Mod

Research Station

Quick rating

Research Station

No reviews yet

A Simple Research System

No Theme
Gated Progression & Stages
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
research_station-1.21.1-1.0.6.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description


This mod adds a research system similar to the one used in Ancient Warfare 2.

You will use the Research Station to do research and the Engineering Station to craft researched items.

The Engineering Station can be used for normal crafting too and supports JEI.

Creating Research Definitions:

Every research is defined by a json file in config/researches/. This directory should be created on first run, or you create it yourself. The json files are loaded and displayed in the research book in alphabetic order of the filenames, so if you want to group your researches together / order them you can give them similar filenames like "mymodresearch001", "mymodresearch002".

This is an example research definition:

{
      "id": "example Research 1",
      "ticksRequired": 100,
      "requiredResearches": [],
      "requiredItems": [
        {
          "id": "c:ingots/iron",
          "amount": 4
        }
      ]
}

It has no required researches and need 4 iron ingots to unlock. it takes 100 ticks to complete.

Here is another research, it requires "example Research 1" to be completed:

{
      "id": "example Research 2",
      "ticksRequired": 300,
      "requiredResearches": [
        "example Research 1"
      ],
      "requiredItems": [
        {
          "id": "minecraft:string",
          "amount": 128
        }
      ]
}

Creating Research Crafting Recipes:

Every research-crafting recipe is defined as a json file in config/research_recipes. This directory should be created on first run too. Here is an example of how a recipe can look like:

{
      "requiredResearch": "example Research 1",
      "output": {
        "id": "minecraft:dirt",
        "amount": 10
      },
      "pattern": [
        "   ",
        "ABA",
        "   "
      ],
      "keys": {
        "A": {
          "input": { "id": "c:ingots/iron", "amount": 2 }        
        },
        "B": {
          "input": { "id": "minecraft:string", "amount": 1 }
        }
      }
    }

The pattern should always be 3x3. Research recipes support consuming multiple items per slot.

They also support converting a used item to a new item, for example if you want to use a water bucket and give back an empty water bucket. It would look similar to this, notice that i added onComplete to the recipe:

{
      "requiredResearch": "example Research 2",
      "output": {
        "id": "minecraft:diamond",
        "amount": 10
      },
      "pattern": [
        "   ",
        "ABA",
        "   "
      ],
      "keys": {
        "A": {
          "input": { "id": "c:ingots/gold", "amount": 2 },
          "onComplete": { "id": "minecraft:stone", "amount": 1 }
        },
        "B": {
          "input": { "id": "minecraft:string", "amount": 1 }
        }
      }
    }

This recipe will consume a total of 4 gold ingots, (2 for every 'A') and it will product a total of 2 stone (1 for every A).

title image

This mod adds a research system similar to the one used in Ancient Warfare 2.

You will use the Research Station to do research and the Engineering Station to craft researched items.

The Engineering Station can be used for normal crafting too and supports JEI.

Creating Research Definitions:

Every research is defined by a json file in config/researches/. This directory should be created on first run, or you create it yourself. The json files are loaded and displayed in the research book in alphabetic order of the filenames, so if you want to group your researches together / order them you can give them similar filenames like "mymodresearch001", "mymodresearch002".

This is an example research definition:

{
      "id": "example Research 1",
      "ticksRequired": 100,
      "requiredResearches": [],
      "requiredItems": [
        {
          "id": "c:ingots/iron",
          "amount": 4
        }
      ]
}

It has no required researches and need 4 iron ingots to unlock. it takes 100 ticks to complete.

Here is another research, it requires "example Research 1" to be completed:

{
      "id": "example Research 2",
      "ticksRequired": 300,
      "requiredResearches": [
        "example Research 1"
      ],
      "requiredItems": [
        {
          "id": "minecraft:string",
          "amount": 128
        }
      ]
}

Creating Research Crafting Recipes:

Every research-crafting recipe is defined as a json file in config/research_recipes. This directory should be created on first run too. Here is an example of how a recipe can look like:

{
      "requiredResearch": "example Research 1",
      "output": {
        "id": "minecraft:dirt",
        "amount": 10
      },
      "pattern": [
        "   ",
        "ABA",
        "   "
      ],
      "keys": {
        "A": {
          "input": { "id": "c:ingots/iron", "amount": 2 }        
        },
        "B": {
          "input": { "id": "minecraft:string", "amount": 1 }
        }
      }
    }

The pattern should always be 3x3. Research recipes support consuming multiple items per slot.

They also support converting a used item to a new item, for example if you want to use a water bucket and give back an empty water bucket. It would look similar to this, notice that i added onComplete to the recipe:

{
      "requiredResearch": "example Research 2",
      "output": {
        "id": "minecraft:diamond",
        "amount": 10
      },
      "pattern": [
        "   ",
        "ABA",
        "   "
      ],
      "keys": {
        "A": {
          "input": { "id": "c:ingots/gold", "amount": 2 },
          "onComplete": { "id": "minecraft:stone", "amount": 1 }
        },
        "B": {
          "input": { "id": "minecraft:string", "amount": 1 }
        }
      }
    }

This recipe will consume a total of 4 gold ingots, (2 for every 'A') and it will product a total of 2 stone (1 for every A).

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

1m
Total Downloads
CurseForge
~810,000
Modrinth
~260,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync