Remnants | The Eclipsed Realm

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Remnants | The Eclipsed Realm

By NightBeam Studio , NightBeamStudio

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Face the deadliest bosses ever forged combat, fights, and chaos await!

Mod Loaders
Minecraft
26.3 26.2

About

Description

Remnant Bosses 3.1: The Realm Endures

Cross into the eclipse

Kindle a Waygate and step into the Eclipsed Realm, a dimension under a black eclipse sun with the Gracetree burning on the horizon. Rest at Grace Embers, follow their golden motes to three arenas sealed by fog gates, and raise the bosses who outlived their kingdoms at the Ancient Altar. Each boss has its own bar, phases, gear and creature family, and a personal Boss Hunts journal records every hunt. Everything can be tuned in JAuml config files.

3.1 "The Realm Endures" keeps the Realm as it was built, redesigns the Grace Embers and adds two creature families: the Ashbound Constructs and the Corrupted Relics.

divider

The Eclipsed Realm

The Eclipsed Realm

  • Seven biomes under a permanent golden dusk: the Tarnished Fields, the Gracewood, the Gravefield Barrows, the Ashen Wastes, the Lantern Heights and the Stilled Sea, with the Ossuary Depths below them.
  • The Remnants live here. The Realm's creatures spawn across its biomes and never in the overworld.
  • The Realm will not change. Survival and Adventure players cannot break or place blocks, use items on the terrain or empty buckets there. Explosions still hurt but leave the terrain whole. Graces, Waygates, fog gates, doors and chests still work, and Creative players are exempt.

Cross the Waygate

  1. Craft an Eclipse Shard from an Amethyst Shard, an Ender Pearl and a Gold Ingot.
  2. Craft a Waygate: 6 Polished Deepslate around the edge, an Eclipse Shard at the top centre and a Gold Ingot at the bottom centre.
  3. Place it. The Waygate raises a stone arch 3 blocks wide and 4 tall, so keep that space clear.
  4. Use a second Eclipse Shard on the arch. It kindles for six seconds, then opens onto the eclipse.
  5. Walk through. You arrive at an Arrival Shrine with a Waygate home and a Grace Ember.

A Waygate kindles

Crossing into the Eclipsed Realm

Grace Embers

Rest at grace

Grace shrines stand across the Realm's land biomes: a ring of weathered standing stones around a golden flame, with a beam of light that marks them from afar. Resting at a grace:

  • heals you to full, puts out fire, clears harmful effects and sets your respawn point there;
  • sends a trail of golden motes toward the nearest arena;
  • opens the grace menu. It lists the grace you are at first, then every other grace you have found, nearest first with the distance in meters. Travel to any of them, or Depart the Realm.

Use a named Name Tag on a grace to rename it.

The Arenas

Behind the fog gates

Arena Where it generates Boss
Hollow Citadel Tarnished Fields and Ashen Wastes Hollow Sovereign, in the throne hall
Gravebound Catacombs Deep underground, below the land biomes Gravebound Warden, in the chain chapel
Forgotten Observatory Lantern Heights Forgotten Watcher, under the dome
  • A fog gate seals each boss room. Players walk through it. Bosses and creatures cannot.
  • Each arena's Ancient Altar already holds the default offerings, so you only need to bring the summon item.
  • The Hollow Legion guards the Citadel, a Burial Guardian holds the Catacombs' burial vault and a Soul Collector waits in the Observatory's memory vault.

The Bosses

Every boss has its own boss bar, GeckoLib animations, readable windups and phases that change the fight. Each has a spawn egg in the Remnant Bosses creative tab.

Hollow Sovereign, the Last King of Vael

The Hollow Sovereign waits to be raised in the throne hall of the Hollow Citadel.

  • Phase one: three-hit sword combos, a throne slam and a guard stance. An axe breaks his guard.
  • Phase two (66%): his pauldrons tear loose and dive on their own, and spectral royal guards answer his call.
  • Phase three (33%): spectral crescents and a soul lunge join his kit.
  • The Last Command: at 10% he kneels and rains marked spectral blades across the hall.
  • Drops: Sovereign's Ruin, Sovereign's Sigil, the Hollow Crown (the Regalia helm) and Royal Soul Fragments.

Gravebound Warden, Keeper of the Forgotten Dead

The Gravebound Warden keeps the chain chapel deep in the Gravebound Catacombs.

  • Wide executioner sweeps, and an execution chop that wedges his blade so you can punish it.
  • Chain grabs that drag you in, rows of grave eruptions, and Gravebound Soldiers rising from the floor.
  • Phase two (50%): he attacks faster and chain walls split the arena. Break the four anchors to stagger him.
  • Drops: Warden's Grasp, the Gravebound Executioner, the Crypt Sigil, Grave Iron and one piece of Warden armor.

Forgotten Watcher, Guardian of the Last Memory

The Forgotten Watcher is raised at the altar under the Forgotten Observatory's dome.

  • Ring volleys of memory bolts, a sweeping focused beam, and teleports between the four lens platforms around the dome.
  • Phase two (50%): memory illusions join the fight, and a rotating crystal aegis guards it. Circle it and strike through the gap.
  • Drops: the Memory Staff, the Watcher's Eye, Ancient Knowledge Fragments and Memory Shards.

Ossukage, the Oni Shogun

Ossukage, the original Remnant, still answers its old ritual, and it answers anywhere.

  • It rises from a rune circle with Gravebound Soldiers, and cannot be hurt until the rite ends.
  • A three-strike sword chain up close, and kunai when you keep your distance.
  • Phase two (50%): it transforms and raises more soldiers. It dashes at you, sometimes followed by an explosion, Darkness or more soldiers.
  • Drops: the Ossukage Blade, a fire-resistant katana that throws kunai on right-click.

The Ancient Altar

Raise the rite

  1. Craft one Ancient Altar (4 Chiseled Deepslate, a Diamond and 2 Emeralds) and four Ancient Pedestals (an Emerald and 4 Chiseled Deepslate). The arena altars are already built.
  2. Place the pedestals 3 blocks east, west, south and north of the altar, and put each offering on top of its pedestal.
  3. Use the summon item on the altar with it in your main hand. It is used up outside Creative.
Boss Summon item East West South North
Hollow Sovereign Sovereign's Seal Gold Block Gold Block Soul Lantern Soul Lantern
Gravebound Warden Crypt Key Bone Block Soul Soil Chain Iron Bars
Forgotten Watcher Lens of Memory Amethyst Block Calcite Chiseled Sandstone Lectern
Ossukage Nether Star Skeleton Skull Skeleton Skull Skeleton Skull Skeleton Skull
  • Sovereign's Seal: 4 Tarnished Regalia, 4 Gold Ingots and an Echo Shard. The Hollow Legion drops Tarnished Regalia.
  • Crypt Key: 6 Grave Iron around an Iron Block. The Cryptborn drop Grave Iron, and a Burial Guardian sometimes drops a Crypt Key.
  • Lens of Memory: 4 Memory Shards, 4 Amethyst Shards and a Spyglass. The Forgotten Souls drop Memory Shards.

The Hollow Sovereign, the Gravebound Warden and the Forgotten Watcher answer only inside the Eclipsed Realm (rituals_realm_only). Their rites also refuse on Peaceful or when the same boss is already within 64 blocks. Ossukage's rite works in any dimension: lightning strikes each offering, and Ossukage arrives about four seconds later.

Boss Hunts

A journal of your hunts

  • Craft the Boss Hunts Journal from a Book, a Bone and an Ink Sac, or sneak and use an Ancient Altar with an empty main hand.
  • Every boss starts Undiscovered, with a short ritual clue.
  • Witness a boss within 48 blocks, with line of sight, and its entry becomes Encountered. It then shows the server's real summon item and the offering for each pedestal.
  • Defeat it and the entry is marked Defeated.
  • Progress belongs to your player in that world. Losing or trading the journal changes nothing.

Credit where it is due

Fair multiplayer credit. The final hit and every player who really damaged the boss in the last 60 seconds, within 64 blocks, get the defeat. Arrows count for their shooter and pets for their owner. Spectators, bystanders and hits that do not lower its health do not count. A defeat is recorded only after Minecraft accepts the boss's death, so cancelled deaths award nothing.

Bars & Banners

Bars, banners and music

  • Each boss has its own pixel-art bar: gold for the Hollow Sovereign, rust for the Gravebound Warden, violet for the Forgotten Watcher and crimson for Ossukage. The Burial Guardian gets one too.
  • REMNANT FELLED fills the screen of everyone within 64 blocks when a boss falls.
  • Area titles name the Realm and each biome as you arrive and travel.
  • A fight theme plays within 64 blocks of a boss.
  • The custom bars, area titles and camera shake can be switched off, and the particle effects scaled down.

The Bestiary

The Realm's defenders

Constructs and relics

Family Where Creatures
Hollow Legion Hollow Citadel, Tarnished Fields, Ashen Wastes Hollow Sentinel, Hollow Arbalist, Fallen Standard Bearer, Soulbound Knight
Cryptborn Catacombs, Ossuary Depths and the land biomes Catacomb Rat, Crypt Lurker, Gravebound Soldier, and the Burial Guardian miniboss
Forgotten Souls Lantern Heights, Gracewood, Forgotten Observatory Lost Pilgrim, Memory Wraith, Soul Collector
Ashbound Constructs (new) Ashen Wastes, with a few in the Ossuary Depths and Tarnished Fields Ashbound Crawler, Ember Servitor, Rusted Guardian
Corrupted Relics (new) Gracewood, Tarnished Fields, Gravefield Barrows, Ossuary Depths Shardling, Ancient Vessel, Relic Stalker
  • Ashbound Crawler: rears up to breathe a short cone of flame, and bursts in embers when it dies.
  • Ember Servitor: a hovering drone that fires burning bolts and welds damaged constructs back together.
  • Rusted Guardian: a slow-turning hulk with a ground smash you can jump over and a wide sweep.
  • Shardling: floating crystals that take turns to fire.
  • Ancient Vessel: a heavy urn that slows you with a pulse when you come close, and bursts when broken.
  • Relic Stalker: lies hidden and invisible until you come within 7 blocks, then ambushes.

Constructs and relics only damage creatures. Like everything else in the Realm, they never break or place blocks. Every creature has a spawn egg.

Boss Gear

Boss gear

Boss Weapon Off-hand relic Armor set
Hollow Sovereign Sovereign's Ruin: hold use, then release a spectral crescent that cleaves through three foes Sovereign's Sigil: tamed allies within 16 blocks strike 10% harder. Use it to call two spectral royal guards Regalia: 2 pieces add knockback resistance. 4 pieces grant Resistance I after a heavy blow (every 20 s)
Gravebound Warden Warden's Grasp: a chain hook that drags a creature to you, or you to a wall. Gravebound Executioner: +40% damage against slowed or chained foes Crypt Sigil: undead deal 10% less damage to you. Use it to chain the nearest enemy within 12 blocks for 3 s Warden: 2 pieces add +10% damage against undead. 4 pieces let melee hits chain the target
Forgotten Watcher Memory Staff: a homing memory bolt, or hold and release for a ring of 12 Watcher's Eye: hostile creatures within 24 blocks glow. Use it to blink 8 blocks for 2 hunger Archivist: 2 pieces clear Blindness and Darkness. 4 pieces negate a projectile hit every 30 s

Relics work from the off-hand. The Hollow Crown and the Warden armor drop from their bosses, one Warden piece per kill. The rest of the Regalia set and the Archivist set are crafted from boss materials around the matching diamond piece.

Configuration

Every number is yours

JAuml generates the configuration on first launch under config/remnant/. Existing values are kept when new defaults are added.

  • bosses/<boss>.json: health, armor, speed, phase thresholds, each attack's damage and range, summoning_enabled and the fight theme.
  • bosses/<boss>_summon.json: the summon item and the four offerings. Change a ritual without touching the mod.
  • monsters/<creature>.json: health, damage and attacks for every creature.
  • realm/realm.json: Waygate kindle time, crossing cooldown, spawn thinning, rituals_realm_only, the grace guidance radius, the REMNANT FELLED radius and build_protection.
  • client/presentation.json: custom_boss_bars, vfx_density, realm_titles and camera_shake.
  • items/ossukage_sword.json: the Ossukage Blade's kunai.

divider

Everything Else

  • Entity IDs for commands and datapacks use the remnants: namespace, for example remnants:hollow_sovereign, remnants:gravebound_warden, remnants:forgotten_watcher and remnants:ossukage. Items and blocks use remnant_bosses:.
  • Older worlds convert. Retired creatures, spawn eggs and items are replaced when a world loads. In 3.1 the Armored Grub becomes the Ashbound Crawler and the Sickleghast becomes the Relic Stalker.
  • Spawn eggs for every boss and creature in the Remnant Bosses creative tab.
  • Five Realm advancements, from crafting your first Eclipse Shard to felling the Hollow Sovereign.

Downloads & Compatibility

Minecraft Loaders Java Also install
1.20.1 Fabric, Forge 17+ GeckoLib and JAuml (all loaders), Fabric API (Fabric)
1.21.1 Fabric, NeoForge 21+ GeckoLib and JAuml (all loaders), Fabric API (Fabric)
  • Download the file with your loader in its name: -fabric-, -forge- or -neoforge-.
  • Install Remnant Bosses on both the server and every client, at the same version.
  • Updating keeps your configuration values. Start the game once to generate any new files.
  • Remnant Bosses is a mod. It does not work as a Paper, Spigot or Folia plugin.

Questions

Do I have to enter the Realm to fight the bosses? For the Hollow Sovereign, the Gravebound Warden and the Forgotten Watcher, yes, by default. Set rituals_realm_only to 0 in config/remnant/realm/realm.json to raise them anywhere. Ossukage answers in any dimension.

How do I find an arena? Rest at any grace and follow the golden motes. They drift toward the nearest arena.

Why can't I build in the Realm? The Realm is meant to stay as it was found. Creative players can still build, and a server can set build_protection to 0 in config/remnant/realm/realm.json.

Can I change what a ritual needs? Yes. Edit config/remnant/bosses/<boss>_summon.json and restart. The journal always shows the values the server is actually using, so players see your changes. The arena altars keep the default offerings.

Who gets credit in multiplayer? The final hit and everyone whose damage really landed in the last 60 seconds, while within 64 blocks. Nobody else, not the whole team and not the whole server.

I use another boss bar mod. Will they clash? Mods that replace the whole boss overlay may conflict. Set custom_boss_bars to 0 in config/remnant/client/presentation.json to use the vanilla bars.

Can I turn down the effects or the music? Set vfx_density between 0 and 1, and camera_shake to 0, in config/remnant/client/presentation.json. Set boss_music_enabled to 0 in a boss's config to silence its fight theme.

Where are the docs? The Eclipsed Realm guide · Summoning · Boss Hunts · Release notes · Issues

Gallery

The Gracetree over the Hollow Citadel

The eclipse sun

The Gracewood

A kindled Waygate in the overworld

An Arrival Shrine in the Gravefield Barrows

A grace shrine and its beam

A Grace Ember

The grace menu

The Hollow Citadel

The Forgotten Observatory on the Lantern Heights

The chain chapel of the Gravebound Catacombs

A fog gate

The Hollow Sovereign

The Hollow Sovereign in soul fire

The Gravebound Warden

Gravebound Soldiers rise beside the Warden

The Forgotten Watcher

A ring volley of memory bolts

The Watcher's sweeping beam

Ossukage at a grace shrine

The Burial Guardian in its vault

The Hollow Legion

The Cryptborn

The Forgotten Souls

Ashbound Constructs in the Ashen Wastes

Corrupted Relics in the Gracewood

The four boss bars

Regalia, Warden and Archivist armor

The Boss Hunts journal


Remnant Bosses is licensed under Apache-2.0. The Cinzel and EB Garamond fonts used in this artwork are licensed under the SIL Open Font License 1.1. Remnant Bosses is an independent project and is not affiliated with any game it takes inspiration from.

Remnant Bosses 3.1: The Realm Endures

Cross into the eclipse

Kindle a Waygate and step into the Eclipsed Realm, a dimension under a black eclipse sun with the Gracetree burning on the horizon. Rest at Grace Embers, follow their golden motes to three arenas sealed by fog gates, and raise the bosses who outlived their kingdoms at the Ancient Altar. Each boss has its own bar, phases, gear and creature family, and a personal Boss Hunts journal records every hunt. Everything can be tuned in JAuml config files.

3.1 "The Realm Endures" keeps the Realm as it was built, redesigns the Grace Embers and adds two creature families: the Ashbound Constructs and the Corrupted Relics.

divider

The Eclipsed Realm

The Eclipsed Realm

  • Seven biomes under a permanent golden dusk: the Tarnished Fields, the Gracewood, the Gravefield Barrows, the Ashen Wastes, the Lantern Heights and the Stilled Sea, with the Ossuary Depths below them.
  • The Remnants live here. The Realm's creatures spawn across its biomes and never in the overworld.
  • The Realm will not change. Survival and Adventure players cannot break or place blocks, use items on the terrain or empty buckets there. Explosions still hurt but leave the terrain whole. Graces, Waygates, fog gates, doors and chests still work, and Creative players are exempt.

Cross the Waygate

  1. Craft an Eclipse Shard from an Amethyst Shard, an Ender Pearl and a Gold Ingot.
  2. Craft a Waygate: 6 Polished Deepslate around the edge, an Eclipse Shard at the top centre and a Gold Ingot at the bottom centre.
  3. Place it. The Waygate raises a stone arch 3 blocks wide and 4 tall, so keep that space clear.
  4. Use a second Eclipse Shard on the arch. It kindles for six seconds, then opens onto the eclipse.
  5. Walk through. You arrive at an Arrival Shrine with a Waygate home and a Grace Ember.

A Waygate kindles

Crossing into the Eclipsed Realm

Grace Embers

Rest at grace

Grace shrines stand across the Realm's land biomes: a ring of weathered standing stones around a golden flame, with a beam of light that marks them from afar. Resting at a grace:

  • heals you to full, puts out fire, clears harmful effects and sets your respawn point there;
  • sends a trail of golden motes toward the nearest arena;
  • opens the grace menu. It lists the grace you are at first, then every other grace you have found, nearest first with the distance in meters. Travel to any of them, or Depart the Realm.

Use a named Name Tag on a grace to rename it.

The Arenas

Behind the fog gates

Arena Where it generates Boss
Hollow Citadel Tarnished Fields and Ashen Wastes Hollow Sovereign, in the throne hall
Gravebound Catacombs Deep underground, below the land biomes Gravebound Warden, in the chain chapel
Forgotten Observatory Lantern Heights Forgotten Watcher, under the dome
  • A fog gate seals each boss room. Players walk through it. Bosses and creatures cannot.
  • Each arena's Ancient Altar already holds the default offerings, so you only need to bring the summon item.
  • The Hollow Legion guards the Citadel, a Burial Guardian holds the Catacombs' burial vault and a Soul Collector waits in the Observatory's memory vault.

The Bosses

Every boss has its own boss bar, GeckoLib animations, readable windups and phases that change the fight. Each has a spawn egg in the Remnant Bosses creative tab.

Hollow Sovereign, the Last King of Vael

The Hollow Sovereign waits to be raised in the throne hall of the Hollow Citadel.

  • Phase one: three-hit sword combos, a throne slam and a guard stance. An axe breaks his guard.
  • Phase two (66%): his pauldrons tear loose and dive on their own, and spectral royal guards answer his call.
  • Phase three (33%): spectral crescents and a soul lunge join his kit.
  • The Last Command: at 10% he kneels and rains marked spectral blades across the hall.
  • Drops: Sovereign's Ruin, Sovereign's Sigil, the Hollow Crown (the Regalia helm) and Royal Soul Fragments.

Gravebound Warden, Keeper of the Forgotten Dead

The Gravebound Warden keeps the chain chapel deep in the Gravebound Catacombs.

  • Wide executioner sweeps, and an execution chop that wedges his blade so you can punish it.
  • Chain grabs that drag you in, rows of grave eruptions, and Gravebound Soldiers rising from the floor.
  • Phase two (50%): he attacks faster and chain walls split the arena. Break the four anchors to stagger him.
  • Drops: Warden's Grasp, the Gravebound Executioner, the Crypt Sigil, Grave Iron and one piece of Warden armor.

Forgotten Watcher, Guardian of the Last Memory

The Forgotten Watcher is raised at the altar under the Forgotten Observatory's dome.

  • Ring volleys of memory bolts, a sweeping focused beam, and teleports between the four lens platforms around the dome.
  • Phase two (50%): memory illusions join the fight, and a rotating crystal aegis guards it. Circle it and strike through the gap.
  • Drops: the Memory Staff, the Watcher's Eye, Ancient Knowledge Fragments and Memory Shards.

Ossukage, the Oni Shogun

Ossukage, the original Remnant, still answers its old ritual, and it answers anywhere.

  • It rises from a rune circle with Gravebound Soldiers, and cannot be hurt until the rite ends.
  • A three-strike sword chain up close, and kunai when you keep your distance.
  • Phase two (50%): it transforms and raises more soldiers. It dashes at you, sometimes followed by an explosion, Darkness or more soldiers.
  • Drops: the Ossukage Blade, a fire-resistant katana that throws kunai on right-click.

The Ancient Altar

Raise the rite

  1. Craft one Ancient Altar (4 Chiseled Deepslate, a Diamond and 2 Emeralds) and four Ancient Pedestals (an Emerald and 4 Chiseled Deepslate). The arena altars are already built.
  2. Place the pedestals 3 blocks east, west, south and north of the altar, and put each offering on top of its pedestal.
  3. Use the summon item on the altar with it in your main hand. It is used up outside Creative.
Boss Summon item East West South North
Hollow Sovereign Sovereign's Seal Gold Block Gold Block Soul Lantern Soul Lantern
Gravebound Warden Crypt Key Bone Block Soul Soil Chain Iron Bars
Forgotten Watcher Lens of Memory Amethyst Block Calcite Chiseled Sandstone Lectern
Ossukage Nether Star Skeleton Skull Skeleton Skull Skeleton Skull Skeleton Skull
  • Sovereign's Seal: 4 Tarnished Regalia, 4 Gold Ingots and an Echo Shard. The Hollow Legion drops Tarnished Regalia.
  • Crypt Key: 6 Grave Iron around an Iron Block. The Cryptborn drop Grave Iron, and a Burial Guardian sometimes drops a Crypt Key.
  • Lens of Memory: 4 Memory Shards, 4 Amethyst Shards and a Spyglass. The Forgotten Souls drop Memory Shards.

The Hollow Sovereign, the Gravebound Warden and the Forgotten Watcher answer only inside the Eclipsed Realm (rituals_realm_only). Their rites also refuse on Peaceful or when the same boss is already within 64 blocks. Ossukage's rite works in any dimension: lightning strikes each offering, and Ossukage arrives about four seconds later.

Boss Hunts

A journal of your hunts

  • Craft the Boss Hunts Journal from a Book, a Bone and an Ink Sac, or sneak and use an Ancient Altar with an empty main hand.
  • Every boss starts Undiscovered, with a short ritual clue.
  • Witness a boss within 48 blocks, with line of sight, and its entry becomes Encountered. It then shows the server's real summon item and the offering for each pedestal.
  • Defeat it and the entry is marked Defeated.
  • Progress belongs to your player in that world. Losing or trading the journal changes nothing.

Credit where it is due

Fair multiplayer credit. The final hit and every player who really damaged the boss in the last 60 seconds, within 64 blocks, get the defeat. Arrows count for their shooter and pets for their owner. Spectators, bystanders and hits that do not lower its health do not count. A defeat is recorded only after Minecraft accepts the boss's death, so cancelled deaths award nothing.

Bars & Banners

Bars, banners and music

  • Each boss has its own pixel-art bar: gold for the Hollow Sovereign, rust for the Gravebound Warden, violet for the Forgotten Watcher and crimson for Ossukage. The Burial Guardian gets one too.
  • REMNANT FELLED fills the screen of everyone within 64 blocks when a boss falls.
  • Area titles name the Realm and each biome as you arrive and travel.
  • A fight theme plays within 64 blocks of a boss.
  • The custom bars, area titles and camera shake can be switched off, and the particle effects scaled down.

The Bestiary

The Realm's defenders

Constructs and relics

Family Where Creatures
Hollow Legion Hollow Citadel, Tarnished Fields, Ashen Wastes Hollow Sentinel, Hollow Arbalist, Fallen Standard Bearer, Soulbound Knight
Cryptborn Catacombs, Ossuary Depths and the land biomes Catacomb Rat, Crypt Lurker, Gravebound Soldier, and the Burial Guardian miniboss
Forgotten Souls Lantern Heights, Gracewood, Forgotten Observatory Lost Pilgrim, Memory Wraith, Soul Collector
Ashbound Constructs (new) Ashen Wastes, with a few in the Ossuary Depths and Tarnished Fields Ashbound Crawler, Ember Servitor, Rusted Guardian
Corrupted Relics (new) Gracewood, Tarnished Fields, Gravefield Barrows, Ossuary Depths Shardling, Ancient Vessel, Relic Stalker
  • Ashbound Crawler: rears up to breathe a short cone of flame, and bursts in embers when it dies.
  • Ember Servitor: a hovering drone that fires burning bolts and welds damaged constructs back together.
  • Rusted Guardian: a slow-turning hulk with a ground smash you can jump over and a wide sweep.
  • Shardling: floating crystals that take turns to fire.
  • Ancient Vessel: a heavy urn that slows you with a pulse when you come close, and bursts when broken.
  • Relic Stalker: lies hidden and invisible until you come within 7 blocks, then ambushes.

Constructs and relics only damage creatures. Like everything else in the Realm, they never break or place blocks. Every creature has a spawn egg.

Boss Gear

Boss gear

Boss Weapon Off-hand relic Armor set
Hollow Sovereign Sovereign's Ruin: hold use, then release a spectral crescent that cleaves through three foes Sovereign's Sigil: tamed allies within 16 blocks strike 10% harder. Use it to call two spectral royal guards Regalia: 2 pieces add knockback resistance. 4 pieces grant Resistance I after a heavy blow (every 20 s)
Gravebound Warden Warden's Grasp: a chain hook that drags a creature to you, or you to a wall. Gravebound Executioner: +40% damage against slowed or chained foes Crypt Sigil: undead deal 10% less damage to you. Use it to chain the nearest enemy within 12 blocks for 3 s Warden: 2 pieces add +10% damage against undead. 4 pieces let melee hits chain the target
Forgotten Watcher Memory Staff: a homing memory bolt, or hold and release for a ring of 12 Watcher's Eye: hostile creatures within 24 blocks glow. Use it to blink 8 blocks for 2 hunger Archivist: 2 pieces clear Blindness and Darkness. 4 pieces negate a projectile hit every 30 s

Relics work from the off-hand. The Hollow Crown and the Warden armor drop from their bosses, one Warden piece per kill. The rest of the Regalia set and the Archivist set are crafted from boss materials around the matching diamond piece.

Configuration

Every number is yours

JAuml generates the configuration on first launch under config/remnant/. Existing values are kept when new defaults are added.

  • bosses/<boss>.json: health, armor, speed, phase thresholds, each attack's damage and range, summoning_enabled and the fight theme.
  • bosses/<boss>_summon.json: the summon item and the four offerings. Change a ritual without touching the mod.
  • monsters/<creature>.json: health, damage and attacks for every creature.
  • realm/realm.json: Waygate kindle time, crossing cooldown, spawn thinning, rituals_realm_only, the grace guidance radius, the REMNANT FELLED radius and build_protection.
  • client/presentation.json: custom_boss_bars, vfx_density, realm_titles and camera_shake.
  • items/ossukage_sword.json: the Ossukage Blade's kunai.

divider

Everything Else

  • Entity IDs for commands and datapacks use the remnants: namespace, for example remnants:hollow_sovereign, remnants:gravebound_warden, remnants:forgotten_watcher and remnants:ossukage. Items and blocks use remnant_bosses:.
  • Older worlds convert. Retired creatures, spawn eggs and items are replaced when a world loads. In 3.1 the Armored Grub becomes the Ashbound Crawler and the Sickleghast becomes the Relic Stalker.
  • Spawn eggs for every boss and creature in the Remnant Bosses creative tab.
  • Five Realm advancements, from crafting your first Eclipse Shard to felling the Hollow Sovereign.

Downloads & Compatibility

Minecraft Loaders Java Also install
1.20.1 Fabric, Forge 17+ GeckoLib and JAuml (all loaders), Fabric API (Fabric)
1.21.1 Fabric, NeoForge 21+ GeckoLib and JAuml (all loaders), Fabric API (Fabric)
  • Download the file with your loader in its name: -fabric-, -forge- or -neoforge-.
  • Install Remnant Bosses on both the server and every client, at the same version.
  • Updating keeps your configuration values. Start the game once to generate any new files.
  • Remnant Bosses is a mod. It does not work as a Paper, Spigot or Folia plugin.

Questions

Do I have to enter the Realm to fight the bosses? For the Hollow Sovereign, the Gravebound Warden and the Forgotten Watcher, yes, by default. Set rituals_realm_only to 0 in config/remnant/realm/realm.json to raise them anywhere. Ossukage answers in any dimension.

How do I find an arena? Rest at any grace and follow the golden motes. They drift toward the nearest arena.

Why can't I build in the Realm? The Realm is meant to stay as it was found. Creative players can still build, and a server can set build_protection to 0 in config/remnant/realm/realm.json.

Can I change what a ritual needs? Yes. Edit config/remnant/bosses/<boss>_summon.json and restart. The journal always shows the values the server is actually using, so players see your changes. The arena altars keep the default offerings.

Who gets credit in multiplayer? The final hit and everyone whose damage really landed in the last 60 seconds, while within 64 blocks. Nobody else, not the whole team and not the whole server.

I use another boss bar mod. Will they clash? Mods that replace the whole boss overlay may conflict. Set custom_boss_bars to 0 in config/remnant/client/presentation.json to use the vanilla bars.

Can I turn down the effects or the music? Set vfx_density between 0 and 1, and camera_shake to 0, in config/remnant/client/presentation.json. Set boss_music_enabled to 0 in a boss's config to silence its fight theme.

Where are the docs? The Eclipsed Realm guide · Summoning · Boss Hunts · Release notes · Issues

Gallery

The Gracetree over the Hollow Citadel

The eclipse sun

The Gracewood

A kindled Waygate in the overworld

An Arrival Shrine in the Gravefield Barrows

A grace shrine and its beam

A Grace Ember

The grace menu

The Hollow Citadel

The Forgotten Observatory on the Lantern Heights

The chain chapel of the Gravebound Catacombs

A fog gate

The Hollow Sovereign

The Hollow Sovereign in soul fire

The Gravebound Warden

Gravebound Soldiers rise beside the Warden

The Forgotten Watcher

A ring volley of memory bolts

The Watcher's sweeping beam

Ossukage at a grace shrine

The Burial Guardian in its vault

The Hollow Legion

The Cryptborn

The Forgotten Souls

Ashbound Constructs in the Ashen Wastes

Corrupted Relics in the Gracewood

The four boss bars

Regalia, Warden and Archivist armor

The Boss Hunts journal


Remnant Bosses is licensed under Apache-2.0. The Cinzel and EB Garamond fonts used in this artwork are licensed under the SIL Open Font License 1.1. Remnant Bosses is an independent project and is not affiliated with any game it takes inspiration from.