Mod
Research Station
No reviews yet
A Simple Research System
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
This mod adds a research system similar to the one used in Ancient Warfare 2.
You will use the Research Station to do research and the Engineering Station to craft researched items.
The Engineering Station can be used for normal crafting too and supports JEI.
Creating Research Definitions:
Every research is defined by a json file in config/researches/. This directory should be created on first run, or you create it yourself. The json files are loaded and displayed in the research book in alphabetic order of the filenames, so if you want to group your researches together / order them you can give them similar filenames like "mymodresearch001", "mymodresearch002".
This is an example research definition:
{
"id": "example Research 1",
"ticksRequired": 100,
"requiredResearches": [],
"requiredItems": [
{
"id": "c:ingots/iron",
"amount": 4
}
]
}
It has no required researches and need 4 iron ingots to unlock. it takes 100 ticks to complete.
Here is another research, it requires "example Research 1" to be completed:
{
"id": "example Research 2",
"ticksRequired": 300,
"requiredResearches": [
"example Research 1"
],
"requiredItems": [
{
"id": "minecraft:string",
"amount": 128
}
]
}
Creating Research Crafting Recipes:
Every research-crafting recipe is defined as a json file in config/research_recipes. This directory should be created on first run too. Here is an example of how a recipe can look like:
{
"requiredResearch": "example Research 1",
"output": {
"id": "minecraft:dirt",
"amount": 10
},
"pattern": [
" ",
"ABA",
" "
],
"keys": {
"A": {
"input": { "id": "c:ingots/iron", "amount": 2 }
},
"B": {
"input": { "id": "minecraft:string", "amount": 1 }
}
}
}
The pattern should always be 3x3. Research recipes support consuming multiple items per slot.
They also support converting a used item to a new item, for example if you want to use a water bucket and give back an empty water bucket. It would look similar to this, notice that i added onComplete to the recipe:
{
"requiredResearch": "example Research 2",
"output": {
"id": "minecraft:diamond",
"amount": 10
},
"pattern": [
" ",
"ABA",
" "
],
"keys": {
"A": {
"input": { "id": "c:ingots/gold", "amount": 2 },
"onComplete": { "id": "minecraft:stone", "amount": 1 }
},
"B": {
"input": { "id": "minecraft:string", "amount": 1 }
}
}
}
This recipe will consume a total of 4 gold ingots, (2 for every 'A') and it will product a total of 2 stone (1 for every A).

This mod adds a research system similar to the one used in Ancient Warfare 2.
You will use the Research Station to do research and the Engineering Station to craft researched items.
The Engineering Station can be used for normal crafting too and supports JEI.
Creating Research Definitions:
Every research is defined by a json file in config/researches/. This directory should be created on first run, or you create it yourself. The json files are loaded and displayed in the research book in alphabetic order of the filenames, so if you want to group your researches together / order them you can give them similar filenames like "mymodresearch001", "mymodresearch002".
This is an example research definition:
{
"id": "example Research 1",
"ticksRequired": 100,
"requiredResearches": [],
"requiredItems": [
{
"id": "c:ingots/iron",
"amount": 4
}
]
}
It has no required researches and need 4 iron ingots to unlock. it takes 100 ticks to complete.
Here is another research, it requires "example Research 1" to be completed:
{
"id": "example Research 2",
"ticksRequired": 300,
"requiredResearches": [
"example Research 1"
],
"requiredItems": [
{
"id": "minecraft:string",
"amount": 128
}
]
}
Creating Research Crafting Recipes:
Every research-crafting recipe is defined as a json file in config/research_recipes. This directory should be created on first run too. Here is an example of how a recipe can look like:
{
"requiredResearch": "example Research 1",
"output": {
"id": "minecraft:dirt",
"amount": 10
},
"pattern": [
" ",
"ABA",
" "
],
"keys": {
"A": {
"input": { "id": "c:ingots/iron", "amount": 2 }
},
"B": {
"input": { "id": "minecraft:string", "amount": 1 }
}
}
}
The pattern should always be 3x3. Research recipes support consuming multiple items per slot.
They also support converting a used item to a new item, for example if you want to use a water bucket and give back an empty water bucket. It would look similar to this, notice that i added onComplete to the recipe:
{
"requiredResearch": "example Research 2",
"output": {
"id": "minecraft:diamond",
"amount": 10
},
"pattern": [
" ",
"ABA",
" "
],
"keys": {
"A": {
"input": { "id": "c:ingots/gold", "amount": 2 },
"onComplete": { "id": "minecraft:stone", "amount": 1 }
},
"B": {
"input": { "id": "minecraft:string", "amount": 1 }
}
}
}
This recipe will consume a total of 4 gold ingots, (2 for every 'A') and it will product a total of 2 stone (1 for every A).
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
