ReelzWorld
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Map Creation Features
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Features structures of no particular theme, or meant as background decoration.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Includes aesthetic items like decoration, clothing, and visual effects.
Adds or overhauls bosses to the game.
Introduces new non-player characters with various roles and behaviors.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This mod helps map creators with not just any ordinary blocks and items. This mod adds Resourcepacks as a mod, so far I have one Resourcepack, but I would like others to get in on this. I was creating this in mind of map creators that use Worldedit and create either stuff like different islands with different textures or variety of blocks in one city. This mod also adds random items used for there own features that the map creators get to decide on what they want to use them for. This mod is heavily based on your creativity. If you have any features you would like me to add just post in the comments.
Features:
-Every League of legends Items
-My own custom Items
-Testing use items, blocks, and armor
-Blocks with special usage
In Progress..
-Resourcepacks
Upcoming Features:
-Npc's that have health not normal to minecraft, which means there might be mobs with 60 health or Npc's that will have to be spawned in but will have extreme amounts of health (a boss battle)
-Custom Weapons that won't scale normally with minecraft Instead will be accustom with the modded npc's
-Custom armor that concept of weapons
-Other game Items like ark, or empyrion
Maybe upcoming features:
Redesigned health system for the player
Credits:
-Hickerydickery http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1232237-dokucraft-the-saga-continues
Some Key Ideas:
Most items that aren't part of a resourcepack don't have any coded in uses. Which means you will have to use command blocks to give them a use for example:
-/testfor
-/give
Or They don't have a name given so..
-/give @p rmumx:gname 1 1 {display:{Name:"Icey stuff",Lore:[What up]}}
Check out my website to see what I'm up too!!
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