Mod
Researchd
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Factorio research in Minecraft
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Description

Researchd
Implementing Factorio's research system into Minecraft!
Join our Discord to get help, make suggestions and chat about the mod
Content
Researches

Research Packs

Dependencies
- Porting Dead Mods (our library mod) is a required dependency
- If JEI is installed, there is also integration for recipe unlock effects and consume item methods, which allow the player to look at the recipes in JEI
- If KubeJS is installed, the mod will load KubeJS scripts, allowing you to add custom researches and packs.
Pack Dev Info
For how to get started in pack dev, there are both in-game and online resources:
- The /rd example kubejs and /rd example datapack commands for generating example datapacks/scripts
- The online wiki at Researchd Wiki
Addon-dev info
For info and help on developing addons visit the Researchd Wiki
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Researchd
This mod implements the Factorio's research system into Minecraft
The mod supports both KubeJS and Datapack customization, allowing pack developers to add their own Researches and Research Packs
Content
Researches

The KubeJS code for the root research
ResearchdEvents.registerResearches(event => {
event.create('rd_example_js:wood')
.icon('minecraft:oak_log')
.method(ResearchMethodHelper.and(
ResearchMethodHelper.consumeItem('minecraft:wheat_seeds', 1),
ResearchMethodHelper.consumeItem('minecraft:dirt', 8)
))
.effect(ResearchEffectHelper.unlockRecipe('minecraft:oak_planks'));
});
Research Packs
The Research Lab and its GUI

The KubeJS code for the research pack
ResearchdEvents.registerResearchPacks(event => {
event.create('rd_examples_js:test_pack')
.color(120, 150, 90)
.sortingValue(0);
});
Supported Versions
| NeoForge | 1.21.1 |
|---|
Pack-dev info
For how to get started in pack dev, there are both in-game and online resources:
-
The
/rd example kubejsand/rd example datapackcommands for generating example datapacks/scripts -
The online wiki at https://porting-dead-mods.github.io/Researchd/
Addon-dev info
For info and help on developing addons visit the online wiki https://porting-dead-mods.github.io/Researchd/
License
This mod is licensed under our license, the 'Common Sense License'.
This means that you can use and modify the code freely only if you make major changes (>50%) code alteration. This assumes that you are using the entire source code. Using small parts of the code is fine.
Regardless of how much you use, make sure to always credit.
If development ends, either through an official announcement, unreachability of the developers and inactivity on the project for prolonged amounts of time, all restrictions except the requirement to provide credit drop.
The reason for us not using one of the popular open source licenses like GPL, MIT or Mozilla is due to bad experiences in the past where we had our projects stolen and reuploaded by rather famous figures in the modding community.
Dependencies
-
Porting Dead Mods (our library mod) is a required dependency
-
If JEI is installed, there is also integration for recipe unlock effects and consume item methods, which allow the player to look at the recipes in JEI
-
If KubeJS is installed, the mod will load KubeJS scripts, allowing you to add custom researches and packs.
Discord
Join our Discord to get help, make suggestions and chat about the mod
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