Rich Translatable Text
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A mod that enables you to create localized text in rich text formatting.
Provides a framework or library for other mods to use.
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Description
Rich Translatable Text (RTT)
一个允许您以富文本格式创建本地化文本的模组
A mod that enables you to create localized text in rich text formatting.
功能 Features
- 使用Minecraft的文本组件格式(Json)即可实现带样式的文本, 具体请看下方的Demo
Styled text can be implemented using Minecraft's JSON text component format. See the demo below for details. - 可以修改原版中硬编码的可翻译文字并转换为富文本格式 (使用资源包)
Hardcoded translatable text in Minecraft can be modified and converted to rich text format. (Use Resource packs)
对于模组开发者 For Mod Dev
- 可以在 rich_lang 中修改富文本格式的本地化条目 无需修改代码 提升可修改性 减少工作量
Rich text formatting localization can be modified in rich_lang without changing the code. enhanced modifiability Reduce workload - 添加本Mod无需修改代码 只需要复制lang为rich_lang 只需要修改你需要修改的条目即可生效
Adding this mod requires no code modification. Simply copy the 'lang' folder to 'rich_lang', and only edit the entries you need to change – they will take effect immediately. - rich_lang 兼容原版lang格式
{String: String}可以混合编写
rich_lang maintains full compatibility with vanilla lang format{String: String}, allowing mixed usage in implementations. - 文件夹使用 rich_lang 而非原版的 lang 如果玩家未安装本模组也不会出现无法加载本地化翻译
Using the 'rich_lang' folder instead of vanilla 'lang' ensures localization files still load normally even when this mod is not installed.
对于整合包开发者 For ModPack Dev
- 可以在不修改Mod代码的情况下修改本地化条目并转换为富文本格式 可以定制独特整合包文本风格
Localization entries can be modified and converted to rich text format without changing the Mod code, allowing for custom text styling in unique modpacks.
对于用户 For User
- 可以用资源包去修改模组或原版中硬编码文本的风格 无需编写模组
Resource packs allow modifying the styling of hardcoded text in mods or vanilla Minecraft. No mod coding required
Demo :
/rich_lang/zh_cn.json
{
"text.rich_translatable_text.test_lang": [{"text": "这是一个测试文本", "color": "#0000FF"}, {"text": "(模组Lang)", "color": "#00FF00"}]
}

显示优先度 Display priority
xxxx/rich_lang/xx.json > xxxx/lang/xx.json
命令 command
/rich_translatable_text log_test_text --> Print demo text
如果您有任何问题,请在Github上提出。
If you have any issues, please raise them on Github.
Rich Translatable Text (RTT)
一个允许您以富文本格式创建本地化文本的模组
A mod that enables you to create localized text in rich text formatting.
功能 Features
- 使用Minecraft的文本组件格式(Json)即可实现带样式的文本, 具体请看下方的Demo
Styled text can be implemented using Minecraft's JSON text component format. See the demo below for details. - 可以修改原版中硬编码的可翻译文字并转换为富文本格式 (使用资源包)
Hardcoded translatable text in Minecraft can be modified and converted to rich text format. (Use Resource packs)
对于模组开发者 For Mod Dev
- 可以在 rich_lang 中修改富文本格式的本地化条目 无需修改代码 提升可修改性 减少工作量
Rich text formatting localization can be modified in rich_lang without changing the code. enhanced modifiability Reduce workload - 添加本Mod无需修改代码 只需要复制lang为rich_lang 只需要修改你需要修改的条目即可生效
Adding this mod requires no code modification. Simply copy the 'lang' folder to 'rich_lang', and only edit the entries you need to change – they will take effect immediately. - rich_lang 兼容原版lang格式
{String: String}可以混合编写
rich_lang maintains full compatibility with vanilla lang format{String: String}, allowing mixed usage in implementations. - 文件夹使用 rich_lang 而非原版的 lang 如果玩家未安装本模组也不会出现无法加载本地化翻译
Using the 'rich_lang' folder instead of vanilla 'lang' ensures localization files still load normally even when this mod is not installed.
对于整合包开发者 For ModPack Dev
- 可以在不修改Mod代码的情况下修改本地化条目并转换为富文本格式 可以定制独特整合包文本风格
Localization entries can be modified and converted to rich text format without changing the Mod code, allowing for custom text styling in unique modpacks.
对于用户 For User
- 可以用资源包去修改模组或原版中硬编码文本的风格 无需编写模组
Resource packs allow modifying the styling of hardcoded text in mods or vanilla Minecraft. No mod coding required
Demo :
/rich_lang/zh_cn.json
{
"text.rich_translatable_text.test_lang": [{"text": "这是一个测试文本", "color": "#0000FF"}, {"text": "(模组Lang)", "color": "#00FF00"}]
}

显示优先度 Display priority
xxxx/rich_lang/xx.json > xxxx/lang/xx.json
命令 command
/rich_translatable_text log_test_text --> Print demo text
如果您有任何问题,请在Github上提出。
If you have any issues, please raise them on Github.
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