Registry Dumper 3000

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Registry Dumper 3000

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Registry Dumper 3000 is a developer/debugging utility mod for modpack makers, datapack creators, and mod developers.

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Type
Mod
License
All Rights Reserved
Latest Version
Registry Dumper 3000 v1.1.0
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CurseForge ID
Modrinth ID

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About

Description

Registry Dumper 3000

Registry Dumper 3000 is a developer/debugging utility mod for modpack makers, datapack creators, and mod developers.

It dumps Minecraft registries, tags, recipes, and resource folders to disk in a structured format so you can inspect exactly what is loaded in your game/server.

This is especially useful for:

  • modpack debugging
  • datapack troubleshooting
  • tag/recipe conflict investigation
  • registry inspection across mods
  • reverse-engineering data-driven content
  • checking what resources actually loaded after packs merge

What it dumps

Built-in registries

Dumps all built-in registries (not just blocks/items/fluids) from BuiltInRegistries.REGISTRY.

  • Output format: TXT or JSON (configurable)
  • Optional class names for entries (great for modded debugging)

Runtime registries

Dumps all runtime registries from the server RegistryAccess.

This includes modded/runtime-loaded registries and gives you the final state seen by the server.

Raw tag JSONs

Dumps raw tag JSON files directly from the resource manager (data/*/tags/...).

  • Routes files by inferred registry type
  • Supports modded tag types
  • Can preserve original JSON formatting or pretty-print (configurable)

Expanded runtime tags

Dumps the final merged tag contents from Registry#getTags().

This lets you see the actual resolved contents of tags after all mods + datapacks + resource layers are applied.

  • Output format: TXT or JSON (configurable)

Raw recipe JSONs

Dumps raw recipe JSON files from data/*/recipes/....

  • Groups recipes by parsed recipe type
  • Handles unknown recipe type and invalid JSON safely
  • Optional pretty printing

Generic datapack resource folders (rule-based)

Config-driven dumping for arbitrary datapack folders (raw copy mode), including a large default ruleset.

Examples covered by default:

  • loot_tables
  • predicates
  • item_modifiers
  • advancements
  • functions
  • worldgen/* (biomes, features, structures, template pools, processors, noise, density functions, presets, etc.)
  • dimension
  • dimension_type
  • damage_type
  • chat_type
  • trim_material
  • trim_pattern
  • painting_variant
  • instrument
  • jukebox_song
  • Forge / NeoForge extras like loot modifiers / biome modifiers / structure modifiers

Unknown top-level folder catch-all (optional)

Can also dump top-level data folders that are not explicitly covered by your configured rules.

This helps find hidden or mod-added resource directories you forgot to account for.

Client asset folders (optional)

Optional client-side asset dumping on client start (disabled by default because it can be huge).

Examples:

  • lang
  • models
  • blockstates
  • textures
  • sounds
  • font
  • shaders
  • post_effect
  • particles
  • atlases

Why this mod is useful

When debugging modded Minecraft, the hard part usually isn't "what should be loaded" — it's "what actually got loaded after everything merged?"

Registry Dumper 3000 helps answer that by exporting:

  • final registries
  • final expanded tags
  • raw source JSONs
  • raw resource folders
  • structured summaries with counts

It is designed for inspection and troubleshooting, not gameplay features.


Output location

By default, dumps are written to:

  • <game folder>/dump/

The folder layout is configurable in the mod config.

Examples of generated roots (default names):

  • dump/registry_builtin
  • dump/registry_runtime
  • dump/tags
  • dump/registry_tags_expanded
  • dump/recipes
  • dump/data_raw
  • dump/assets_raw

The mod also writes summary files (_summary.txt) for major dump sections.


Configuration

A detailed JSON config is automatically created at:

  • <game folder>/config/registry_dumper_3000.json

The config lets you control:

  • what dump sections are enabled
  • TXT vs JSON output for supported dumps
  • pretty-print behavior for raw JSON copies
  • run-once-per-session behavior
  • client/server triggers
  • rule-based resource folder dumping
  • unknown-folder catch-all behavior
  • optional asset dumping
  • summary/report generation
  • optional resource stack dumping (advanced)

Performance / size notes

This mod can generate a lot of files depending on your modpack and config.

Please keep in mind:

  • enabling asset dumping can be very large
  • enabling unknown-folder catch-all can greatly increase output size
  • pretty-printing JSON increases CPU work and file size
  • optional resource stack dumping can multiply file count

If you only need specific data, disable the sections you don't need.


Who should use this

This mod is ideal for:

  • modpack developers
  • datapack developers
  • mod developers
  • server pack maintainers
  • technical players debugging data-driven content

If you just want gameplay content, this mod is probably not for you.


Compatibility notes

  • Built with Architectury-style lifecycle hooks
  • Uses reflection in a few places for compatibility (platform info / client resource manager / optional resource stack APIs)
  • Intended as a utility/debugging tool and may produce different amounts of output depending on loader/version/modpack contents

Quick start

  1. Install the mod and launch the game/server.
  2. Let it generate the config file.
  3. Edit config/registry_dumper_3000.json to enable/disable what you want.
  4. Restart and check the dump/ folder.
  5. Use the generated _summary.txt files to quickly see what was exported.

Notes for pack authors

This mod is great for diagnosing issues like:

  • tag contents not matching expectations
  • recipe overrides not applying
  • datapack resource path mistakes
  • unexpected modded registry entries
  • data-driven feature generation problems (worldgen folders)

It can also help you build automation/scripts that inspect dumped outputs for pack QA.

Registry Dumper 3000

Registry Dumper 3000 is a developer/debugging utility mod for modpack makers, datapack creators, and mod developers.

It dumps Minecraft registries, tags, recipes, and resource folders to disk in a structured format so you can inspect exactly what is loaded in your game/server.

This is especially useful for:

  • modpack debugging
  • datapack troubleshooting
  • tag/recipe conflict investigation
  • registry inspection across mods
  • reverse-engineering data-driven content
  • checking what resources actually loaded after packs merge

What it dumps

Built-in registries

Dumps all built-in registries (not just blocks/items/fluids) from BuiltInRegistries.REGISTRY.

  • Output format: TXT or JSON (configurable)
  • Optional class names for entries (great for modded debugging)

Runtime registries

Dumps all runtime registries from the server RegistryAccess.

This includes modded/runtime-loaded registries and gives you the final state seen by the server.

Raw tag JSONs

Dumps raw tag JSON files directly from the resource manager (data/*/tags/...).

  • Routes files by inferred registry type
  • Supports modded tag types
  • Can preserve original JSON formatting or pretty-print (configurable)

Expanded runtime tags

Dumps the final merged tag contents from Registry#getTags().

This lets you see the actual resolved contents of tags after all mods + datapacks + resource layers are applied.

  • Output format: TXT or JSON (configurable)

Raw recipe JSONs

Dumps raw recipe JSON files from data/*/recipes/....

  • Groups recipes by parsed recipe type
  • Handles unknown recipe type and invalid JSON safely
  • Optional pretty printing

Generic datapack resource folders (rule-based)

Config-driven dumping for arbitrary datapack folders (raw copy mode), including a large default ruleset.

Examples covered by default:

  • loot_tables
  • predicates
  • item_modifiers
  • advancements
  • functions
  • worldgen/* (biomes, features, structures, template pools, processors, noise, density functions, presets, etc.)
  • dimension
  • dimension_type
  • damage_type
  • chat_type
  • trim_material
  • trim_pattern
  • painting_variant
  • instrument
  • jukebox_song
  • Forge / NeoForge extras like loot modifiers / biome modifiers / structure modifiers

Unknown top-level folder catch-all (optional)

Can also dump top-level data folders that are not explicitly covered by your configured rules.

This helps find hidden or mod-added resource directories you forgot to account for.

Client asset folders (optional)

Optional client-side asset dumping on client start (disabled by default because it can be huge).

Examples:

  • lang
  • models
  • blockstates
  • textures
  • sounds
  • font
  • shaders
  • post_effect
  • particles
  • atlases

Why this mod is useful

When debugging modded Minecraft, the hard part usually isn't "what should be loaded" — it's "what actually got loaded after everything merged?"

Registry Dumper 3000 helps answer that by exporting:

  • final registries
  • final expanded tags
  • raw source JSONs
  • raw resource folders
  • structured summaries with counts

It is designed for inspection and troubleshooting, not gameplay features.


Output location

By default, dumps are written to:

  • <game folder>/dump/

The folder layout is configurable in the mod config.

Examples of generated roots (default names):

  • dump/registry_builtin
  • dump/registry_runtime
  • dump/tags
  • dump/registry_tags_expanded
  • dump/recipes
  • dump/data_raw
  • dump/assets_raw

The mod also writes summary files (_summary.txt) for major dump sections.


Configuration

A detailed JSON config is automatically created at:

  • <game folder>/config/registry_dumper_3000.json

The config lets you control:

  • what dump sections are enabled
  • TXT vs JSON output for supported dumps
  • pretty-print behavior for raw JSON copies
  • run-once-per-session behavior
  • client/server triggers
  • rule-based resource folder dumping
  • unknown-folder catch-all behavior
  • optional asset dumping
  • summary/report generation
  • optional resource stack dumping (advanced)

Performance / size notes

This mod can generate a lot of files depending on your modpack and config.

Please keep in mind:

  • enabling asset dumping can be very large
  • enabling unknown-folder catch-all can greatly increase output size
  • pretty-printing JSON increases CPU work and file size
  • optional resource stack dumping can multiply file count

If you only need specific data, disable the sections you don't need.


Who should use this

This mod is ideal for:

  • modpack developers
  • datapack developers
  • mod developers
  • server pack maintainers
  • technical players debugging data-driven content

If you just want gameplay content, this mod is probably not for you.


Compatibility notes

  • Built with Architectury-style lifecycle hooks
  • Uses reflection in a few places for compatibility (platform info / client resource manager / optional resource stack APIs)
  • Intended as a utility/debugging tool and may produce different amounts of output depending on loader/version/modpack contents

Quick start

  1. Install the mod and launch the game/server.
  2. Let it generate the config file.
  3. Edit config/registry_dumper_3000.json to enable/disable what you want.
  4. Restart and check the dump/ folder.
  5. Use the generated _summary.txt files to quickly see what was exported.

Notes for pack authors

This mod is great for diagnosing issues like:

  • tag contents not matching expectations
  • recipe overrides not applying
  • datapack resource path mistakes
  • unexpected modded registry entries
  • data-driven feature generation problems (worldgen folders)

It can also help you build automation/scripts that inspect dumped outputs for pack QA.

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~140,000
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Modrinth
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