on precise timings will break.
- Existing Builds: Any machine relying on 2-tick timings (standard 3x3 doors, older flying machines) will likely need adjustments.
- Piston Spitting: Some precise machine timings may now require longer delays to prevent piston spitting.
Changes
This mod modifies the tick delay of some redstone components. Components not mentioned are not changed. Below is exactly how each component is affected: (Note: 1 vanilla redstone tick is 2 game ticks.)
Transmission Components
- Redstone Repeaters:
- Vanilla: Delays of 2, 4, 6, or 8 game ticks (0.1s to 0.4s).
- Synced: Delays of 1, 2, 3, or 4 game ticks (0.05s to 0.2s).
- Redstone Comparators:
- Vanilla: 2 game tick delay (0.1s).
- Synced: 1 game tick delay (0.05s).
Power & Inversion
- Redstone Torches:
- Delay: Reduced from 2 game ticks to 1 game tick.
- Burnout: To support high-frequency 20Hz clocks, the burnout threshold has been increased from 8 to 16 state changes per 60 ticks. This prevents torches from "flicking off" during normal high-speed operation.
Recommended Mods/Dependencies
- Alternate Current (Highly Encouraged / Optional)
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources