RenderTweaks

Quick rating

Community listing page, reviews here may not be monitored by the author.

RenderTweaks

No reviews yet

Simple mod that allows configuration of certain aspects of Minecraft's rendering.

No Theme
No Genre
PvP
QoL & Tweaks
Mod Fork/Port
Mod Loaders
Forge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
RenderTweaks-1.2.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Hey people!

I've got a very simple mod here for you, but also quite useful.

All this mod does is opens up a few of Minecraft's hard-coded rendering values, and lets you configure them.

Currently, you can change the rendering distance of mobs/players, as well as the distance of the nameplate above the players head. This could be very useful for PvP modpacks!

This is just a quick 1.7 port. I plan to add config file reinforcement from the server which forces values to take effect in the next update. This means that no matter what the client user wants, the server will set that value.

Config
The config is incredibly simple to use. You can toggle nameplate and entity altering with the two booleans, and set the values with the integers and double.
Value-wise, the nameplate ones are the distance in blocks that the nameplate will render from. Anything below 2 will completely disable nameplates. As for the entity range, lower values means a LARGER range. 0.5 will double Minecraft's setting, 0.25 will quadruple it and so on. Lower numbers also mean more resource usage, so try and find that "sweet spot". Default is around 80 blocks.

That's all there is to it! Enjoy, and please comment with any ideas and suggestions of what else you'd like to be able to tweak!

Screenshots

Gallery

  • Example
    Example It's hard to really show a screenshot of what this mod does, but here's an attempt. There are 3 players in the shot. I had to circle the third; he's so far away he's just a dot! (GUI is HUDWidgets mod)

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~3,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works