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Researchd

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Researchd

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Factorio research in Minecraft

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About

Project Details

Type
Mod
License
Common Sense License by Porting Dead Mods
Latest Version
researchd-1.2.3-alpha-1.21.1
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Modrinth ID

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About

Description

Researchd Icon

Researchd

Implementing Factorio's research system into Minecraft!
Join our Discord to get help, make suggestions and chat about the mod

Content

Researches

Research Screen

Research Packs

Research Packs

Dependencies

  • Porting Dead Mods (our library mod) is a required dependency
  • If JEI is installed, there is also integration for recipe unlock effects and consume item methods, which allow the player to look at the recipes in JEI
  • If KubeJS is installed, the mod will load KubeJS scripts, allowing you to add custom researches and packs.

Pack Dev Info

For how to get started in pack dev, there are both in-game and online resources:

- The /rd example kubejs and /rd example datapack commands for generating example datapacks/scripts

- The online wiki at Researchd Wiki

Addon-dev info

For info and help on developing addons visit the Researchd Wiki

 

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Researchd

This mod implements the Factorio's research system into Minecraft

The mod supports both KubeJS and Datapack customization, allowing pack developers to add their own Researches and Research Packs

Content

Researches

Research Screen

The KubeJS code for the root research

ResearchdEvents.registerResearches(event => {
    event.create('rd_example_js:wood')
        .icon('minecraft:oak_log')
        .method(ResearchMethodHelper.and(
            ResearchMethodHelper.consumeItem('minecraft:wheat_seeds', 1),
            ResearchMethodHelper.consumeItem('minecraft:dirt', 8)
        ))
        .effect(ResearchEffectHelper.unlockRecipe('minecraft:oak_planks'));
});

Research Packs

The Research Lab and its GUI

Research Pack

The KubeJS code for the research pack

ResearchdEvents.registerResearchPacks(event => {
    event.create('rd_examples_js:test_pack')
        .color(120, 150, 90)
        .sortingValue(0);
});

Supported Versions

NeoForge 1.21.1

Pack-dev info

For how to get started in pack dev, there are both in-game and online resources:

Addon-dev info

For info and help on developing addons visit the online wiki https://porting-dead-mods.github.io/Researchd/

License

This mod is licensed under our license, the 'Common Sense License'.

This means that you can use and modify the code freely only if you make major changes (>50%) code alteration. This assumes that you are using the entire source code. Using small parts of the code is fine.

Regardless of how much you use, make sure to always credit.

If development ends, either through an official announcement, unreachability of the developers and inactivity on the project for prolonged amounts of time, all restrictions except the requirement to provide credit drop.


The reason for us not using one of the popular open source licenses like GPL, MIT or Mozilla is due to bad experiences in the past where we had our projects stolen and reuploaded by rather famous figures in the modding community.

Dependencies

  • Porting Dead Mods (our library mod) is a required dependency

  • If JEI is installed, there is also integration for recipe unlock effects and consume item methods, which allow the player to look at the recipes in JEI

  • If KubeJS is installed, the mod will load KubeJS scripts, allowing you to add custom researches and packs.

Discord

Join our Discord to get help, make suggestions and chat about the mod

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Modrinth
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